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Open testing of changes in balance!


semyonkirov
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^^^ Agreed. In fact, it is now simply in it's original state. But when they retextured it, they lengthened the barrel and made it more precise. Now they're changing it back to original -_-

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I'm not sure what y'all expect. 

 

How can anyone check so many changes? How can anyone tell what factors balance other factors?

 

I just cannot get excited about this broad update. Too much. Unintended consequences will be many and long-lived. 

 

Perhaps, if it stays open a few days, I'll find time to try, but for now, I cannot. 

 

I'm also concerned that I cannot test M3 or M3+ fairly and objectively items since I'm used to only M0, M1, and some M2. 

 

With the M0 and M1, I do not see the hammer as significantly over powered. I worked a good bit on the test server with the M3+ vulcan, but I've been running a new account with a viking-vulcan at M0. I didn't think the vulcan was over powered, but it is. I tried some scenarios where I seemed to be significantly above what I could attribute to my skill. I have learned well how to use the vulcan, but the biggest surprise was 60 kills in a 15 minute DM. A kill every 15 seconds is over powered. So, sure we need the changes, but overall it seems overwhelming and impossible to check for overall balance. For the hammer, the main OP is the range. It has much more range than the other short-range weapons.

 

Seems the motivation for this update is focused on Star Ladder. Okay, that is good. With the update, the railgun will be more dynamic and the pace of battles should increase in the light format Star Ladder battles. The smoky changes should make it more relevant since the critical doesn't happen in Star Ladder.  The railgun and shaft are the most powerful and popular turrets, and you are making them significantly stronger. That seems backward. The thunder upgrades and isida upgrades seem likely to increase supplies purchases and use because they will be devastating with double damage activated. 

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Vulcan has become mid range turret now , very effective at mid range, at long range enemy tanks  can easly hide and escape the damage. I could barely kill a wasp at long range with double damage.

 

Minimum damage really took a hit i was right when i predicted this here

 

 

 

Rebalance!

 

This is vulcan before the rebalance 

 

 

GAU-8_meets_VW_Type_1.jpg

 

 

This is how i expect Vulcan will become after the nerf !

 

 

nerf_vulcan.jpg

 

 
Edited by T.O.T.A.L.W.A.R
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Here is an image illustrating the vulcan nerf before ( left) and after (right) re-balance. pls excuse my humble image editing skills  :)

 

vulcan_nerf.png

 

Hey devs how about keeping the week damage at 50 and it's a win win situation ?  :)

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M4 Thunder shoots 85~115 ( M4 Hammer :?) Who wants hammer then ?

 

hQRnxTF.jpg

 

I jumped from the ramp of Monte Carlo, and This happened -_- , 3 times ! 

 

QDrqIco.png

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Awesome, very pleased about the viking hunter swap as a viking user.

 

Very pleased about the freeze and isida buff.

 

Unsure about the thunder, the damage rate is the same though, pace has slowed a bit but I can now go back to four hitting mediums and dictators!

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