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Changes in the parameters of turrets and hulls


semyonkirov
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Previously, for example, I would have a chance against a hornet, rail gun combo. Now, I have literally no fair chance of beatin it. It has more power, better over distance, and with the new reload speed I am screwed. I have spent tens of thousands of crystals on this turret, and now it is ineffective. 

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i want to know if its possible to file an official complaint about the changes to ishida.

 

Tanki has made it almost impossible to compete in a fair way as the handling of the ishida has been made so much more difficult that its power and effectiveness is only but not fairly seured only by the best turret and hull handlers Players have to have above average skills to have some succeses against shotgun twin, freeze firebird and twin.

 

I find changes to ishida unfair as i play on more accounts and one with m 3 hornet and ishida espeecialy vbecause im a very skilled handler!!

 

Now its almost impossible to be very succesfull!!!!!!!!

 

And that with shotgun as an opponant were the greatest idiots and most unskilled players can be the best!!!!!

 

 

UNFAIR UNFAIR UNFAIR 

I agree completely with this: Hammer, with powerup, is unbeatable, and you have, without doubt, made the easiest and newest weapon the most powerful. I guess you do this to get older players to buy this? I have spent a fortune on my Smokey, and it is now useless.

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The changes to Vulcan:

 

Why bother making these changes?

 

It does not alter the fact Vulcan is still way over powered and with drug/isida support is almost unstoppable. Why should any combo be able to sit in the open for a whole battle and after 10 minutes have 40 kills with only 2 losses.

 

Add to this its projectiles spraying at all angles meaning any real aiming is not needed and regular double power drugs, the oposition may as well be attacking with feather dusters....

 

 

Goose.

I agree. The same is true, largely, for Hammer. When hammer has an isida backup and a drug it literally rampages wherever it wants. Surely this is to make us put down our trusted, invested in weapons and buy these? What do you think of the smokey? It is, with all the updates to other turrets, useless.

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Which means you can't figure out how to handle or maneuver to avoid 15 damage points/sec at 50+Meters. These are M4 figures.

Sure it is 30 points a second with X2 firepower at long range. But Again this an  M4 figure w/x2power. 

 

You mention Isida  and/or Freeze support . All that means is you are facing TWO   or MORE tanks, which can't do anything else for their team. 

 

Most Vulcan were/are not M4's, M3's dish out an annihilating  :rolleyes: 14 pts/sec at long range , M2's 13, M1 's a big bad 8 pts.

 

So yea , Vulcan must seem OP, if you sit there ;)  and get shot at by an M4 on double firepower for say 6-15 seconds.

 

Which is about thrice to one 15th  as long as you would live, sitting there as a DUCK  for other long  range M4 weapons at double firepower.

 

Surely , Vulcan is still OP. :lol: 

 

Your numbers would be fine if it wasn't that most of the popular maps have distances of less than the maximum damage range. So a standard M3 with double power will do approx 103 points of damage per second.

 

The damage does not instantly fall to 25% after reaching the maximum damage range but goes down incrementally. so based on that it... Max range is approx 46m min range is 184m. Roughly this is a 75% drop in power over 140m. This is close to 1% drop in damage for every 2m, Even if you are 100m away the damage done will still be approx 73% or 74 points of damage per second.

 

As most Vulcan users also have a Mammoth most need multiple hits from more than 2 attackers to try to take it down before it can be healed. It's a disproportionate amount of a team trying to take out 2 enemies.

 

 

Goose.

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Please no. Pretty much all of Vulcan's stats have been nerfed significantly, including the damage (which dropped by nearly 10 points at M2) and range (which has been severely reduced). It's already hard to kill things with it without the help of drugs. I don't think we need to reduce it further.

 

Sorry but I could not agree less. I use M0 Vulcan without drugs in all of my battles on my M1 Titan and am nearly always top of the leader board. If I do use drugs then I am top by a long way.

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Please, please, I beg you, fix this damn freeze!

M0 freeze just shoot me for 1 sec and M3 shaft isn't working for 20 sec! What should I do? Suicide? Lose 20 sec?

 

There was a immunity, you deleted after I wrote to "problems and solutions", without any inform, like walls on serpuhov.

Keeping disadvantage bugs for months and deleting advantage bugs right after you notice? What exactly the problem?

 

We desperately need this bug...

This writing was written with my all discretion... 

