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Changes in the parameters of turrets and hulls


semyonkirov
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Get turret dat smells best  :ph34r:

 

 

Whatever that means :lol:

 

 

 

Yes, R.I.P. crystal boxes. :(
Do not fear dear blue boxes, we will say to the heaven opens it's heart and allows you to drop from the clouds once more. :)

 

I loved crystal boxes back then. I used wasp and isida m1 and I would steal all the boxes I ever saw. 

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I think what they wanted to do with this update was to reduce the (overall) power of the two newest turrets, Hammer and Vulcan, as they mentioned that people are now getting use of these turrets so that they don't need to be that powerful. However, they didn't want to reduce too much such that the users would be pissed of. Therefore they reduced some advantages of Hammer and Vulcan and increased the damage/shoot rate/etc of other turrets. For example, the damage powers of Isida, Firebird, Freeze, Thunder and Shaft (arcade mode) were upgraded. They were then afraid that this looked like nerfing Hammer and Vulcan but boosting the other turrets so that they nerfed some parameters of these turrets at the same time (e.g. lengthen the reload time of Thunder, reduced the range of Firebird, reduced the cone angle of Isida, etc.). At the end, they messed up everything. Fortunately, a sale is just a week away and we will be pissed off by the newly updated turrets we have then we will throw in our crystals for some new turrets. Good timing !

when is the next sale, 

I want some stuff.

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when is the next sale, 

I want some stuff.

1st & 9th May. It could be items sale on 1st and MU sale on 9th. Some say 25% on 1st and 50% on 9th. Keep an eye on the V-LOG43 tomorrow, 24 April. I think they will announce the details there.

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Wasp  is now a 2shot kill yb Thunders. This means I die 2.8 seconds after the first hit. Pls give more hitpoints or balance thunder back to iriginal deamge and reload time.

 

Additionally the weight leads to a slower turning accleration.. please incrase turning acceleration as well.

 

 

----

 

Players - Take the poll that is linked at the bottom of the startpage of this thread!

Most likely not all comments here will be read.. but the poll they will look at.

Edited by Rohrmeister
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Looool, people complaining that their old OP turrets are now nerfed, after a balance, maybe some people are just noobs and it was the turret making them look good haha

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Looool, people complaining that their old OP turrets are now nerfed, after a balance, maybe some people are just noobs and it was the turret making them look good haha

Rico player I pressume?  :)

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Looool, people complaining that their old OP turrets are now nerfed, after a balance, maybe some people are just noobs and it was the turret making them look good haha

Hellooo! Already ricochet, thunder and railgun users were more than all other gun users! Thunder and ricochet were winning lots of games, also railgun has a special mode.

And still they nerfing my buggy turret.

 

Let's guess. One of your turrets has been improved?

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-Shaft in sniping mode rotates so hard ._. ( pressing space + left or right in the same time = stuck)

-Freeze is no longer what it mean to (freeze?) and OP.

-Smoky , the weak one 

-No paint can resist against the powered turrets now.

 

 

 

 

Hello buyers ! in today episode... ._.

 

 

 

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Wasp (+/-)      please restore cornering characteristics (adding _turning_ acceleration).

Please balance wasp/hornet/Thunder to give a 75% chance to survive 2shots by thunder (so thunder maybe needs less demage and faster reload)

Hunter (++)     weight suits good

Dictator (-)       turning was already fast enough, set it back please

Rail (+)             recharge good and still _not_ OP

Freeze (+/--)    a tactical gun was transformed into a poor firebird-copy     (- !!! -)

Rico (-)             according to a rico pro I know: "he feels sooo overpowered now"

Thunder (-)      Kills wasp and Hornet in 2,8 seconds

Hammer (--)    Angle still to narrow -> Reload is the wrong parameter to change

Isida (+/-)         Please Increase vertical cone; horizontal cone just requires more skill -> more interresting gameplay

 

Unfortunately people seem to mix up balance with fun-based-popularity with equal-diversification .


By my opinion the game was next-to-perfect balanced, until troubles started with introducing three features (autoaim turrets, hammer, vulcan). Instead of changing those.. a new balance is here. Ok.. it is a step to get this fixed.. but it is currently still away from beeing balanced again.
 

- fun-based-popularity is derived frrom personal motivations and prefferences. To play what you like. And if more people on this world preffer Thunder instead of Smokey.. then so it be.
You can not change the players !!!
You can only work on the fun-factor of your weapons and hulls, so they meet the players playing style.
 
