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Changes in the parameters of turrets and hulls


semyonkirov
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Freeze is extremely annoying. It needs another change.

 

Already hard to prevent flag capturers, and a lot hard to turn around which destroy freeze's purpose. So, freeze isn't as effective as old freeze for defence. This makes me annoyed, because I play team games as a defender.

 

However, not just that. Freeze's effect is extremely long, this is a lot unfair for shaft, vulcan and heavy tanks. They just freeze you for 1 sec and you can't use your tank for at least 10 second.

 

Maybe you should change freeze, or we should consider again an immunity for vulcan and shaft.

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Tanki needs to realize people invest crystals into turrets/hulls/paints and micro upgrade them based on how good they perform at the moment...if Tanki keeps changing the parameters of the combos people have invested time/money in they're gonna lose customers. This is not a good business practice Tanki. Please consider refunding people crystals so they can choose their new weapon and upgrade that instead, after you're done changing stuff of course.

Edited by warmturret

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This upgrade must be edit !!! see Fire m3 it cost 275 and become m3 at commander and its damage 63 per sec and burning less now :/ and see freeze m3 it cosr 171k and become m3 at 2 star and its damage 63 per sec !!!! freeze just freezing alot now so cant do nothing so you need to increase the fire damage or burning or you need to decrease alot in freeze damage 

Edited by donjayanth
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Tanki needs to realize people invest crystals into turrets/hulls/paints and micro upgrade them based on how good they perform at the moment...if Tanki keeps changing the parameters of the combos people have invested time/money in they're gonna lose customers. This is not a good business practice Tanki. Please consider refunding people crystals so they can choose their new weapon and upgrade that instead, after you're done changing stuff of course.

Maybe some people need to realize that the Tanki administration has repeatedly said not to buy equipment based on how it is at the moment, but based on your style, as the balance will constantly be tweaked.

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Agreed, my viking cannot survive 4 shots anymore, even with cedar.

Well let's see....

My survival rate (Thunder + Hornet) before the changes, was about 3 Thunder shots. So, I'm measure my survival in terms of what I can fire before being killed.

 

It was not too much, since I need more than 3 to kill any heavy hull, 6... 10 to mamouths, 3 to 4 to other Hornet's.

 

Now they decrease the fire rate of Thunder so... let's say my survival rate drop to 2 shots! It does not help me since now my adversaries just have more time to destroy me, to corner my tank and trap me.

 

One shot from a Thunder, even with slight increase in damage, will not affect adversaries that much, however, that increase will cause my tank to achieve even higher SELF damage and kill myself even faster when trapped by... when in Close Quarter Combat with another tank.

 

My problem was never the damage of Thunder but the slow fire rate. So now It goes worst!

 

If you said you can't survive four shots of a Thunder, that means... You can't survive almost for 9 to 12 seconds (that the Thunder now does need to destroy your tank), then you are not pay much attention to the game! That's because I hardly believe that, at least a Thunder + Hornet will survive time enough to destroy you.

 

And I always have problems with Ricochet, their fire rate was superior to Thunder fire rate, that means a Ricochet + Hornet need 4 to 5 shots to destroy my Hornet, I need at least 3 Thunder shots to destroy another Hornet, so before these changes a Ricochet could destroy my tank 2 times, in the time Thunder has to fire 3 shots! hat mean Rico destroy a Hornet in the time Thunder reload for second shot. But because Thunder aim goes to the hell with every Ricochet shot, that really means Ricochet can hit Hornet 4... 5 times and Thunder ONLY shot goes missing to nowhere.

 

With the recent changes, Ricochet become even more FASTER, and Thunder even more SLOWER.

Edited by ukras001
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Isida needs to go back to feeding the team. That's the problem. By changing the cone they have to become more feeders then attackers! For awhile I been on teams that Isida don't feed. Because we all know Isida had the best of both worlds!! Don't tell me that's not true I own one!

i use my isida to heal my team all time, but new update make isida harder to play because of dev reduced the Isida beaming angle from 40 to 20 degrees, Because of these must be directly behind the tank and can not heal a tank highest or lower me (noise is hell for me now)

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The thing is, I can't even get a view of Thunders without dyeing, no matter how stealthy I am. This is even worse now, because everybody has realized how OP it is, and so at least half of the people in battles now are Thunders.

