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V-LOG ep 42 is waiting for you online


semyonkirov
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Railgun is already OP! If you use it correctly.

Not quite, my impression is Railgun has the lowest DPS among all turrets and since its impact force cut, it has been an underdog. A Firebird can incinerate a Railgun during its reloading. In polygon CP, it's DPS that matters.

Edited by Darth.Vadar

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Because new handling for Hunter is so good :)

 

Hunter going to be much more agile in turns and easier in controls. Heavier weight not fit in the picture of agile tank.

If Hunter doesn't have as good as or better than Dictator's handling, Viking just got by far the most OP buff in the game

 

Ricochet Buff: Makes the early game even more horridly imbalanced

Firebird Buff: ||

Thunder "Buff": Reducing splash damage?! WHY?!

 

Then again, the Anti-Hacking update gets a 10/10, but I could care less about flyhackers, which are probably the only hackers I see. Any other ones that get caught get recorded five times over and spammed in chat to no end.

 

The buffs for Twins, Isida, Freeze, and Smoky were great.

 

Turning speed buff was good, but loldictator (it's already incredibly smooth)

 

(Just wondering, what's the amount of Hammer's pellets now? My playstyle heavily relies on using impact force to flip others, so this would be great to know.)

 

The most amazing thing about this V-Log is how 29,700 people could tolerate StarSeries at the same time.

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can you guys stop messing with the game, why don't you test the gun before release it to the public?

why do you need to change the gun after every one bought it ??

why there isn't only ONE RE-BALANCE ???

why d u need to imbalance and kill the game every couple of years ??

? do u remember the rebelance back in 2012 ?

 

that rebalance which changed the whole game and made me have zero guns in my garage, i didnt play after that for 

 

more than 2 years!!

 

 

 

yet now you need to do more imbalance, please guys stop killing this game and think about on how to rebalance 

 

the gun before release it and think on how to  stop cheaters and hackers whom i face on almost every battle.

 

thanks.

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can you guys stop messing with the game, why don't you test the gun before release it to the public?

May I ask how your perfect balance would look like, that makes 90% of all tankers happy, all games and situations perfectly balanced and would be able to sustain over 2 years? I am really curious to it.

(and I am no staff member.. I am really just curious)

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May I ask how your perfect balance would look like, that makes 90% of all tankers happy, all games and situations perfectly balanced and would be able to sustain over 2 years? I am really curious to it.

(and I am no staff member.. I am really just curious)

the most perfect balance possible is literally tweaking the turrets daily no kidding

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Its vary sad that you guys still haven't made any god changes to the freeze like you've done to fire and isidia. This update gives the isidia get greater range but its shot becomes more narrow. Wtf does a shot being narrow have to do with the damage it always does. Firebird which is fire has that long lasting burning that does damage as it goes away. Which is great. But freeze is getting more damage and the freezing is smaller. So as it I freeze which is supposed to freeze people or anything in its path isn't doing its job. So this update doesn't help the freeze in any way of slowing down the enemy. But who knows this update my be good or bad,

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the most perfect balance possible is literally tweaking the turrets daily no kidding

I know _you_ aren't kidding ;)

Still nosy what davio1 proposes as very stable balance.

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All turrets wil have something increased and something decreased.... Except for rail

And except for Ricochet, Twins, Shaft and Vulcan. The first 3 will only get buffed, while Vulcan will only get nerfed. :P

Edited by Battle-Spire

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Please for the love of Tanki.

Make sure you get this update correct. Personally I think you are going in the wrong direction. The problem that lead to this re-re- balance is that Hammer and Vulcan are considered over powered. So you chose to add more damage to all the other turrets to balance things, but the 2 turrets mentioned will still be overpowered. Wouldn't it make more sense to turn up the protection of the hulls instead?After this re-balance Wasp will become obsolete and Hornet will just be too weak to be of much use. Have you thought about that?

The biggest reason people complain about turrets being over powered is because people hate dying so frequently. You take this into consideration. Maybe now would be a good time to take a real survey of what players actually think instead of assuming what they want. It may save you a lot of grief and wasted time. But what do I know, I've only been playing video games for about 35 years, probably longer then many of you have been alive.

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I really don't get why people saying that smoky will be underpowered. In my opinion, it will become more OP than ever.

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After this re-balance Wasp will become obsolete and Hornet will just be too weak to be of much use. Have you thought about that?

