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Changes in the parameters of turrets and hulls


semyonkirov
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Do not join high ranks battles anymore. ANYMORE.

It's really hard to avoid that since they tightened up the ranks available for battles. It's fairly common in the battles I join to see three stars with Viking M3 coupled with Hammer M3 since both unlock at three stars.

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I'm glad you finally realized that Vulcan was too powerful, but it's STILL too powerful. You need to decrease not just impact force but also damage.

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i hated vulcan, thank the old gods and the new that it has been nerfed, now thunder needs a nerf

 

 

freeze is sooooooooooooooo annoying again >.>

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i hated vulcan, thank the old gods and the new that it has been nerfed, now thunder needs a nerf

 

 

freeze is sooooooooooooooo annoying again >.>

 

Freeze isn 't annoying...it 's enjoyable to encounter one!

 

When they freeze you now it brings back good memories of old Tanki-days

when you had not learned yet how to turn your turret.

 

(irony mode : off)

Edited by Lord-of-the-Snipers
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Freeze isn 't annoying.

When they freeze you now it brings back good memories of old Tanki-days

when you had not learned yet how to turn your turret.

Yes it is, not as annoying as it once was, when you were frozen for decades

 

I feel like they will make shaft even stronger, right now it's useless, you barely see shaft m3

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please users didnt buy freeze tank  doenst know about freeze, You dont buy it you dont know the changes

 

Just people who inverted it in can talk...so

 

i agrree with lordofsniper.

 

I dont talk about thunder, i dont talk about vulcan because i didnt buy it so...i let people who bought ans spend time and cristal in it talk about that

 

moderator: need a answer and end this uncertainly wll happen to these changes

 

thanks :)

Edited by EVILSHEVA

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Tanki: you call this a balance update? What a laugh...Forgot Hammer did you? Omg I hate that stupid gun! Still far too powerful. Impact and firing range should be decresed bij 50% for battles to be normal again, like the old days, before that noob gun Hammer was ever introduced.

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Freeze and thunder were overbeefed in this last update.

 

Freeze has always been frustrating. Now it must be destroyed before it is in range, or you are destroyed. 

 

Thunder is just devastating now. It deals unbelievable damage. I suspect part of my own experience is that the Ms are a bit high at my particular ranks. Still, it is too OP. 

 

The twins nerf was unjustified. Sure, it is a little more powerful up close, but it is almost useless otherwise. 

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Thunder:

  • To powerful in terms of damage.

  • To powerful for a medium ranged turret: Very high damage, fast reload and tremendous range, not to mention the knock back. Its damage should decrease with its range, and it should be very efficient... like a 10% decrease at 20 meters and 30% at 40 meters. Splash damage should have more of an effect on the user, since 1: You cannot approach it very easily, and even if you do they will drive away and continue knocking you back.

  • Paints are to expensive if you want decent protection. Whenever a weapon is changed to be more significant, it turns out to be overpowered. Its a complete waste of peoples efforts, to play and to make time to play. Prices should lower to make the balance more balanced, for paints at most.

 

Hammer:

  • The range should have decreased. Its like thunder except without the splash damage, reload and range. Basically you guys wanted an excuse for more money and made a gun that was considered a shotgun, but guess what you already had one: Thunder. It had the abilities of a shotgun.

  • The cone should have been more widened to make the pellets scatter.

  • The reload time should have increased.

  • Should have a rotation effect for when driving backwards, like Vulcan does: Vulcan cannot rotate to the right when reversing.

 

Freeze:

  • Very underpowered now. Its very easy to kill and it cannot kill easily. Power is to low, and its just like firebird with the longer effect, and low power.

  • Useless to defend with one freeze on a team now, yo need up to 3 freezes to have the respected power, endurance and fast killing and multi killing for defense.

  • Pointless to open fire on opponents when in the field. You will die anyways because it cannot keep up with how your opponent is damaging you.

  • To much length for the freeze effect.

  • It should freeze both Turrets and hulls, what does the hull have grease all over it or something?

  •  

Isida:

  • To much range.

  • Very difficult to configure your fix on your opponent.

  • Should have lost some self heal.

  • Should cause self damage when healing

 

Firebird:

  • Needs to lower burning damage or shorten the afterburn length.

 

Ricochet:

  • To much impact force. This one of the major issues before the update… Why would you increase it?

  • Needs less damage. About 10% less.

 

Viking:

 

  • Should have never swapped weight with hunter. Hunter has more size. Viking is just a flat piece of metal, that gets stuck on edges. If it has received more weight, it needs less speed.

  • Hunter deserves more speed since it lost weight.

 

Thunder too strong??? I'm just coming out of a battle with my Thunder M3 - yes I have one despite my rank and a mammoth M2 with nearly 400 protection. Thunder has become little more than a joke. It may damage, but until it reloads you are dead.

 

My best recommendation: Only buy and use Ricochet.

 

What is the argument? Now Thunder has the same relaod time than my Shaft had before. We all know that Shaft is long range. It has the advantage of being able to precisely spot an enemy long before they approach. This gives you a real chance. That advantage you don't have with Thunder. So, when the enemy is close, you have the same fire rate than my Shaft has, but in contrast extremely poor precision, when they are hidden or above you. Hence, say good-bye to your tank as it was before with Shaft, when an enemy is close to you.

 

Nope, that thing is not working. But it may well be that frustration should make you buy these kits enhancing fire power, protection, self-repair and so on. Has this been considered in the equation? Unfortunately it doesn't work with me.

Edited by Panther756
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I'm glad you finally realized that Vulcan was too powerful, but it's STILL too powerful. You need to decrease not just impact force but also damage.

What? They reduced damage by 10% and reduced long range damage by a further 50%. How did you make gizmo?

If you can't handle a Vulcan now , do you even know how to play,,, good? 

Edited by Strawwitz
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i hated vulcan, thank the old gods and the new that it has been nerfed, now thunder needs a nerf

 

 

freeze is sooooooooooooooo annoying again >.>

Why don't just they just nerf everything but your weapon and your tank. :lol:

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I'm glad you finally realized that Vulcan was too powerful, but it's STILL too powerful. You need to decrease not just impact force but also damage.

Please no. Pretty much all of Vulcan's stats have been nerfed significantly, including the damage (which dropped by nearly 10 points at M2) and range (which has been severely reduced). It's already hard to kill things with it without the help of drugs. I don't think we need to reduce it further.

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I think Metallic would be a better choice, Thunder is too dangerous.

Thunder is often a pain , but believe me Rico is more of a threat, unless you are at 80+ meters away. ;)

Edited by Strawwitz
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Thunder is often a pain , but believe me Rico is more of a threat, unless you are at 80+ meters away. ;)

In my experience, Thunder is more of a threat. Of course, this could depend on what combo you use, as certain combos have weaknesses that certain other combos exploit better :)

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In my experience, Thunder is more of a threat. Of course, this could depend on what combo you use, as certain combos have weaknesses that certain other combos exploit better :)

Thunder's have always a problem for Rico users except at less than 60 meters or something like that.  I am a rico user, normally. The damage a thunder did by direct hit or close splash got my attention a-lot before the re-balance.  The "new" issue now is I just have to find which thunder is blasting me to reply. I look around now and I see more Thunders than I did before the rebalance.

 

Now Thunder is just another Smoky. 

Edited by Strawwitz
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