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Open testing of changes in balance!


semyonkirov
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See spoiler for commets + Change suggestions!

 

Wasp (+/-)

 

 

(+)  Less likelyhood to flip

(-)   Driving, ramps and jumps was _much_ funnier with less weight (I dont parcour.. but i try to play an agile wasp.. so yes, I move it a lot)

(?)  Acceleration: I did not notice a change.. and acceleration parameter is almost as much as at mammuth?
Please increase more ! Maybe for Wasp 8,2 - 10 - 12 - 13,5 - 14,5

 

=> Overall benefiicial, please increase acceleration and then a good balance

 

 

 

Hunter (++)

 

 

I really like that hull now. I planned to get one.. and the test convinced me.

The differentiation between Hunter, Viking and Dictator got better.

 

 

 

Dictator (-)

 

 

Turns too fast. For such a tough hull it has too much agility now.

It had enough agility with the old parameters.

 

 

 

Rail (+)

 

 

Balance change is beneficial, weapon is still _not_ overpowered in normal battles (which is good).

XP/BP still works. Good changes, make more fun now!

I also like the decrease of turning speed on M4. Else if feels like 2 different weapons if you go to XP/BP without MU or if you play a normal battle with it.

 

 

 

Freeze (+/--)     (- !!! -)

 

 

(+/-)  Good Idea to freeze hull and turret independet.

   -> effect on the hull is too week. Please make it a little stronger (maybe 0,6..0,65)

   -> effect on turret is much too intense. Please make it less (maybe 0,2...0,3)

(--)   time to wait for un-freeze: way to long.. must be frustrating for the frozen ones (please cut time in half)

(--)   Demage + Energy consumption + Range: I can now deal the same demage with the energy stored, but it lasts 1 sec shorter.

   Because my range for max demage was reduced as well this results in:

   -> I will deal less demage during aproaching the enemy (less max range + his hull stays fast)

   -> So I will deal less demage in each attack overall

   -> Freeze was already underpowered in M3 (only in M3). The new parameters makes it a little worse.

Proposal: freeze_speed=0,6 / range_max_demage 7 / tradeoff with de-freeze_time = 50%

 

 

 

Rico (-)

 

 

(-)  This gun feels sooo overpoweerd now.
Rico alreay takes tanks appart very efficiantly. The new parameters make it overpowered in my opinion.

 

 

 

additional comments (++)

Hammer: Like the idea of widening the angle of Hammer. Could not test the effect on my hulls, as all hammer players used DD all the time :P

Isida: I like the idea of giving Isida less energy consumption (= more shooting time per charge), increase demage and increase range - with the  tradeoff of a smaller cone angle. I have not met a good isida player on the testserver, but I hope it makes dodging an isida finally possible (this was next to impossible with old parameters)

Edited by Rohrmeister
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After spending time and effort (and fun!) playing a Massacre CP that I created, and managing to be top of the table at that point without drugging, I get disconnected for foul play!!!!

 

What's going on there? I thought anti-cheat was not ready yet. Or is this just a rare thing?

 

Very unhappy about what just happened after all that effort!

 

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After spending time and effort (and fun!) playing a Massacre CP that I created, and managing to be top of the table at that point without drugging, I get disconnected for foul play!!!!

 

What's going on there? I thought anti-cheat was not ready yet. Or is this just a rare thing?

 

Very unhappy about what just happened after all that effort!

I was killing AFK players. I got also...

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vulcan deals too much self damage dont update vulcan leave this turret alone or nobody will use it again

now thunder deals a bit more damage but it takes awhile to reload .-.

freeze almost deals same damage but freezes enemy tanks turrets good

smoky became better deals good damage with normal shots and critical shots too

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Enyone knows why i can shoot other just ~10 sec. with firebird?

But i looked at firebird stats and it says burning time is ~25 sec.

Edited by zigakovac

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Enyone knows why i can shoot other just ~10 sec. with firebird?

But i looked at firebird stats and it says burning time is ~25 sec.

The time you can shot derives from "amount of energy" ( = 1000) and "comsumption (per second)" (= 200). See wiki.

burning time means the amount of time, the target continues to burn after you stopped shooting.

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The time you can shot derives from "amount of energy" ( = 1000) and "comsumption (per second)" (= 200). See wiki.

burning time means the amount of time, the target continues to burn after you stopped shooting.

ok ty

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