Maybe Thunders + Mamouts, have time enough to do some thing in the game. Because Thunder in lighter hulls like hornet, they get killed before do something. In close combat they do even higher self damage now.

 

I tested it, if I shoot the wall near me for self damage, I need 3 to 4 shots to kill myself. A smoky can hit me and kill me with the same 4 shots in less time now.

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i use my isida to heal my team all time, but new update make isida harder to play because of dev reduced the Isida beaming angle from 40 to 20 degrees, Because of these must be directly behind the tank and can not heal a tank highest or lower me (noise is hell for me now)

So get used to aim like almost everybody else.

 

I usually loose CQB combats to players that don't even know that Z, X, C are playable keyboard keys!

 

As far as I understand, they did a big favor to Isida guys. It was not enough your beams go half way in the battle arena, it was not enough Isida beams cut over the corners... now they extend the distance they reach... That is now more than half battle arena.

 

What was exactly your complain? Other beyond the fact that now, it is not enough to just rotate your all tank but also now you have to actually use the Z X C keys to aim?

Edited by ukras001

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Thunder:

  • To powerful in terms of damage.

  • To powerful for a medium ranged turret: Very high damage, fast reload and tremendous range, not to mention the knock back. Its damage should decrease with its range, and it should be very efficient... like a 10% decrease at 20 meters and 30% at 40 meters. Splash damage should have more of an effect on the user, since 1: You cannot approach it very easily, and even if you do they will drive away and continue knocking you back.

  • Paints are to expensive if you want decent protection. Whenever a weapon is changed to be more significant, it turns out to be overpowered. Its a complete waste of peoples efforts, to play and to make time to play. Prices should lower to make the balance more balanced, for paints at most.

 

Hammer:

  • The range should have decreased. Its like thunder except without the splash damage, reload and range. Basically you guys wanted an excuse for more money and made a gun that was considered a shotgun, but guess what you already had one: Thunder. It had the abilities of a shotgun.

  • The cone should have been more widened to make the pellets scatter.

  • The reload time should have increased.

  • Should have a rotation effect for when driving backwards, like Vulcan does: Vulcan cannot rotate to the right when reversing.

 

Freeze:

  • Very underpowered now. Its very easy to kill and it cannot kill easily. Power is to low, and its just like firebird with the longer effect, and low power.

  • Useless to defend with one freeze on a team now, yo need up to 3 freezes to have the respected power, endurance and fast killing and multi killing for defense.

  • Pointless to open fire on opponents when in the field. You will die anyways because it cannot keep up with how your opponent is damaging you.

  • To much length for the freeze effect.

  • It should freeze both Turrets and hulls, what does the hull have grease all over it or something?

  •  

Isida:

  • To much range.

  • Very difficult to configure your fix on your opponent.

  • Should have lost some self heal.

  • Should cause self damage when healing

 

Firebird:

  • Needs to lower burning damage or shorten the afterburn length.

 

Ricochet:

  • To much impact force. This one of the major issues before the update… Why would you increase it?

  • Needs less damage. About 10% less.

 

Viking:

 

  • Should have never swapped weight with hunter. Hunter has more size. Viking is just a flat piece of metal, that gets stuck on edges. If it has received more weight, it needs less speed.

  • Hunter deserves more speed since it lost weight.

 

You are completely wrong about Thunder!

 

Its almost 3 seconds to reload now. Before it was a little more than 2 seconds.

 

It was time enough for you to approach, to corner it knowing exactly that every time Thunder fire at you, it will also add heavy to his self damage basically doing himself your own work. Not that keep you from firing at Thunder... So basically in CQB combats, a Thunder versus any other turret is like having a Thunder + Other turret vs a single Thunder...