 

Do you know what your concern and your question reminds me of? About the concern to increase the useage of mid and heavy hulls :p

 

Damn.. I love my wasp. I don't want to change for something slower, bulkier. Driving wasp is 30% of my fun here.

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I really don't get why people saying that smoky will be underpowered. In my opinion, it will become more OP than ever.

What the hell u saying....imagine ur a smoky m2 user ....a general ur very good at smoky

.but then comes guy who bought the rail hornet and needle kit...hell kick ur ass fast and simple why?bec. He has freaking needle with freaking 48% and ur fast little 32 damage per shot only deals 16 to him..and crit instead of doing 90 deals 45...now ive cal ulated it ..it will take a hornet m3 with needle a good 3 critical shots and 4 normal shots to kill him..oh and since he bought the kit he wouldnt mind pressing 2 and 1 both hows that gonna make u feel? They lowered crit.hit and we said fine...they put needle and we said fineeee skills tops buyers..but increas ethe normal damage by like idk 5 or 6 so its 38 instead of 32 at m2 and DECREASING CRIT DAMAGE is VERY VERY SILLY AND UNCALLED FOR ...because it will be PAIN to kill any needle or savanna user with smoky or even any other freaking hull because (it will make it predictable) NO WE DONT WANT IT PREDICTABLE we need it to be fun and unpredictable in crit shots like outta nowhere and with HIGH DAMAGE i mean why would someone use smoky noW? Myself ill try the new smoky and see its crit damage...if its decreases ..smoky will stay in my garage lying as a statue for just looking at it..i wont use it..wont be fun ..low crit damage ...wth stop nerfing this gun and leeeaaaveeee ittttt aloneeeeeeeeeeeeeee

 

Heres a video by our gifted player splitter using smoky like it is supposed to be used: http://m.youtube.com/watch?v=K2_pTzFSXKY a thing of beauty..see minutes 4:23 and ull see the wonderful sight thank you and pleaseeeeeeeee increaseeeeee critical damageeeeeeeeeeeeeeeeeeeeeeeee ....mhh

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Because new handling for Hunter is so good :)

 

Hunter going to be much more agile in turns and easier in controls. Heavier weight not fit in the picture of agile tank.

Don't we already have Wasp & Hornet for agility? Also, this leaves Viking over-powered in terms of acceleration & weight. Very unfair for a Hunter user like me, as I am in the same weight class as Viking.

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What the hell u saying....imagine ur a smoky m2 user ....a general ur very good at smoky

.but then comes guy who bought the rail hornet and needle kit...hell kick ur ass fast and simple why?bec. He has freaking needle with freaking 48% and ur fast little 32 damage per shot only deals 16 to him..and crit instead of doing 90 deals 45...now ive cal ulated it ..it will take a hornet m3 with needle a good 3 critical shots and 4 normal shots to kill him..oh and since he bought the kit he wouldnt mind pressing 2 and 1 both hows that gonna make u feel? They lowered crit.hit and we said fine...they put needle and we said fineeee skills tops buyers..but increas ethe normal damage by like idk 5 or 6 so its 38 instead of 32 at m2 and DECREASING CRIT DAMAGE is VERY VERY SILLY AND UNCALLED FOR ...because it will be PAIN to kill any needle or savanna user with smoky or even any other freaking hull because (it will make it predictable) NO WE DONT WANT IT PREDICTABLE we need it to be fun and unpredictable in crit shots like outta nowhere and with HIGH DAMAGE i mean why would someone use smoky noW? Myself ill try the new smoky and see its crit damage...if its decreases ..smoky will stay in my garage lying as a statue for just looking at it..i wont use it..wont be fun ..low crit damage ...wth stop nerfing this gun and leeeaaaveeee ittttt aloneeeeeeeeeeeeeee

Heres a video by our gifted player splitter using smoky like it is supposed to be used: http://m.youtube.com/watch?v=K2_pTzFSXKY a thing of beauty..see minutes 4:23 and ull see the wonderful sight thank you and pleaseeeeeeeee increaseeeeee critical damageeeeeeeeeeeeeeeeeeeeeeeee ....mhh

It's not just about the damage, it's also about the impact force. Smoky can easily make railguns miss their shots. And we aren't talking about paints here.

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I think they should increase how long it takes to shoot with railgun

when u press the space bar (to shoot)Railgun starts charging up for 1.1 seconds then shoots

they should change that to 0.9 seconds but yes i like the idea of adding more reloading

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