- balance means no combo is overpowered. Each hull/turret has the same chances to to the job it was designed for as long as you use right tactics on the right map. So you are free to pick the combo you have fun with, get skilled, and face the same chances on the battlefield.
 
- equal-diversification: someone invented the paradigma, that each hull and each turret should have "the same amount of playtime in the game". But instead of changing the fun-factor of the weapons they tweak balance (hitpoints demage - leave light hulls killed by 2nd hit.. ) to reach diversification. I think that is the wrong aproach.

 

 

 

 

See spoiler for details on turret/hulls commets + Change suggestions!

 


Wasp (+/-) - please restore cornering characteristics by adding more _turning_ acceleration.
Please balance wasp/hornet/Thunder to give a 75% chance to survive 2shots by thunder (so thunder maybe needs less demage and faster reload)


(--)   Turning Acceleration -> got lower due to weight. Please make up for that.
(--)   Wasp and Hornet can be killed at 2nd shot by Thunder. Means death within 2.8 seconds.
(??)  Forward Acceleration: I did not notice a change. Mammuth has about the same value there??
Please increase more ! Maybe for Wasp 8,2 - 10 - 12 - 13,5 - 14,5
(+/-)  Weight: Flipping still bad as rail impact force was increased as well.
(+)  Weight: Wasp is a little more stable now.


 
Hunter (++) - weight suits good


(+) I really like that hull now. I planned to get one.. and the test convinced me.
(+) The differentiation between Hunter, Viking and Dictator got better.


 
Dictator (-) - turning was already fast enough, set it back please


(--) Turns too fast. A hull with such a protection is overpowered if its agility is icreased further. You've set it out of balance.



Rail (+) - recharge good and still _not_ OP


(+) Balance change is beneficial, weapon is still _not_ overpowered in normal battles (which is good). On long range the charge makes no difference, on short/midrange rail was underpowered anyways.
(+) XP/BP still works. Good changes, make more fun now!


 
Freeze (+/--) - a tactical gun was transformed into a poor firebird-copy     (- !!! -)


(+)  Good Idea to freeze hull and turret independet.
(-)  effect on the hull is too week -> Proposal 50%..60% of original speed
(-)  effect on turret is much too intense -> Proposal 20%..30% of original speed
(--)  time to wait for un-freeze: way to long -> max 4..5 seconds to restore full manoverabliity
(--)  Demage + Energy consumption + Range:
   I can now deal the same demage with the energy stored, but it lasts 1 sec shorter.
   Because my range for max demage was reduced as well this results in:
   -> I will deal less demage during aproaching the enemy (less max range + his hull stays fast)
   -> So I will deal less demage in each attack overall
   -> Freeze was already underpowered in M3 (only in M3). The new parameters makes it a little worse.
(-) combination with hull turning rate parameter increases: The hulls can now easily turn and kill.
 
wrap up: you have turned freeze from a wiz gun & highly tactical teamplayer into a poor copy of firebird without afterburn. Either you charge into a tank at full speed and bump it to block it from turning, or it will turn around and kill you. Or it drives back to wall and kills you. Whatever.. gameplay became so boring.


 
Rico (-) - according to a rico pro I know: "he feels sooo overpowered now"


(-)   This gun feels sooo overpoweerd now.
Rico alreay takes tanks appart very efficiantly. The new parameters make it overpowered in my opinion.
With this fast flying charge a decent player will not miss anymore.


 
Thunder (-) - Kills wasp and Hornet in 2,8 seconds


(-)   Balance makes maybe sense against tougher hulls. But beeing a 2shot kill by a fast reloading weapon like Thunder is OP. Rail kills them also 2shot but has far more reload time.. so does Hammer. Thunder is OP at the moment by "rate of kills". a 75% chance to survive 2shots by thunder would be good enough.


 
Hammer (--) - Angle still to narrow -> Reload is the wrong parameter to change


(--)  The horizontal angle is still to narrow. This gun delivers too much demage at midfield range. Better widen up the angle to have great demage on short range and less demage on midrange. Leave reload as it was.


 
Isida (+/-) - Please Increase vertical cone; horizontal cone just requires more skill -> more interresting gameplay


(+) Horizontal cone -> finally and Isida can be dodged. Many Isida players need to build up aiming skills (some already have.. I met some pro's ;)).
(--)  Vertical cone tooooo small. Should stay the old value. Attacks from different levels / ramps have been a valued unique feature of isida. Make it back.
(+/-) longer fireduration, more demage -> makes up for dodging
 
=> overall: looks neutral, and leads to more interresting gameplay
 
I had a match against an Isida player that was able to "aim" with his turret (plays smokey as well). He delivered high amounts of demage and did not miss much - although I was a fast tank. But due to the smaller horizontal cone I was also able to dodge and get around him somtimes. Gameplay got much more interresting.



