Jump to content
EN
Play

Forum

Changes in the parameters of turrets and hulls


semyonkirov
 Share

Recommended Posts

I completely agree. For a weapon that visually shoots like a straight line, it sure is able to bend in a huge unrealistic radius and hit tanks that are like 10-20 degrees off center. I could make an hour long video of the number of times I've been killed by rail when the line doesn't even hit my tank or is even 10 feet away. Heck, I've turned corners and my hull has passed the wall, and I still get killed. It's ridiculous.

This happens with every turret equally. It's just lag.

Share this post


Link to post
Share on other sites

Thanks for the work you have done to balance the equipment. My favorite turret is almost there. Please fix the delay problem with shaft as you go into scope mode. I would hate to become a camper due to this issue! I was very upset about Shaft issues but I'm calming down! There is still a delay when you go into scope mode and sticks when you push down on the space bar. You have to hit it twice sometimes to get it going!!!  :) 

Edited by dogm45
  • Like 4

Share this post


Link to post
Share on other sites

I completely agree. For a weapon that visually shoots like a straight line, it sure is able to bend in a huge unrealistic radius and hit tanks that are like 10-20 degrees off center. I could make an hour long video of the number of times I've been killed by rail when the line doesn't even hit my tank or is even 10 feet away. Heck, I've turned corners and my hull has passed the wall, and I still get killed. It's ridiculous.

TRUE STORY...I tried to escape many times but shot just hits you . I don't know how much the angle is, but more than twenty degrees , I'm pretty sure ...Even i tried to push the hull of the oponent (like i saw in a V-LOG turorial) for avoid the shot, but always hits me.

  • Like 3

Share this post


Link to post
Share on other sites

This update so far has been good with the parameters with hulls and weapons except thunder,

thunder now reloads much too slow especially since I have gotten m3 thunder and spent cry on it,

please restore thunders reload

  • Like 2

Share this post


Link to post
Share on other sites

the best two weapons are now probably thunder and freeze. you cannot almost rotate your turret after freezing and thunder got a substantial increase in the damage. OMG m2 is now better than earlier m3 and m3 is earlier m4. just don't talk about the present m4.

 

Max damage

Before Now

38,2353 49,1176

56,0294 71,7647

64,1176 82,0588

70,5882 90,2941

90 115

Edited by fluctuation123
  • Like 2

Share this post


Link to post
Share on other sites

i am having trouble getting used to thunders reload..happy with twins and freezes damage increase...but i gotta figure out whether vulcan is still OP or not...which decides my next buy...

 

Funfact: didnt know vulcan damage was 70x2 per second before...OMG

  • Like 1

Share this post


Link to post
Share on other sites

I appreciate the tireless efforts to keep things balanced.  That being said, I feel I just got screwed with my M2 Vulcan.

 

It's a hard turret to master, but I spent the time to do so.  It's short comings, like turret speed and impact force I addressed by spending a considerable amount of crystals on updating turret speed and impact force. 

 

Now you just took theose upgrades away.

 

Then, one of the major complaints to begin with is the self-destructive issue, so you made that worse?

 

I think Vulcan was powerful only once you have actually mastered it, like a great rail gunner is dangerous (even in a light hull) but a less skilled player gets taken out alot.

 

I still rarely see Vulcans in battles, nothing like shafts, Rico's, and railguns.  Yet they are deemed as ovewwhelming the other turrets?

 

I think the Hammer is the overpowered turret, I have a maxed out M2 Viking hull and Hammers destroy it easily.  But if I buy Hammer protection paint, I don't have the heat protection paint, so either way I lose.

 

Freeze is another "upgrade" I don't get.  Right now if you get jumped by a Freeze-your dead.  You can't run away, you can't turn your turrent on them.  Your only hope is to see them coming and be able to get shots on target before they get past you gun.

  • Like 1

Share this post


Link to post
Share on other sites

You made the game easy to learn initially, at least enough to see how fun it is.  Then it takes a long time for a player to learn which combo they like best.  When you change all the turret and hull parameters so noticeably and suddenly, it erases a lot of time spent learning combos and especially saving for m-upgrades for favorite combo(s) ... I understand the desire for turrets and hulls to be more even across the board ... but would be nice if major changes like this were slow and incremental, at least. 

Edited by varraccio

Share this post


Link to post
Share on other sites

Thunder can't defend it's self so please buff it even more: seriously increase damage at close range, this is because you die instantly when players use your self damage against you, increase the range SERIOUSLY cuz thunder sucks at long range.

  • Like 2

Share this post


Link to post
Share on other sites

Tried out my Mammoth and Smoky combo. Mammoth's turning is so fast! It's really funny to be turning that fast when before it took ages, it means it can get out of enemy fire quickly, and i like that. I don't see a big change in Smoky, i still like it and it does a good amount of damage. :o

I hate Freeze now, waste of my crystals. I didn't buy it for the damage, i bought it to save my flag with it's ability to FREEZE the enemy. Now it freezes the turret a lot, but not the tank? SMH

Edited by rampagerhino
  • Like 1

Share this post


Link to post
Share on other sites

This happens with every turret equally. It's just lag.

Disagree. I see it all the time with Railguns bouncing around like corks shooting blindly making impossible kill shots after the target is safely around the corner. Can't recall a time I've seen another gun do this.

And even if it is lag, it's unfair.

  • Like 2

Share this post


Link to post
Share on other sites

Disagree. I see it all the time with Railguns bouncing around like corks shooting blindly making impossible kill shots after the target is safely around the corner. Can't recall a time I've seen another gun do this.

And even if it is lag, it's unfair.

i agree

  • Like 1

Share this post


Link to post
Share on other sites

Well, it was immediately obvious that freeze is too powerful.  It kills too quickly but allowing the tank it is freezing to move faster is an improvement.

Update:  I tried freeze and had fun with it.  LOL

Share this post


Link to post
Share on other sites

vulcan impact force decreased :D i hate vulcan impact force ...

No kidding. Being flipped from front to back while being near one was way OP.

 

(Edit - don't you mean Hammer?)

Edited by creeperskelly

Share this post


Link to post
Share on other sites

I have a question... What about the next update? Because, if this game is always uptapted all the time we don't need to calculate about impact force, protection and more! Ridiculous...

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...