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Changes in the parameters of turrets and hulls


semyonkirov
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I know this is the wrong area; but I can't post any where else :(. However; I have a problem - everytime I switch server my account gets logged out. I cleared my cache - yet it still happens. Any help?

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Today it was very very hard to flip M2 Hornets with by using an M3 rail on RU1 server

I was told so by some friend.. and we tried.. also others joined and tried.. we did not manage to flip M2 hornets as easy as it was.

 

Impact Force and weight seem the same.

Was there some change in the games engine regarding that?

 

 

ps:

I like this harder flipping very very very much, as flipping is a very anoying thing at higher ranks.

There many players have the precision and experience to flip others at will.

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Today it was very very hard to flip M2 Hornets with by using an M3 rail on RU1 server

I was told so by some friend.. and we tried.. also others joined and tried.. we did not manage to flip M2 hornets as easy as it was.

 

Impact Force and weight seem the same.

Was there some change in the games engine regarding that?

 

 

ps:

I like this harder flipping very very very much, as flipping is a very anoying thing at higher ranks.

There many players have the precision and experience to flip others at will.

I am facing the same issue

 

why was the flipping removed?

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Today it was very very hard to flip M2 Hornets with by using an M3 rail on RU1 server

I was told so by some friend.. and we tried.. also others joined and tried.. we did not manage to flip M2 hornets as easy as it was.

 

Impact Force and weight seem the same.

Was there some change in the games engine regarding that?

 

 

ps:

I like this harder flipping very very very much, as flipping is a very anoying thing at higher ranks.

There many players have the precision and experience to flip others at will.

Same with me. :(

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Hello there,

 

From like 1-2 days I cant flip any wasp/hornet m1/m2 which is really bad :(

Now there is no difference between wasp and hornet but wasp is a lot better with this update.

 

Please remove this update, I am an xp player and I am not having fun by flipping others or get flipped, flipping is very important to save flags and it has other fun too.

 

Please reply me.

Also tell me will this update be forever?

Edited by Fuel

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I am very happy about this recent change.

 

At my ranks there are enough players that have the skill to flip you "at will", and it is really not funny to spend 1/3rd of the time on your back in XP/BP.

 

Finally tactics and thinking ahead counts more, then a single shot that takes out a player for about 15 seconds..

i love it :) :) :)

 

Wasp and Hornet have still enough differentiation points, as the hornet stabilizes faster and accelerates better - both thigs the wasp is poor at. Each one has its unique use-profile.. and finally wasps are not a "potential risk to your own team" im clanwars.

 

 

Some guys I know complained about it. You know what the have in common? They practise flipping as a sport.. and make funnies out of tanks they've flipped. Good to know, this has an end :)

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I am very happy about this recent change.

 

At my ranks there are enough players that have the skill to flip you "at will", and it is really not funny to spend 1/3rd of the time on your back in XP/BP.

 

Finally tactics and thinking ahead counts more, then a single shot that takes out a player for about 15 seconds..

i love it :) :) :)

 

Wasp and Hornet have still enough differentiation points, as the hornet stabilizes faster and accelerates better - both thigs the wasp is poor at. Each one has its unique use-profile.. and finally wasps are not a "potential risk to your own team" im clanwars.

 

 

Some guys I know complained about it. You know what the have in common? They practise flipping as a sport.. and make funnies out of tanks they've flipped. Good to know, this has an end :)

I believe your an wasp user. -_-

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I believe your an wasp user. -_-

This is true.

 

And I was also able to flip hornets. But most of the time I did not do it. Because I want to have that the other guy has fun as well, instead of studiing the bottom of his own tank.

 

Maybe you think back of how you defended against tanks before flipping was introduced (before turrets had a hitbox). Also at those times, hornets have been more popular, as wasps are simply harder to control if you want to play agile and fast (stop-shot-move.. ). Hornet is more balanced.. and the wasp users pay their price already

Edited by Rohrmeister

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Can you please bring back


Box_c.png


Please... I really need crys and Its hard to earn them when we had the diamond boxes we would be in more battles to try to get mroe crys... pleqase bring them back...


