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Fire/Wasp new format?


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So, in one mode the focus is primarily on killing, in the other it's on survival. Still not seeing how one requires more skill than the other.

Constant dying requires very little skill, but on the other hand, using a high-recoil, low recharge, long range, high-damage, warm-up Turret on top of a Light, Weak, Fast Hull requires a high level of skill.

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Constant dying requires very little skill, but on the other hand, using a high-recoil, low recharge, long range, high-damage, warm-up Turret on top of a Light, Weak, Fast Hull requires a high level of skill.

Changing it needs also skill

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Constant dying requires very little skill, but on the other hand, using a high-recoil, low recharge, long range, high-damage, warm-up Turret on top of a Light, Weak, Fast Hull requires a high level of skill.

wasp/fire maybe doesnt require skill in small maps,

 

But think of large ones, which you shall actually use skill to be stealthy,

be care-less for a sec and you are devoured in napalm -_-

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