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Changes in the parameters of turrets and hulls


semyonkirov
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You guys increased and decreased the parameters of all turrets accept Railgun and Shaft. This is not FAIR for the players who don't play with Railgun/Shaft. Be fair and decrease a parameter for them like decrease the reload speed of Railgun.

 

 

 

[Do the same with Wasp]

 

 

Upvote this post if you agree.

true.. increase reloading speed of railgun or else decrease its damage

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Bad Update for Freeze

 

Today in Noise:

 

 

A Mammuth comes up the central ramp (tunnel ramp), followed by a single Isida.

After a while it reaches the red flag on top with active double armour and active Nitro.

 

4 tanks (which of two freeze! ) attack it - the mammuth does not care. The Isida dies.. the mammuth does not care.

Instead of beeing fixed by freeze, it just drives back the ramp, drops the flag, and guards the tunnel while some faster tank behin it pickl up the flag and runs.

 

 

MAybe by time of writing the Mammuth of the little story is still agile on the map, while freezers are useless :P

Edited by Rohrmeister

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i liked the way thunder was before the stupid updates, we guys play tanki for hours and hours, its us who are responsible for making tanki online successfull, we must have been consulted before making these fool changes, THUNDER's reloading time has been increased, Splash damage has been decresed , DAMAGE RADIUS HAS BEEN DECREASED, RANGE HAS BEEN DECREASED, Ricochet has been made the best turret, whats this DEVELOPERS ??? if you had issues with vulcan and Hammer you should only have updated those turrets, not others, WILL NOT PLAY TANKI ONLINE ANY MORE, and m sure due to these stupids updates other playes will switch to some other game soon :(

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the hulls now became more slower than it was, omg this like star playing from the beginning i lost on how to control the tank properly as i used to,now i'm totally noob.

 

why have to change the hulls parameters? we didnt face any problems with them only turrets that i agree with in this update rest dont really enjoyed them.

 

please tanki if the hulls could be returned as it was,i'll really appreciate and thank you for it.

 

thanks 

M4D

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Thunder balance is not so good.

 

A Thunder M3 can kill a wasp M3 now within 2.85 seconds (1shot, reload, 2nd shot = kill)

(comparism: a Firebird takes 2,3sec. but has to come close. Thunder can do this on range)

 

.> please change either Thunder or Wasp.

 

As I see the need of giving most weapons more demage, then please increase wasp's and hornets itpoints by a little to make it drive longer then 2,85 seconds..

(And dont tell me, a wasp can dodge because so fast - this applies to M0 and M1.. But my M3 the aim of the players became so good, that they hardly miss shots, no matter how fast you go, brake or turn. And it is good that we are all better. But equipment has to change acordingly)

Edited by Rohrmeister
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Okay, so I get every single weapon's parameter change, I even read the spreadsheet. However, I did not understand one thing:
How exactly has thunder's splash been affected? The damage has increased, and the reload has become longer, we get that, but what happened to the splash?

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I completely agree. For a weapon that visually shoots like a straight line, it sure is able to bend in a huge unrealistic radius and hit tanks that are like 10-20 degrees off center. I could make an hour long video of the number of times I've been killed by rail when the line doesn't even hit my tank or is even 10 feet away. Heck, I've turned corners and my hull has passed the wall, and I still get killed. It's ridiculous.

Same experiences. They call it lag but I think lag is an easy way out. Lag means the railgunner has, on his computer, turned the corner as well and shot you there. Once your dead it leaves you alone though :-D

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When the tanks every minute upset because of my teammates or opponents come to me, with the tank ...! The tanks so easy ...! Laugh. C64 right

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Bad Update for Freeze

 

Today in Noise:

 

 

A Mammuth comes up the central ramp (tunnel ramp), followed by a single Isida.

After a while it reaches the red flag on top with active double armour and active Nitro.

 

4 tanks (which of two freeze! ) attack it - the mammuth does not care. The Isida dies.. the mammuth does not care.

Instead of beeing fixed by freeze, it just drives back the ramp, drops the flag, and guards the tunnel while some faster tank behin it pickl up the flag and runs.

 

 

MAybe by time of writing the Mammuth of the little story is still agile on the map, while freezers are useless :P

 

Yes man... it is bad one...

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I completely agree. For a weapon that visually shoots like a straight line, it sure is able to bend in a huge unrealistic radius and hit tanks that are like 10-20 degrees off center. I could make an hour long video of the number of times I've been killed by rail when the line doesn't even hit my tank or is even 10 feet away. Heck, I've turned corners and my hull has passed the wall, and I still get killed. It's ridiculous.

That is likely because of some lags. Not because of the Railgun's aiming.

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so am buying rico m3

 

rail m3( long overdue)

 

 

 

and fire m3 or freeze m3..can someone suggest?

 

Fire and friz are usefull, becouse of theirs effect of mass destruction.

Power is secoundary thing...

 

Isyda - no metter now much nerw it wil be, it repair a tanks.

Friz - no metter now much nerw it wil be, it make slower flag run.

 

From tactical point of view - all of this weapons, are usefull.

This said me too - one very experienced tanker, and with a time,

I see that it is very corect analise.

 

Fire is not as possible as could be and range is lower.

Friz less friz than before... frez efect do not frez enymore.

 

Friz is good weapon against dragers.

From good assault point You can stop or stabalize fireworks of dragers.T

Thats the most great ting about friz.

Mainly target - exterminate dragers.

 

Shaft is usefuul to this too - from distance.

As isyda, what on drags can in close combat survive longer than other weapon,

becouse it got self healing system.

 

All of this works, are just ussles against OP dragers, and guns like Hammer Vulcan.

Beter way in my opinion is adapt weapon to Your style of work, play.

 

If You like, Flag run games, CP - where many enemies are in one points - CP

than Friz is a good choice. FIre works, but is less effective -  in tactical way.

 

On CP - friz and fire are both good. Depends of enemy paints what beter :)

If You see Lets Rorck - anty twin isyda friz, - You get fire.

If You see Irbis (resist friz isyda) -  than again You got fire.

 

It is made that - there is no good result.

Only options.

No good weapon for all and ociasion in every enwirement.

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Dictator

  • Increase in maneuverability

Titan

  • Increase in weight
  • Increase in maneuverability

Mammoth

  • Increase in maneuverability

 

About Hunter i do not know, do not use.

But all other strongers tank was toooooo calmsy,

only some maps, or special places for maps.

Completly unflexible tanks...

 

It will be nice if it will work in action

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