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I agree. The same is true, largely, for Hammer. When hammer has an isida backup and a drug it literally rampages wherever it wants. Surely this is to make us put down our trusted, invested in weapons and buy these? What do you think of the smokey? It is, with all the updates to other turrets, useless.

I had been waiting so long to get M3 Smokey (it's possibly my favourite turret) in a sale but looking at the stats and also seeing it used in battles I'm not sure I will bother to get it.

 

For me the critical hit was what made this turret what it was. However as both the amount of critical damage and the chances of a critical hit have been so heavily reduced I think my crystals will be better spent elsewhere.

 

 

Goose.

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I had been waiting so long to get M3 Smokey (it's possibly my favourite turret) in a sale but looking at the stats and also seeing it used in battles I'm not sure I will bother to get it.

 

For me the critical hit was what made this turret what it was. However as both the amount of critical damage and the chances of a critical hit have been so heavily reduced I think my crystals will be better spent elsewhere.

 

 

Goose.

Same goes with thunder, but with the splash...

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Changes to Ricochet:

 

I can't help but feel the changes to projectile speed have been introduced for tankers with less ability to aim. Previously good tankers had a chance of making a Rico user miss them with skillful evasive driving. Now the speed increase, along with the small increase in projectile size, has negated good driving skills.

 

Goose.

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Please, please, I beg you, fix this damn freeze!

M0 freeze just shoot me for 1 sec and M3 shaft isn't working for 20 sec! What should I do? Suicide? Lose 20 sec?

 

There was a immunity, you deleted after I wrote to "problems and solutions", without any inform, like walls on serpuhov.

Keeping disadvantage bugs for months and deleting advantage bugs right after you notice? What exactly the problem?

 

We desperately need this bug...

This writing was written with my all discretion... 

Add to them, I wanted to proof it so I used my second character (Master sergeant) And I entered 10 different crowded games to find a freeze to freeze me. I just found 2 freeze! Also, I've found a Highland DM which there were 5 ricochets. There were already 5 players! Thanks for balance!

Edited by kayitsiz

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Your numbers would be fine if it wasn't that most of the popular maps have distances of less than the maximum damage range. 

 

Goose.

I stand somewhat corrected number wise. Vulcan has become too weak to fight it out with the ONLY other two long range weapons - rail and shaft. At short range it still inflict significant damage but it no longer compares to many. Most weapons on DD at M4 inflict more damage per second than Vulcan. example Firebird-148, freeze 160, Hammer 230, Shaft 520, etc. You arguable the reloading times as each second or per second, but first shot happens in the first second.

103 pt/sec for Vulcan(DD M4) (at 50m?) is nothing OP.

 

 

 

I guess we will never see another long -range weapon , because the camper will cry.

 

Not you , as you seem to have issues with Vulcan's at short range. Which is not too common at my rank or the maps I play. I was using Vulcan to kill off campers at long range, now it doesn't seem to have the "umph" to get that done anymore DD or not. And as far as short range Vulcans, I would not dare playing that way . As fighting them now, I just blow them away with Rico. SO I am puzzled some, because the figs as you present them make sense according to the definitions,  but I am not seeing it on the battlefield.Lower M Vulcans are pathetically weak now.

Edited by Strawwitz

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I agree completely with this: Hammer, with powerup, is unbeatable, and you have, without doubt, made the easiest and newest weapon the most powerful. I guess you do this to get older players to buy this? I have spent a fortune on my Smokey, and it is now useless.

Then you are not playing right, i play with gens with my smoky m2 and have no issues. They decreased critical damage by only 20-30 and have given the maximum damage at m4 from 44 to 52, which to me is incredibly useful, hammer is not unbeatable if you know how to handle it, they gave its reload time a big nerf, when a thunder or firebird goes on drugs it is a pain as well

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Then you are not playing right, i play with gens with my smoky m2 and have no issues. They decreased critical damage by only 20-30 and have given the maximum damage at m4 from 44 to 52, which to me is incredibly useful, hammer is not unbeatable if you know how to handle it, they gave its reload time a big nerf, when a thunder or firebird goes on drugs it is a pain as well

Hamer is not unbeatable, but a hammer with tiger is unbeatable for smoky users... :(

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You need to be patient and check every single server until you find a battle which allows your rank at the max. That's what I've done so far.

