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Changes in the parameters of turrets and hulls


semyonkirov
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I consider these changes as extremely disadvanatgeous. For the heavy guns the significantly increased reload times let me have a cup of coffee between two shots. I have now a thunder, to which I got used meanwhile, after my shaft gun suffers from ongoing technical problems for which no solution could be offered.

 

While drinking that cup of coffee I can quietly watch my tank being destroyed by ricochets each time. I am really wondering, where this promoted better balance should be or come from? The increased impact and damage of thunder do not counterbalance the disadvantageous provided at all.

 

In addition battles have lost much dynamics. These changes are extremely disappointing and most of all useless. I am very disappointed with this.

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1)thunder: what the hell...thats what i can say...a guy with DP 1 shot my MUed hornet of 192 hp ...1 shot..wtfffffffffff....I DONT LAST A FREAKING SECOND AND I DIE....i put on rustle and guess what..I DIE FROM 2 SHOTS !!!!WTF HIGH DAMAGE

 

2)smoky:can you lock this weapon and put it as an exhibit in somewhere of a museum...completely useless....the hell..smoky m2 crit hit is SO LOW...SO LOWWWWWWW AND SMOKY IS ALL ABOUT CRIT.HITS and ive spent 20/21 MUes on it before when it was 172 dmg now look...100 dmg decrease..gr8..48k MUs wasted..only 1 MU left but its useless

 

3)freeze: lol

 

4)rico : nice though i dont use it

 

5)isida : nice job killing it

 

6)rail : too damn fast

 

7)firebird : a very annoying gun which was so powerful now its much more powerful -_-...i kill a hornet m3 with loam with 1 full charge of fire m2...lol

 

8)hornet: i feel im driving a drunk tank

 

Change the update please and remember..thunder is all about fast reload and smoky is all about high dmg unpredictable crits....now this update will make me switch weapons and paints i wanted to buy -_-

I agree with you.

 

1) Thunder is much much more lethal now. I somehow can kill any Hunter and lighter tanks with just 2 shots.

 

2) Smoky is now a disaster with so low critical hit.

 

3) Freeze...I don't own one but so far I don't feel much difference being attacked by a Freeze.

 

4) Ricochet is absolutly over power now. Long range+lots of shots+high impact = high damage+high kill rate. Ricochet is the only turret being up powered with no reduction on any performance parameter.

 

5) Isida is totally ruined. It lost its locking ability and the beam just jumps from tank to tank quickly. It is even difficult to heal tanks, not mention to attack.

 

6) I don't own a Railgun. I admit that the recharge is a bit too fast but I can take it. Not too bad.

 

7) Firebire is horribly overpowered. You don't need skills to use it. Just burn and burn and you can quickly kill a lot.

 

8) I only a little disagree with how you feel the Hornet. It is not that bad. BTW I own M1 only. Might be it is bad for M2/M3.

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In addition battles have lost much dynamics. These changes are extremely disappointing and most of all useless. I am very disappointed with this.

Yes. It is because of some of the turrets, such as Firebird, Ricochet and Twins, are over power after the new update. The users of these turrets do not need skills to play; they just need to simply keep shooting then kill and score. I saw some Twins users keep non-stop shooting all the time even there is no enemy around. The new update created players like them.

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wsjg1.png

25f0zs1.png

 

you guyz always says something but does something else. for vulcan you guyz did not said that damage going to be decreased but the damage of vulcan has been decreased. Tanki is becoming worst and worst. we spend money to upgrade the garage but you people changes stuffs by your willing. what is the point of MU then...

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Yes. It is because of some of the turrets, such as Firebird, Ricochet and Twins, are over power after the new update. The users of these turrets do not need skills to play; they just need to simply keep shooting then kill and score. I saw some Twins users keep non-stop shooting all the time even there is no enemy around. The new update created players like them.

Just remember grasshopper (kung fu) everything has a weakness. Figure out how to take that twin out and you will be better player.

Edited by A-M-B-U-S-H

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why railgun has such a small change ...... you guys increased the reload of rail by 1 sec or so..... it doesnt change anything!!  :( :(

and firebird is already a over loaded......why it has increased damage????

 

 

 

and why you didnt increase hornets armor points.....these days hornets are dying a lot faster by firebird and thats not fair !!!!!!!

Edited by Rabinson41

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Why was isida's vertical cone angle decreased ???

