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Changes in the parameters of turrets and hulls


semyonkirov
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^totally agreed.

 

When the new parameterset was released to the testserver and the dev's gave us the table of parameters as an google spreadsheet, I already remarked that Isidas Vertical cone angle should stay the same as this was a main characteristic of this weapon.

I assume the horizontal cone is fine and it needs time to adapt to it.

 

I didn't make that clear in my post above, I will edit that.

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It also means that some weapons can now attack the Isida without the Isida being able to attack in return. It used to be that in Serpukhov I could attack tanks at the bottom of the ramps from the "river" back to the normal playing field. Now it's impossible. Someone with Railgun, Twins, or Rico can hit me from below but with Isida there is no way to counterattack without being directly on the same plane as the attacker. This is a terrible nerf.

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true

(Freezers and Firebirds have and had the same vertical attack angle by the way. They have either to move on the ramp to point downwards, or jump down. I miss that caracteristic advantage the isida had)

Edited by Rohrmeister

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DEAR TANKI I MUST COMPLAIN FOR THE INCREASED WEIGHT OF HORNET AND WASP. I CAN NOT EVEN FLIP A WASP M3 LIKE CMON MAN XP/BP IS SOO BIASED MOST PPL USE WASP NOW BECAUSE IT HAS MORE SPEED AND IT DOESNT FLIP . SINCE THE UPDATE I HAVENT FLIPPED EVEN 1 TANK IN XP/BP . FIX PLS. ITS WORSE BECAUSE OF THE DECREASE IN IMPACT FORCE A WHILE AGO

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