 

Thunder was the worst turret in the game! Changes make Thunder even more worst turret in the game!

Edited by ukras001
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Thunder, in my opinion, is too OP now. I will give my opinions on the other turrets when I have more experience against them.[/quote . Thunder is not over powred the rico is over powered

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Rico now can destroy much better and thats bad cuz rico can shoot alot of bullets with much damge when i use wasp m1 and druging rico m1 and it can shoot the wall and damge me can destroy me with 2 shots just make it stronger than twins and not much

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My first impressions on my best combo, which I use all the time:

 

Thunder:

-The reloading time is good now, now it can destroy light hulls more easily, with less time (6 instead of 7.5 seconds in my case(M2)). This is a positive evolution, though not everyone will like it. I must admit that the previous reloading time also had its use. It's just how you use thunder. Use it like a pro and the enemy will be destroyed.

-The splash damage is way less, but the spash range is a bit more (10-->12). It is now way more difficult to self-destruct, because the minimum range is 0, and the weak damage is 10%. This is good, as not that many people crowd together to use splash damage, but many people come stand next to you. Pretty bad for others.

-The damage is pretty high now, which is perfectly in line with the reloading time changes. The dps is almost the same. This makes it more likely to destroy a tank with 1 hit, when already hit, and makes it more easy to destroy light hulls. Good for medium and heavy tank opponents.

-Impact force and explosion impact are better, which I in person don't notice. Slight increase in bad-ness for others.

 

Hunter:

-All turning parameters have been increased: rotation speed, rotation acceleration and reverse rotation acceleration. This is a good thing, of course, but I still have to get used to it.

-Hunter's weight has been decreased, which is really noticeable. The tank can drift like a hornet now. Whether this is a good or a bad thing depends from person to person. I personally don't like it, but there are people who like to use drifting.

 

My first impressions on other equipment:

Ricochet: It can shoot 100 meters, which is a bit too overpowered in my opinion. The projectile speed is perfect.

Isida: It can shoot 23 meters. You almost can't get away from it anymore. 17 to 23 meters is a giant increase.

Railgun: Shoots incredibly fast. That's all I can say.

Twins: Just. Stay. Away. Well, at least don't come within 30 meters of it. Further away, it can't do harm.

Freeze: Turret can't turn, pretty annoying. Though it is more balanced now. Takes WAY too long to unfreeze.

Hammer: Good scatter rate, good reload time, good damage.

Other: I don't notice that much of a change.

 

This is my opinion, quote and give yours! :D

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My first impressions on my best combo, which I use all the time:

 

Thunder:

-The reloading time is good now, now it can destroy light hulls more easily, with less time (6 instead of 7.5 seconds in my case(M2)). This is a positive evolution, though not everyone will like it. I must admit that the previous reloading time also had its use. It's just how you use thunder. Use it like a pro and the enemy will be destroyed.

-The splash damage is way less, but the spash range is a bit more (10-->12). It is now way more difficult to self-destruct, because the minimum range is 0, and the weak damage is 10%. This is good, as not that many people crowd together to use splash damage, but many people come stand next to you. Pretty bad for others.

-The damage is pretty high now, which is perfectly in line with the reloading time changes. The dps is almost the same. This makes it more likely to destroy a tank with 1 hit, when already hit, and makes it more easy to destroy light hulls. Good for medium and heavy tank opponents.

-Impact force and explosion impact are better, which I in person don't notice. Slight increase in bad-ness for others.

 

Hunter:

-All turning parameters have been increased: rotation speed, rotation acceleration and reverse rotation acceleration. This is a good thing, of course, but I still have to get used to it.

-Hunter's weight has been decreased, which is really noticeable. The tank can drift like a hornet now. Whether this is a good or a bad thing depends from person to person. I personally don't like it, but there are people who like to use drifting.

 

My first impressions on other equipment:

Ricochet: It can shoot 100 meters, which is a bit too overpowered in my opinion. The projectile speed is perfect.

Isida: It can shoot 23 meters. You almost can't get away from it anymore. 17 to 23 meters is a giant increase.