Now Its kinda immposible to kill the enemy which is a little down or up to ur position. 

yes i liked that they increased its range but making it no more able for killing opponents in upper or lower position comparing to its own posiotion has made it kinda useless

I played a few polygon CP and i wasn't able to touch the tanks which went for capture when i was on the upper portion >_<

I agree with what you mentioned. I don't need a longer attack range; I prefer they give the cone angle back. I also have the same experience of you have when I play Polygon CP. I was acting like a fool running back and forth along the edge on the upper portion trying to heal my teammates' tanks but I didn't succeed :( .

Edited by AUGU66
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Just remember grasshopper (kung fu) everything has a weakness. Figure out how to take that twin out and you will be better player.

I dont' mean I cannot take out a Twins. I mean the update changed the way of how some people play the game.

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Smoky

I would prefer old one, but it's okay consider to others...

 

Railgun

A lot more powerfull and prettf dangerous for DM... I didn't like it because it's too much. Already have a great power to 1vs1, and has a special mode. It didn't need to be effective for crowded games.

 

Thunder

A lot better instead... But I haven't check it for long range.

 

Ricochet

It's like a beginner battle... Everywhere is full of ricochets...

 

Twins

Great! But I wish Instead of that, longer range would be better, even with low damage...

 

Vulcan

Still good for some situations... But, I won't prefer to use.

 

Hammer

Haven't face on long range.. Reload time is fine

 

Firebird

It is just it should be

 

Freeze

We need hull freezing back.. Also, takes too much time to remove freezing effect. This is pretty annoying for shaft and vulcan users

 

Isida

This is absolutely weird to have more maximum damage range than twins 

 

Shaft

No comment...  :angry:

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Yes. It is because of some of the turrets, such as Firebird, Ricochet and Twins, are over power after the new update. The users of these turrets do not need skills to play; they just need to simply keep shooting then kill and score. I saw some Twins users keep non-stop shooting all the time even there is no enemy around. The new update created players like them.

Wrong. Firebird has lost half of the effective range. The pathetic thing is that the range is the same regardless of M0, M1, M2, or M3. So you pay more for something with the same parameter? That's insane.

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Wrong. Firebird has lost half of the effective range. The pathetic thing is that the range is the same regardless of M0, M1, M2, or M3. So you pay more for something with the same parameter? That's insane.

Okay. I didn't know, and didn't notice, the effictive range of Firebire has been reduced. It looks like Isida is not the only victim on the effective range/angle. I believe such reductions of both turrets were not mentioned in V-LOG42. What a surprise ! It is unbelieveable that the range is the same for all levels of Firebird. Actually, what make them to mess up everything in this upgrade?

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wsjg1.png

25f0zs1.png

 

you guyz always says something but does something else. for vulcan you guyz did not said that damage going to be decreased but the damage of vulcan has been decreased. Tanki is becoming worst and worst. we spend money to upgrade the garage but you people changes stuffs by your willing. what is the point of MU then...

yes my vulcan damage was 52 but now its only 45 :(

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why railgun has such a small change ...... you guys increased the reload of rail by 1 sec or so..... it doesnt change anything!!  :( :(

and firebird is already a over loaded......why it has increased damage????

 

 

 

and why you didnt increase hornets armor points.....these days hornets are dying a lot faster by firebird and thats not fair !!!!!!!

A 1 second difference is a big thing, Rail now reloads faster then Hammer which makes a big difference. Do you want it as a Thunder reload? Not gonna happen.

 

Firebird got its Damage decreased a little.

 

Hornet is a light hull, therefore it has fast speed and little HP. 

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Smoky

I would prefer old one, but it's okay consider to others...

 

Railgun

A lot more powerfull and prettf dangerous for DM... I didn't like it because it's too much. Already have a great power to 1vs1, and has a special mode. It didn't need to be effective for crowded games.

 

Thunder

A lot better instead... But I haven't check it for long range.

 

Ricochet

It's like a beginner battle... Everywhere is full of ricochets...

 

Twins

Great! But I wish Instead of that, longer range would be better, even with low damage...

 

Vulcan

Still good for some situations... But, I won't prefer to use.

 

Hammer

Haven't face on long range.. Reload time is fine

 

Firebird

It is just it should be

 

Freeze

We need hull freezing back.. Also, takes too much time to remove freezing effect. This is pretty annoying for shaft and vulcan users

 

Isida

This is absolutely weird to have more maximum damage range than twins

 

Shaft

No comment... :angry:

More Ricos I got clay ;)

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A few adjustments would make this update perfect. You have again rushed much too fast in testing, releasing an update that feels "unfinished."

