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April 2015 New Balance Discussion


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twins projectiles will fire faster not their firing rate.. twins should be getting 2 or 3 more damage per shot

Here is the evidence when Semyon said that Twins fire speed can be increased by MUing its range but it didn't happen

 

Original Post by Semyon in HERE

 

szfqjs.png

Edited by USA-POWER

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How would nerfing it attract people to use it?

Oh Gee, I don't know, maybe because of the fact that it will be OP? Are you going to use a mammoth or a nerfed hornet? exactly. 

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Oh Gee, I don't know, maybe because of the fact that it will be OP? Are you going to use a mammoth or a nerfed hornet? exactly.

Just to clarify, because I think you're confused:

Nerf is when they make a turret or hull weaker and buff is when they make it stronger.

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Okay so I want to ask few question..why are they decreasing some features capabilities?Like Freeze will be able to freeze the opponents but in some part it will be more effective compared to another part of the hull 

 

And also about Smokey.They will reduce the crit damage of Smokey while add more damage to normal shot,and because Smokey's one of the unique feature IS crit than why reduce it? Why not keep them both?Like for example Ricochet or Twins..Their power,range,effectiveness is not changed yet they're getting even more advantage unlike Smokey and Freeze in which they nerf  these turrets while increasing it's effect as well..Rico and Twins haven't been nerfed..I don't remember about all the Turrets but I am sure of these two..

 

Keep Vulcan and Hammer the same as they are..And add a little bit power  (or something useful of that specific turret) for all the other Turrets.That might be simple and good don't you think?

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Oh Gee, I don't know, maybe because of the fact that it will be OP? Are you going to use a mammoth or a nerfed hornet? exactly. 

:o  :lol:  :lol:

Just to clarify, because I think you're confused:

Nerf is when they make a turret or hull weaker and buff is when they make it stronger.

:rolleyes:

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Okay so I want to ask few question..why are they decreasing some features capabilities?Like Freeze will be able to freeze the opponents but in some part it will be more effective compared to another part of the hull 

 

And also about Smokey.They will reduce the crit damage of Smokey while add more damage to normal shot,and because Smokey's one of the unique feature IS crit than why reduce it? Why not keep them both?Like for example Ricochet or Twins..Their power,range,effectiveness is not changed yet they're getting even more advantage unlike Smokey and Freeze in which they nerf  these turrets while increasing it's effect as well..Rico and Twins haven't been nerfed..I don't remember about all the Turrets but I am sure of these two..

 

Keep Vulcan and Hammer the same as they are..And add a little bit power  (or something useful of that specific turret) for all the other Turrets.That might be simple and good don't you think?

The idea regarding freeze is to slow down the opponent's gun but not its hull, so to make it easier to runaway with the flag and not to cause sluggish battles

 

While for smoky it has been always unpredictable for smoky players whether the critical hit is going to happen or not and thus it turned like a gun of luck, while by increasing smoky's arcade damage it will be more easy for you to count how many shots required to destroy a hornet .. 

 

The same time nerfing down the fire rate of thunder to make smoky unique with its direct combat mode while thunder in mass damage battles ..

Edited by dardayy

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this is not fair for rico getting two extra balls in shooting when fully upgraded need more then that .

 

.and for range well if you upgrade it can reach almost to the far side of the battle fields before so really not much changed in ricochet..

 

this game is way to easy to rank up and its going down hill faster then they realize ..

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this is not fair for rico getting two extra balls in shooting when fully upgraded need more then that .

 

.and for range well if you upgrade it can reach almost to the far side of the battle fields before so really not much changed in ricochet..

 

this game is way to easy to rank up and its going down hill faster then they realize ..

however Rico is getting a further increase in its range as well 

Edited by dardayy

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i don`t need increase in range i would rather having faster reload or even better more ammo ..some thing like Vulcan or hammer half of there bullets would be better ..i have used rico on all my accounts from gismo down and i still find i can shoot father then twins so i don`t need it

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Test: Thunder M3

BACON.jpg

 

Real: Thunder m3

BACON.jpg

Smokey M3 

 

Test BACON.jpg Real BACON.jpg 

 

 

Twins M3 

 

Test BACON.jpg Real BACON.jpg 

 

Edited by Nltobh

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Test: Thunder M3

BACON.jpg

 

Real: Thunder m3

BACON.jpg

Smokey M3 

 

Test BACON.jpg Real BACON.jpg 

 

 

Twins M3 

 

Test BACON.jpg Real

BACON.jpg 

 

 

 

Test is open :o

Edited by dardayy

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Hello, please for anybody who did make some test videos on the new parameters to post them or to post snapshots on the new parameters

thanks

Edited by dardayy

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I think parkourers are going to hate the Thunder changes. Slower reload plus higher damage, aka more chances of killing yourself before being able to take a screenshot of you sitting on top of a skyscraper :mellow:

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Don't forget two updates back heavy hulls got an increase in protection. Turrets should be increase in the damage not a decrease.

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I kindly request to turn off this page

as there is another formal page has been opened by Mr Semyon to discuss the rebalance

This page shall stay as an archive for the parameters that have been discussed within 2015, April's rebalance plan

Thanks to all

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