Railgun: Shoots incredibly fast. That's all I can say.

Twins: Just. Stay. Away. Well, at least don't come within 30 meters of it. Further away, it can't do harm.

Freeze: Turret can't turn, pretty annoying. Though it is more balanced now. Takes WAY too long to unfreeze.

Hammer: Good scatter rate, good reload time, good damage.

Other: I don't notice that much of a change.

 

This is my opinion, quote and give yours! :D

Interesting statement.

 

My only problem is that I am trapped in what tanki online sold as the promoted "Bulldozer Kit" for a huge amount of crystals: Mammoth M2 + Thunder M3. They now reduced Thunder's M3 relod time from my MU status of 2.22 to 2.72. Having a massive total of nearly 400 protection (present Mammoth M2 MU + Dragon) I am neither quick enough to escape, nor sufficiently proteced against the speedy hulls with their agility until I am able to fire a second shot. In addition, until auto target works it needs much additional time reducing chances further.

 

So, what to do? Taking another hull? I have a Titan, too, the same here. Massively investing in a further hull and upgrading it? No thank you. When I buy something I expect to be delivered, what I bought. Otherwise it is what officially is in the UK misselling.

 

Conclusion: There is no Bulldozer Kit bought, there now is a Death Trap Kit delivered ruining chances for survival in adequate game terms and no more fun. That is no fun at the end.

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Thunder self-damage should be decreased a bit maybe like that of ricochet.

It is less than Rico now.  :huh:

 

Thunder- 3(dam. min M0) - 11.5(dam. max M4)

 

Rico -   14-18 M0

Edited by Strawwitz

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I am an Isida user, and lover; I am happy with healing teammates. You guys know how Isida, and some turrets, is ruined in this update. I have been thinking what should I do in the upcoming sale. Should I buy new turrets? Should I buy new paints? Should I MU my tank as much as possible? I finally make up my mind - I will do nothing. Why? First of all, it is not my fault; it is Tanki has made drastically changes on all turrets, which totally changed the nature (please notice that I said nature, not better or worse) of all turrets; second, I don't want to give up my Isida; third, My plan will be totally messed up if I spend my crystals to buy paints; forth, it is not worth to MU too many steps (too expensive = mess up my plan). I will wait until the next update in the future and see what will happen. If it is going to be better, I will go back to play; otherwise I will keep waiting. Probably I will start a new account if I want to play a bit while I am waiting for the next update but I won't touch the present account; I don't want to ruin my isida or my plan. I hope you guys will calmly think about what to do. The timing is very good: mess up everything  around 2 weeks before the sale so that we will tend to buy new things to try. Please, carefully think and plan; don't throw your crystals for something you actually don't need. Remember, it is not our fault; we didn't mess up our tanks.

It is perfectly said !!!!! i am very upset about this new isida cone range !!! DEVELOPERS ! Have you imagined how disgusting this would be for isida lovers to play with its new cone range ???

 

- I can't rehealth any more my partners while they climb up or down (except if i follow them closely)

 

- I can't rehealth any more my partners while they are a bit upper or lower than me (even a stupid little step)

 

- same constatation when i am attacking enemies : i'm freezed, burned, exploded, lasered, smoked and whatever more you want because it is simply impossible to aim them anymore at close range combat because of your change radius. (and no I am not a noob i can ensure you...)

 

- moreover if you think that this longer range will compensate, you are absolutely wrong : isida isn't a long-range weapon, but rather a healing support for partners. Moreover it can't defend itself at close-range anymore. So what's the utility to have this medium-range ???? Have you already tried to play some battles with this weapon ???

 

Seriously guys developers.... I dont often argue because i know things must go forward, but there... You've just killed all what made this isida handy and enjoyable to play !!!

 

Just one advice : get this isida cone parameter wider quickly !!!!!!

 

Best regards

 

François - Isida M3 - Viking M3

 

 
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So get used to aim like almost everybody else.

 

I usually loose CQB combats to players that don't even know that Z, X, C are playable keyboard keys!

