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Changes in the parameters of turrets and hulls


semyonkirov
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Vulcan
Increase in burning self-damage
Slower turret rotation speed when firing
Lower impact force"

 

 

Just a big lie tanki. On m3 vulcan damge was  59.7 (http://en.tankiwiki.com/Micro-upgrades_Vulcan#Damage_4)

 

and now is 51.8.

 

You made a big mistake because You lied players.

 

Shame on you!

 

I used only vulcan since it appeared, but now it's useless.It has become trash weapon.

 

A lot of hard work from developers ,but in vain.You can remove that weapon from the game tanki. No one use anymore.

 

 

I return to the old freez

Edited by tancosy1

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Hmm..... maybe I should get Titan m2.....

Given there is only 4 armor points difference tween Mam. and Tit.  M2's. Yea.

 

Titan M1 and M2 is a very tough tank, and can actually "move". At M3 you might go Mam.

Edited by Strawwitz

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"

Vulcan

 

 

 

Just a big lie tanki. On m3 vulcan damge was  59.7 (http://en.tankiwiki.com/Micro-upgrades_Vulcan#Damage_4)

 

and now is 51.8.

 

 

I guess at high levels Vulcan "might" be able to be used still. But you you missed the most important change. Vulcan's long range damaged was halved. This combined with the reduction of damage in general, has made Vulcan unable to conduct long range suppressive fire , which was the whole reason it was introduced per its original description and then bought and used by many players.

 

Dat ain't happening no mo'. 

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It seems that all these changes have driven players away. It used to be that the server loads were well over 120,000 each day but now about 35,000 players are gone.

 

With these changes I don't see myself playing much longer either.

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It seems that all these changes have driven players away. It used to be that the server loads were well over 120,000 each day but now about 35,000 players are gone.

 

With these changes I don't see myself playing much longer either.

The rise in server loads was just due to the double funds lol.

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Comparism Freeze M2 before/after

I made a comparism of the total dealable damage in dependance of the aplied range.

The results.. are pretty anoying.. Freeze was totaly nerved (unless you bump right into the enemy like a noob):

 

To the right (x-axis) is the range in Meters. A wasp is about 5meters long.. so 5Meters are basically nothing.

To the top (y-axis) is the dealable damage per charge (damage you can deal by using all your charge).

The pictures of the Wasp/Freeze, the targeted Hunter/Smokey and the distances / Ranges are pretty well in scale.

freezem2afterrebalancn0kg8.png

 

 

It is pretty obvious that the new freeze has less dealable damage in the medium range, which is the usual freeze fighting distance (you have to keep agile to prevent to be hit by others or by your enemy).

 

 

New way to use freeze now

-> is to start your fire _only_ when you are very, very very close.

-> Best bump into your enemy like the noobs use to do. Now you have to play so noobish as well, just in order to prevent your enemy from turning around and killing you.

-> Forget about chasing flag runners. You just waste your energy and by the time you cought him in range, you are here with no energy left.

-> Play like firebirds used to do: Rush close, fire late, hope to kill. Unfortunately you have no afterburn that finishes the job after you ran out of energy...

-> boring turret -.-

 

 

I really would like to know _why_ this change was done.

I wonder if some dev reads this here.. and is kindly enough to explain the background of this changes.

 

Better adaptations (IMHO, please discuss)

If people complained about freezers to fix them too hard.. it would have been more usefull to adapt the freezeing-rate / final freezeing-speed of the enemy for the M-Levels:

M0 freeze let the enemy drive/turn with 80% of its speed (M0 hulls are slow.. they feel like stuck if frozen)

M3 freeze let the enemy drive with 50% of its speed (M3 hulls and turrets turn so fast that M3 freeze had a hard life anyways)

Edited by Rohrmeister
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I mentioned that many times. Whether you have M0 or M3+ the range of Freeze and Firebird is identical - by spending more on a turret you get NOTHING in return for it.

 

Freeze used to be a good turret to slow down a fleeing flag carrier. So too was Firebird a good choice to damage one getting away. Now you have to be in someone's face to harm them.

 

Also the Isida's range is now longer than either Freeze or Firebird. Thus, Isida can kill you without you having an opportunity to harm them.

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The range for minumum-damage increases.. but as seen in the pic above the damage that you deal there is neglectable.
The old freeze parameters, extended by adapted freezed-speeds would be more usefull.. and then you would also get something with the upgrades.

If the sooo favorite refrigerator kit freezes a wasp flagrunner a little.. the wasp just keeps going. The speed reduction is too less, and the Viking is anyways to slow to catch up.

 

I play this game for 7..8 Months now, and I played really a lot of freeze time. People told me I was pretty good and so in the beginning they complained Freeze is OP.

