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Open testing of changes in balance!


semyonkirov
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The time you can shot derives from "amount of energy" ( = 1000) and "comsumption (per second)" (= 200). See wiki.

burning time means the amount of time, the target continues to burn after you stopped shooting.

so, shooting time isnt diffrent at m0, m1...

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so, shooting time isnt diffrent at m0, m1...

correct, it is 5 seconds. Unfortunately reload starts, after you stopped shoting (and not in parallel)

 

ps: little hint: If you want to add something to an older post of yours, you can edit it.

You don't have to make a new post for each and every thought ;)

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Titan an Mammuth are boring hulls on medium-to-large battlefields.

 

What would you guys think of changing Titan and Mammuth the other way around:

- keep them with slow turning and slow acceleration as before..

- and give them more top speed, which takes 2 seconds to build up

 

Idea behind:

- Mammuths and Titans can also cross Serpuchov Battlefields then, without the pilot falling asleep..

- But they are not agile turnable fighters, they are more like a fortress, where you have to use a good turret on top.

 

I would like this more, then the slow but agile hulls.

I think, then also more pilots would drive Mammuths.

 

What do you think?

 

(of course this only works if the freeze does not fix their turret for 10+ seconds.. which I already marked as too strong and too long. So forget about this detail, and tell me what you think about the Titan/MAmmuth proposal).

Edited by Rohrmeister

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Titan an Mammuth are boring hulls on medium-to-large battlefields.

 

What would you guys think of changing Titan and Mammuth the other way around:

- keep them with slow turning and slow acceleration as before..

- and give them more top speed, which takes 2 seconds to build up

 

Idea behind:

- Mammuths and Titans can also cross Serpuchov Battlefields then, without the pilot falling asleep..

- But they are not agile turnable fighters, they are more like a fortress, where you have to use a good turret on top.

 

I would like this more, then the slow but agile hulls.

I think, then also more pilots would drive Mammuths.

 

What do you think?

 

(of course this only works if the freeze does not fix their turret for 10+ seconds.. which I already marked as too strong and too long. So forget about this detail, and tell me what you think about the Titan/MAmmuth proposal).

You serious ?! This would make Mammoth best for capturing flags and with drugs, no one would be able to kill a Mammoth.Mammoth is good now as it is.

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You serious ?! This would make Mammoth best for capturing flags and with drugs, no one would be able to kill a Mammoth.Mammoth is good now as it is.

hmm.. this is a point. I next to never play battles with much drugs, therefor I did not consider this.

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In my opinion -

 

Railguns reload reduced by more than a whole second is a bit excessive.

 

Thunder has been nerfed right? Same damage rate but slower shooting rate and range? I think it's fine as it is!

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Nerf everything by something except just Rail, how much do you want to implement this thing to the players? :mellow:

Smoky is perfect for hunting down Railgunners.

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