 

As far as I understand, they did a big favor to Isida guys. It was not enough your beams go half way in the battle arena, it was not enough Isida beams cut over the corners... now they extend the distance they reach... That is now more than half battle arena.

 

What was exactly your complain? Other beyond the fact that now, it is not enough to just rotate your all tank but also now you have to actually use the Z X C keys to aim?

Seriously guy.... I usualy play 90 percent time with isida, and you say to aim like everybody else ?????????

Just keep in mind that everybody else, like you said, have a o-so much wider range of aiming, and it is simply impossible for isida to touch them, mainly if there are on ramps, hills, etc.... just play a bit with this new isida and come back later to tell us your new advice... thank you very much.

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SERIOUSLY.... TANKI developers ??????? I am very upset about this new isida cone range !!! DEVELOPERS ! Have you imagined how disgusting this would be for isida lovers to play with its new cone range ???

 

- I can't rehealth any more my partners while they climb up or down (except if i follow them closely)

 

- I can't rehealth any more my partners while they are a bit upper or lower than me (even a stupid little step)

 

- same constatation when i am attacking enemies : i'm freezed, burned, exploded, lasered, smoked and whatever more you want because it is simply impossible to aim them anymore at close range combat because of your change radius. (and no I am not a noob i can ensure you...). I don't even talk about the fact that any hit on isida make it losing the aim..... Pffff how disgusting it is to play with this isida now !!!!!!

 

- moreover if you think that this longer range will compensate, you are absolutely wrong : isida isn't a long-range weapon, but rather used mostlz for healing support for partners. Moreover it can't defend myself at close-range anymore. So what's the utility to have this medium-range ???? Have you already tried to play some battles with this weapon ???

 

Seriously guys developers.... I dont often argue because i know things must go forward, but there... You've just killed all what made this isida handy and enjoyable to play !!!

 

Just one advice : get this isida cone parameter wider quickly !!!!!!

 

Best regards

 

François - Isida M3 - Viking M3

 

 

 

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This update most likely ended my career in this game. It's because - and after these made changes - Freeze became weak, wothless, as it lost it's purpose. And I always played only with Freeze..

 

I used it as I prefered to defend team's flag freezing enemy. Very often in this way  I got possibility to stop enemy speed and wait for my team mates to come for help, especially when enemy is carring flag. Form now - my freeze weapon cant do anything, enemies are not stopped freezing them anymore, SO, NOW PLEASE ANSWER ME PROGRAMMERS: WHY FREEZE CAN STILL BE USED FOR???? Freeze from now is only a metal scrap and it's all.

 

Sad, but truth - its R.I.P. FOR FREEZE from today..

 

"Thank you" for killing my game here, programmers..

 

P.S. PROGRAMMERS, YOU ALWAYS KNOW HOW TO RUIN GOOD THINGS, LOOSERS.... !!!

Edited by kaukolionis
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Thunder:

  • To powerful in terms of damage.

  • To powerful for a medium ranged turret: Very high damage, fast reload and tremendous range, not to mention the knock back. Its damage should decrease with its range, and it should be very efficient... like a 10% decrease at 20 meters and 30% at 40 meters. Splash damage should have more of an effect on the user, since 1: You cannot approach it very easily, and even if you do they will drive away and continue knocking you back.

  • Paints are to expensive if you want decent protection. Whenever a weapon is changed to be more significant, it turns out to be overpowered. Its a complete waste of peoples efforts, to play and to make time to play. Prices should lower to make the balance more balanced, for paints at most.

 

Freeze:

  • Very underpowered now. Its very easy to kill and it cannot kill easily. Power is to low, and its just like firebird with the longer effect, and low power.

  • Useless to defend with one freeze on a team now, yo need up to 3 freezes to have the respected power, endurance and fast killing and multi killing for defense.

  • Pointless to open fire on opponents when in the field. You will die anyways because it cannot keep up with how your opponent is damaging you.

  • It should freeze both Turrets and hulls, what does the hull have grease all over it or something?