But in fact they complained only during M0 /M1 phase (as the tanks and turrets are slow anyways)

In M2/M3 noone complained any more.. their tanks/turrets turned faster and it was possible to handle attacking freezers.

 

So why not change M0/M1 Freeze.. instead of changing the whole weapons characteristic??

Edited by Rohrmeister
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M2 and M3 grants substantial upgrades to other turrets but why are Freeze, Twins, and Firebird stuck with the same exact range as M0 when they are upgraded fully? It makes no sense!

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Now having watched and participated in a number of "games" this afternoon again, three things have become rather clear to me:

  1. It does not matter, which changes on turrets and hulls were made or will be made.
  2. It does not really matter, how good your team is or cooperates.
  3. How developed your tank is, makes absolutely no impact or difference.

Why? That answer is simple: The only question deciding on the outcome is, how doped a team is and how much money it is prepared to invest. That in my observation also explains, why so many battles end with huge differences in the final score. Results with a nearly equal outcome do not happen too often anymore.

 

- Not long ago, the situation was simple: Most players collected the boxes and tried to make the best out of their skills.

- Today no skills needed, just investment in these protection shields and maximisers of fire power. You don't need any skill or tactical cleverness, all you need is upgrading your tank artificially, drive into the crowd, fire around and if need be, you then continuously repair yourself and continue.

 

That way warrant officers even kill high-ranked generals easily and it is of no effect, whether you have an M1 of whatever only, you simply outperform any other tank.

 

My advice to all fellow gamers, don't upgrade your tank, just buy these silly boxes. Forget what you are told about experience at higher ranks, the use of boxes replaces experience.

 

That now makes the game the partner of Tour de France: Not the best team wins, the best doped one does.

 

My tactic is straightforward, I simply leave such battles. And to be honest, nothing against a few of these boxes from time to time, but their permanent use only expresses one fact, your opponent is rather incapable and helpless without these.

 

And if the developers of the game claim that their changes are based on data, then any researcher will tell them that their data is distorted, neither valid , nor reliable,

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Earnings wise if you buy a bit drug kit the "return" on the investment is more than upgrading any turrets or hulls.

The problem, however, is you get some moron with a Hammer/Viking M3 who is drugging and it's impossible to take them out without the exact same equipment. Even other M2/M3 turrets stand no chance against this monstrosity.

 

The worst idea ever: putting Hammer in this game. When you have 3 of them drugging it's impossible to play.

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^- yes.

 

The angle Hammer spreads his pellets is too narrow still.. and so the usable range with real high damage is too long.

7 degrees cone angle are not enough.

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Earnings wise if you buy a bit drug kit the "return" on the investment is more than upgrading any turrets or hulls.

The problem, however, is you get some moron with a Hammer/Viking M3 who is drugging and it's impossible to take them out without the exact same equipment. Even other M2/M3 turrets stand no chance against this monstrosity.

 

The worst idea ever: putting Hammer in this game. When you have 3 of them drugging it's impossible to play.

Yes I agree, but the point still is, where is the sportive character then? Isn't it all about having some fun? Or asked otherwise, may it be that some players need this for their ego? There is much indication that this may well be the point.

 

As you mention hammer to which I agree, too, another "joke" railgun has become. It's not necessary aiming anymore, you always hit. That is so unrealistic now. It simply is ridiculous. And that is not only my opinion. The opposite is Thunder, until this so-called auto-aiming recognises a target is more counted in ages, if you survive this long.

 

What about Shaft? I have one. I exaggerate of course, but two shots with an M2/game are all the fun you now have in a 15 minute game, provided that the gun works. The many bugs since introducing mouse control have destroyed this gun. I can rarely use it anymore, since you have to expect any moment that it stops working. The guys behind the game try to be helpful, but they cannot fix it. Very disappointing.

 

I liked the "good old times" much better. The smarter ones win and always when somebody is better than me, I am feeling fairly beaten, provided that was done by cleverness or only with those "drugs" one should be allowed to.

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^  +1...

Also you could learn from better guys a lot.

The moments when I was killed by some awsome move, and during my respawn period I just sit ther with open mouth and think like "what the f****"...". I learned a lot from these higher ranked pro's that could move like liquid through enemies, leaving devestation while still surviving.

Althoug those guys beat me hard, it was a pleasure to watch them ,to see their skill and analyse their moves and intention.

 

While druggers just rush in on full drugs, get the flag and rush out at full drugs. This is just anoying.

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^  +1...

Also you could learn from better guys a lot.

The moments when I was killed by some awsome move, and during my respawn period I just sit ther with open mouth and think like "what the f****"...". I learned a lot from these higher ranked pro's that could move like liquid through enemies, leaving devestation while still surviving.