 

Edited by Rohrmeister
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-Shaft in sniping mode rotates so hard ._. ( pressing space + left or right in the same time = stuck)

-Freeze is no longer what it mean to (freeze?) and OP.

-Smoky , the weak one 

-No paint can resist against the powered turrets now.

 

 

 

 

Hello buyers ! in today episode... ._.

 

 

 

Yes Shaft still has stuck issues please fix Dev's!

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technique ? I only see the famous 'camping junkie tatic'

 

5165c1e26aa90.jpeg

Not really! You must have thunder issues. I'm letting players know you can make thunder sing and I'm not a thunder type of guy!! So for all you guys that run thunder you should be very happy with the new update! Use your equipment the way Dev's intended it to be used!

Edited by dogm45

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We can never trust tanki ... this game is only for buyer i guess. In the name of balancing tanki keep changing parameter .... atm thunder is is strong (OP) ... suppose if i buy protection paint against thunder then  2marrow u will make some other turret OP ... This game is not having any stability...

 

Trick used by tanki to make more money :- When hammer came into the game , everyone said it is OP . But Devs told it is not over powered when new paints was introduced .. Then buyers bought this turret . (Which means they got profit ) ... Now they increased the power of other turret to balance the game. Greedy game ...

 

At least now onwards think and ask players weather they really like it or not before u make new update. Dont change the parameter of game everyday ... 

Edited by POWERFULLSOUL
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There's an issues more important of these to take care of it ... and almost all Players facing it " laaag" if u answered me clear u'r browser history ... cache ... flash player Cache .... already we have done it many times ... with no result ... any way .... " fix the shaft Sniping "

My opinion on the update " annoying " and too bad ... if a freeze was playing against u ... it's Impossible Now to win no chance even if it's M1 .... because u can't turn u'r turret and kill Him at all ... even if u do ... the effect of the freeze will disappear after a minute on u'r tank Which means while the effect of the freeze is disappearing and before it disapear he will Return back and kill you ... 1 minute it's a long time

And he will had a long time to return back to you and it's really pointless to play against a freeze Even if it M1 ....

Edited by blacktank740

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There's an issues more important of these to take care of it ... and almost all Players facing it " laaag" if u answered me clear u'r browser history ... cache ... flash player Cache .... already we have done it many times ... with no result ... any way .... " fix the shaft Sniping "

My opinion on the update " annoying " and too bad ... if a freeze was playing against u ... it's Impossible Now to win no chance even if it's M1 .... because u can't turn u'r turret and kill Him at all ... even if u do ... the effect of the freeze will disappear after a minute on u'r tank Which means while the effect of the freeze is disappearing and before it disapear he will Return back and kill you ... 1 minute it's a long time

And he will had a long time to return back to you and it's really pointless to play against a freeze Even if it M1 ....

 

If they don't change the freeze, then turn your tank not your turret. I been taking them out by turning my whole tank. Also, I'm amazed how many firebirds that are Generalissimos don't use the fire to unfreeze you.

Edited by dogm45

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Freeze effect is too long.. but freeze can be taken out easily by turning your tank. Evel larger tanks can do that now (dictator).

And freezers can now bump into their enemies to stop them from turning (if they can even catch them).

 

Efficiant freezing today feels like beeing a firebird at first rank.. Rush & bump in, fire, wait.

 

I miss the times where you have to use your brains as freezer.

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Hey tanki! Mods! Devs! every single staff on here! tanki is starting to suck players are even starting to leave all because of your stupid updates! The old tanki was better way better even without the 'too much drug stoppage thing' Maybe you should try save the game before its too late. bring back 10 cry boxes. Tankers Whose with me!? We will bring our old tanki back eventually. reverse all these dumb and stupid updates that have been causing so much commotion you have chosen to ignore, but you know soon someone had to post this and i decided so. Think about this.

YNMFX-Night.

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Well, I have not experienced any major issues. But one thing that bothers me is freeze. The freezing time is like 30 seconds. I don't think its fair. Also, I think crystal boxes should be back. Players have to save from a low rank to just get a gun in another rank. I, from third lieutenant, saved for m2 isida until first lieutenant. I think crystals should be a bit easier to get.

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