 

Ricochet:

  • To much impact force. This one of the major issues before the update… Why would you increase it?

Viking:

 

  • Should have never swapped weight with hunter. Hunter has more size. Viking is just a flat piece of metal, that gets stuck on edges. If it has received more weight, it needs less speed.

  • Hunter deserves more speed since it lost weight.

 

 

This update most likely ended my career in this game. It's because - and after these made changes - Freeze became weak, wothless, as it lost it's purpose. And I always played only with Freeze..

 

I used it as I prefered to defend team's flag freezing enemy. Very often in this way  I got possibility to stop enemy speed and wait for my team mates to come for help, especially when enemy is carring flag. Form now - my freeze weapon cant do anything, enemies are not stpped freezing them, SO, NOW PREASE ANSWER ME PROGRAMMERS: WHY FREEZE CAN STILL BE USED FOR???? Freeze from now is only a metal scrap and it's all.

 

Sad, but truth - its R.I.P. FOR FREEZE from today..

 

"Thank you" for killing my game here, programmers..

 

P.S. PROGRAMMERS, YOU ALWAYS KNOW HOW TO RUIN GOOD THINGS, LOOSERS.... !!!

 

I don't know whether the developers will read this, but a lot of people are able to see that the freeze has been nerfed obviously. And no, absolutely no: The freeze has not been improved! I agree with Kaukolionis. It doens't matter that the damage increased. The real freeze players know that the freeze was even better before this rebalance. Why? Because its freeze effect was worth it. We bought the freeze because of its unique quality to slow down the enemies, both the turret AND the hull. What's the use of a freeze if it can't freeze the hull? Well, there is no use. I'm not going to buy the freeze m3 anymore, because it isn't useful anymore in CTF. (To my freeze colleagues: Use the poll on the first post!!!)

 

Secondly, I want to remark that the smoky is nerfed too. I like the smoky because it WAS inpredictable and fast. It's still fast, but it isn't inpredictable anymore. I liked the critical hit. But now, it's a normal gun. The critical hit isn't special anymore. 

 

Finally, I have to say that the isida has never been nerfed so hard before. Isida wasn't very strong, but now, the developers are bullying the isida-users. Right now, it's too hard to play with an isida! It wasn't necessary to change the qualities of the isida. 

 

I hope that the developers will read my post, but as usual, they won't. So, I just want to say that Tanki has ruined my day. (For the first time...)

 

(I got 4 m2 turrets, 2 m1 turrets and 2 m2 hulls without buying and now they ruined some of my favourite turrets... I'm glad that I've never spent money to this game...)

Edited by poohforce
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My personal thoughts

  1. Isida: was balanced, now weak due to harder aiming
  2. Firebird: fairly compensated, but a few other weapons have overpowered it
  3. Freeze: was slightly UP but its cheap and early use, now annoying to players getting frozen
  4. Twins: was balanced imo, now OP at close range
  5. Hammer: was OP, now more balanced but still OP....
  6. Ricochet: was balanced, now even more OP...
  7. Smoky: was balanced(except the m2 rank unlock), now OP
  8. Thunder: was balanced, now UP, weak splash, weak at long range
  9. Vulcan: was OP, now balanced
  10. Railgun: was balanced, never meant to be used in small-mid maps, now better but not noticable in real battle
  11. Shaft: was UP, was UP, now balanced
Edited by samlauncher
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Seriously guy.... I usualy play 90 percent time with isida, and you say to aim like everybody else ?????????

Just keep in mind that everybody else, like you said, have a o-so much wider range of aiming, and it is simply impossible for isida to touch them, mainly if there are on ramps, hills, etc.... just play a bit with this new isida and come back later to tell us your new advice... thank you very much.

Agree. A rail doesn't have to aim at you to hit you but now with Isida we have to be perfectly aligned just to use it? I am about to rank and was going to get Isida M3 but there's no way I'm doing it now. I would have been even more angry about this update had I just gotten it last week.

 

At least now I know not to spend a dime on buying crystals.

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