Althoug those guys beat me hard, it was a pleasure to watch them ,to see their skill and analyse their moves and intention.

 

While druggers just rush in on full drugs, get the flag and rush out at full drugs. This is just anoying.

I could not agree more with you. I find these skilled people amazing. They deserve our admiration.

 

Using a Mammoth hull, I don't have such options. I perfectly know that capturing a flag is a very rare opportunity for me. I am far too slow to get back with it. That I accept and don't use drugs. Mammoth has other advantages. It is each player's choice and that is fine so.

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While druggers just rush in on full drugs, get the flag and rush out at full drugs. This is just anoying.

Yeah, absolutely. When a set of people who has skills beats my team I never feel bad about it - it's like watching a set of lions attack a herd of unsuspecting gazelle.

 

But when you have 3 drugged up M3 Hammers mounted on Vikings driving to the flag and back all day untouched despite the efforts of 10 on another team it is akin to the sportsmanship of using a nuclear missile to shoot a deer. I feel disgusted about how the developers have ruined the game, log out, and play something else.

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Yeah, absolutely. When a set of people who has skills beats my team I never feel bad about it - it's like watching a set of lions attack a herd of unsuspecting gazelle.

 

But when you have 3 drugged up M3 Hammers mounted on Vikings driving to the flag and back all day untouched despite the efforts of 10 on another team it is akin to the sportsmanship of using a nuclear missile to shoot a deer. I feel disgusted about how the developers have ruined the game, log out, and play something else.

That I fully share: the better team wins. If I am not part of that team, my congratulations go to the others. End of story.

 

But the point is that the game developers target these unskilled, and some of them egomaniac guys. Incapable of surviving in a fair game and accept defeat, when need be, they sell their drugs for hard money. Nobody can earn so many crystals in one game as they are bluing.

 

Could it be that much of the changes were exactly made for that reason? Could it be that what these game developers call data, were those and not the hull and turret performance? I would not be surprised.

 

Another point I am observing, but not fully sure yet is that it seems to me that fire rate and hull protection vary from game to game. That is something of further interest. Could it be that an additional advantage is given this way to the druggies for that we get so frustrated that the weaker minds then rush to buy their silly boxes, too?

 

You can leave tanki online and take another game or you can leave just the game, where these drug barons appear. Then they waste their money.

 

One point should not be forgotten: We are the game. Without us the game devlopers have nothing.

Edited by Panther756
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Wow, I am still right!

 

Y'know what, how about I do all the work next time for the next "rebalance"?

 

EDIT: @ Panther, nice argument, but also realize this game is infamous for these types of changes with little to none player support.

Edited by Loackie

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You guys maybe want to participate there:

http://en.tankiforum.com/index.php?showtopic=246957

 

This is a discussion about drugs and their abusinve use. The main idea is that drugs are vital to tanki.. as spice for tactics when used non as mass-ware.. and very vivid for tanki to make money out of it (selling drug kits). Remeber tanki is a business.

But the target of the thread seems to aim into a direction to find other ways for tanki to make money.. and to promore ways to have a better coexstiance of druggers (as they are necessary) and good sportsmanship.

 

It#s a lot of pages.. and I fear you have to at least read once through to not to state already given ideas again.

But there is the right place.

 

 

I fear here in this thread there is not even one from the officials left reading it -.-

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Wow, I am still right!

 

Y'know what, how about I do all the work next time for the next "rebalance"?

 

EDIT: @ Panther, nice argument, but also realize this game is infamous for these types of changes with little to none player support.

Yes, do it next time. It can only be better then. Worst case scenario we had already. I'll vote for you.

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You guys maybe want to participate there:

http://en.tankiforum.com/index.php?showtopic=246957

 

This is a discussion about drugs and their abusinve use. The main idea is that drugs are vital to tanki.. as spice for tactics when used non as mass-ware.. and very vivid for tanki to make money out of it (selling drug kits). Remeber tanki is a business.

But the target of the thread seems to aim into a direction to find other ways for tanki to make money.. and to promore ways to have a better coexstiance of druggers (as they are necessary) and good sportsmanship.

 

It#s a lot of pages.. and I fear you have to at least read once through to not to state already given ideas again.

But there is the right place.

 

 

I fear here in this thread there is not even one from the officials left reading it -.-

Thx for this. I just sent a post in this forum.

 

The game developers don't read? Probably not. So, we should think about ways making them read and listen!

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I've always suspected these threads are somewhat of a joke. More like some person makes an announcement then nobody from Tanki reads the responses. My impression is that the developers don't give a crap what the players think. Sad, too, because you'd think they would pay attention to paying customers.

 

That's fine. I spent a small amount of money on this game once (actually it was a gift from someone else) and given the state of things it will be a cold day in hell before I ever spend another Ruble on this again.

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