Now that I have ranked I see the problem: The Jackhammer kit - which gives a person M3 Hammer and M3 Viking at the rank of one star (when both normally are unlocked 3 stars).

 

This is why I see so many of these around.

 

Actually finding a suitable battle can take up to 30 minutes sometimes. The way they keep reorganizing ranks and battles on servers makes it a much greater PITA than when I started last year.

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When I wish from You to change the force of vulcane and hummer I didn't wanted to change the world and everything turn up side down.

When I say something I mean that what I said.

1. After the rebalance the Freeze is not a freeze, he is a refrigerator, When he freez me I can not move tank, I can not turn my

    hull for a whole minute Is it posible?

    Do You know that I must play after that or You wanted from me to go out from the game.

    It is imposible to play when you are freezed.

    The same is for firebird.

You must go on a corrective exam and re check every step you take, because If don't, and from the obvious example

You don't know In the program when you enter and correct one error without a seriouse check You make two new errors.

But You made a too many damn changes and I don't know how many new errors entered in the game.

Sorry but it is a cruel truth.

The next time keep mind in the head and slower progress will be better.

Do You know why Hitler loose the World War 2?

Don't know?

I will say to You He wanted in the real World, the same as You wanted  in the tankionline.

He wanted to conquer all the land of one.

Keep in mind that You are not a Gordie and You must not to solve the knot with the one cut of the sword.

 

Bye

Edited by vecky
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Previously, for example, I would have a chance against a hornet, rail gun combo. Now, I have literally no fair chance of beatin it. It has more power, better over distance, and with the new reload speed I am screwed. I have spent tens of thousands of crystals on this turret, and now it is ineffective. 

Smoky is nothing but more effective. It kills enemies in less shots now.

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Well, I've been playing with my nerfed M2 Vulcan.  After working hard to master it (not to mention spending so many crystals) I now can't kill any med/hvy hulls without overheating.  So I have to shoot a burst, run, then take forever to get the gun spun back up, then shoot again-oh but wait, their gone! :-(

 

So now I do a lot of wounding.  Only the fools sit there. And in that case anything could take them out.

 

With this massive change, the only conclusion I can come too is that the developers want us to have lots of different hulls and turrets, along with paints.  And they shortned the time to change gear.

 

So we are encouraged to spend alot of crystals to buy lots of different combinations so we can change things constantly to suit the battles/opponets.

 

I don't mind giving them money from time to time, it costs money to keep Tanki running and they have to pay the rent, I get it.

 

But the problem is that many here have favorite combinations and have spent alot of time and crystals to get good with it.  They don't what to stop and change turrets/hulls/paints battle after battle.

 

I think they made too many changes, it's thrown everybody into an uproar.  I imagine they will hang tight and hope the ****'n dies down.

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Tanki online only want to make this game a pay-to-win

if you don´t use supplies, you can´t defeat the others(druggers or campers)

Tanki online is a game where skills are needed to play not money,which means you don't have skills in the game and you are blaming tanki online for your obsession

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Do you even know how many ppl have left it? new thunder lovers love it cause it has some pure damage.

If you ask me why ppl have left it? I'd say cause thunder users have trained so much to make use of the splash

 

now their hard earned skill is tutally USELESS ;)

true i have also just left thunder cause there is no splash damage anymore :( it took me ages to be expert in SPLASH DAMAGE HIT, now its useless :(

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Here are my thoughts.

 

Freeze: its actually a good turret now. The freese effect lasts too long though.

 

Isida: not much here.

 

Firebird: practically unchanged.

 

Twins: it can now more than hold its own against other turrets but its very much a short range weapon now. Overall its a much better now.

 

Ricochet: it didn't really need to be tampered with but the changes are not significant.

 

Hammer: not much of a difference, still really good at high ranks.

 

Vulcan: still very annoying to the tank its firing on. Not much in the way of fire though.

 

Smokey: call me krazy for saying this but I think smokey is better now. Its a short-mediem range weapon now, not the range weapon it was.

 

Thunder: its was UP except at M1 now its good at all ranks.

 

Railgun: now its a good ream weapon, its received the decrease in reloading its always needed.

 

Shaft: not much of a difference, except that its become even deadlier. :) (and more frustrating to fight against)

 

Feel free to leave your thoughts and corrections where you think I didn't get it right. :)

Edited by r_AtomicPower0

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