 

Some suggestions:

 

  • Give a slight increase in Critical Hit damage, keeping Smoky unpredictable (which equates to fun)
  • Decrease maneuverability of Hornet, now it is much too difficult to control
  • Decrease severity of Freeze effect on turrets, decrease Freeze damage slightly
  • Increase slightly the amount of damage Vulcan will do; decrease effective range and vertical aim to that of Thunder
  • Increase Twins effective range
  • Slightly decrease Firebird base damage, increase reload time
  • Decrease Ricochet damage slightly
  • Either increase Hammer reload time further, reduce its damage, or reduce its effective range, it is still much too strong

Again, an update that if it was tweaked slightly, would have been received far better than it is now, looking at all the negative responses here (and even from a Forum Admin, what a shame). I hope you take these suggestions in consideration, if any of you developers are reading this.

Edited by Papaya14

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Okay. I didn't know, and didn't notice, the effictive range of Firebire has been reduced. It looks like Isida is not the only victim on the effective range/angle. I believe such reductions of both turrets were not mentioned in V-LOG42. What a surprise ! It is unbelieveable that the range is the same for all levels of Firebird. Actually, what make them to mess up everything in this upgrade?

They also did that to Freeze. One of the great uses of Freeze was chasing down a flag carrier to slow them down. Now if they are 5 meters out of range it is useless against them.

 

The fact that critical parameters never change despite expensive upgrades is upsetting. Why should a M0 and M3+ Firebird have the same characteristic?

 

There is a link on the first page of this thread that leads you to a Google Doc that shows all of the before/after changes.

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Freeze

  • Different freezing effect for enemy turrets and hulls — turrets are slowed down better, hulls are freezed less effectively

 

Yet a little and it transforms you into a statue ...

Vulcan has no chance against it !   :mellow: 
Edited by Vicelard
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i have thunther (i don´t like others)

 

i don´t like to play with it now  -  3,5 sec to shoot  too llllllllllllooooooogggggg     like shaft without lens :)

 

can´t defense or attack  with this time to reload

 

some of developers play with it and understand that

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WHY DID THEY MAKE THE SHOTGUN RELOAD SLOWER?!

 

wasn't it bad enough it was already slow as f***?

 

if anything it needed a slight increase in a few things

 

first, it needs the ability to upgrade ammo per clip. i'm tried of only being able to get off 3 shots per clip and then spending valuable time having to slowly reload the damn thing. i know you can upgrade the reload speed but i wanna be able to fire more than 3 shots in one clip.

 

and second, as i said before, the reload speed on the gun is too damn slow. it needs a slightly faster base reload speed because in a battle situation you often take all your shots killing a single target and then you have to wait forever to reload the gun only to waste all 3 shots again. by the time the first reload is done you're already dead. it'd be faster to just kill yourself after you run out of ammo.

 

finally, it needs a faster firing speed. it takes too long to shoot the gun when its loaded and i am often attacked by freezers, which makes the gun even SLOWER.

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The thunder damage is better, but the reloading I wanted slower. Max firebird damage should at least increase. Shaft sniping max should decrease because 'lead' does not help at 18. Hornet and wasp protection should increase.

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Great update, really loving the increase in maneuverability on Mammoth, make my M2 even stronger. Also loving the change in smoky's damage, makes my favourite turret even better. 

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why railgun has such a small change ...... you guys increased the reload of rail by 1 sec or so..... it doesnt change anything!!  :( :(

and firebird is already a over loaded......why it has increased damage????

 

 

 

and why you didnt increase hornets armor points.....these days hornets are dying a lot faster by firebird and thats not fair !!!!!!!

1 second to me is a lot

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All that added weight on Hornet, it is now so sluggish you can't circle other tanks to stay alive anymore. Same with turning corner, it is awful. If the weight is to be kept, at least give it some more agility.

 

Hornet is a light hull, to survive it needs to be able to outmanoeuver heavier tanks, which it can't do anymore, especially with most other tanks having their agility and/or speed buffed.

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What they really want to do with this update? How come this update messed up everything? I am not talking about only this parameter is increased a bit or that parameter is decreased a lot. I mean the update changed the nature of the turrets and the ways people play.

 

How come they cut down the range of Firebird down to only 5m for all M0 to M3.

Why they reduced the Isida beaming angle from 40 to 20 degrees and let the beam jumping around. The lock on target of Isida is gone now.

Thunder is powerful but the reloading....simply speaking: if you cannot kill the enemy in one shot, you are dead man.

Smoky...haha...forget it.

I have once played a 6 vs 6 match; I was the only tank that was not a Ricochet !

Some Twins users keep firing without a pause in the whole battle. Did they taped the spacebar ?

Edited by AUGU66
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