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I am very happy about this recent change.

 

At my ranks there are enough players that have the skill to flip you "at will", and it is really not funny to spend 1/3rd of the time on your back in XP/BP.

 

Finally tactics and thinking ahead counts more, then a single shot that takes out a player for about 15 seconds..

i love it :) :) :)

 

Wasp and Hornet have still enough differentiation points, as the hornet stabilizes faster and accelerates better - both thigs the wasp is poor at. Each one has its unique use-profile.. and finally wasps are not a "potential risk to your own team" im clanwars.

 

 

Some guys I know complained about it. You know what the have in common? They practise flipping as a sport.. and make funnies out of tanks they've flipped. Good to know, this has an end :)

having used m2 hornet m2 rail for a long time before switching to m3s, I have to say that at first I was facing the same issue, but over time you learn that there are quite simple tactics to also avoid the flippings, even if you use wasp. Right now it is impossible to flip anything, which for me doesn't make any sense.

 

But still, what bothers me the most is that tanki's developers decided to remove one major part of the gameplay without doing some kind of poll to see whether the users actually liked it or not....

Edited by kmpa

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having used m2 hornet m2 rail for a long time before switching to m3s, I have to say that at first I was facing the same issue, but over time you learn that there are quite simple tactics to also avoid the flippings, even if you use wasp. Right now it is impossible to flip anything, which for me doesn't make any sense.

 

But still, what bothers me the most is that tanki's developers decided to remove one major part of the gameplay without doing some kind of poll to see whether the users actually liked it or not....

I agree with you. :(

Impossible to flip anyone now :(

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that there are quite simple tactics to also avoid the flippings, even if you use wasp.

Yeah, I know them.

And as long as flipping skill can be countered with "flip-prevention-skill" I would have no issue with that.

 

 

The problem starts at the situations, where flipping can not be prevented:

  • If you drove a wasp M2 full speed and stopped (cause and corner gets near) and some Rail M3 shot you from behind, you flipped forward.
  • If you drive in sandbox straight line along the outside and someone shots you with rail M3 from the higher ground you flip. No chance to prevent that if you did not see him coming (cause you aimed for another guy at the base)
  • If you are in an infight with someone on close range and encircle him, and some other guy shots you while you are in that circle, you flip outside. No chance to prevent that, as circles and sharp curves are the main dodge possiblity of a wasp (it does not brake and accelerate as hard as a hornet).
  • ...

I drive wasp 100% of my time and know rather good how to keep it up.. but the only way to prevent flipping 100% is to not to move at all and turn in your nose to the enemies direction all the time. Wasp M2 against Rail M3 was kind of a flipping orgy. They don't even have to hit you perpenciular. And add a little lag of your enemy to the story and you find yourself only on your back.

 

Honestly.. I don't need a wasp for doing so.

I don't need a wasp if my average movement speed _must_ be slower then hornet due to many little brakes and curves in order of flipping prevention.

The situation before.. was simply a mess for wasps -.- (of course not for hornet M3 users).

 

I agree that flipping adds some spice.. and I would apriciate if it's likelyhood is reduced to 10% of the amount of before.

In the meanwhile I enjoy a tactical game, instead of wathing my tank upside down.

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Its okay make hard to flip but not impossible just like its now -_- and tanki has made wasp very strong now just like an hornet there's no big difference now :P

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Hornet is still superior in acceleration, stopping and self-stabilizsation.

Try to drive a wasp fast out of a hide and shot a far ranged target. If you are not shoting perpendicular to the hull.. a wasp is so instable that the stop takes so long and leaves the hull leaning forward, that is is very hard to hit something at the same level (only usefull for aiming downwards). Also if you are in full rush and have to make just-a-short-stop to hit something.. with a wasp you have either to wait until it stabilizes, or you will mess the shot.

There is really a point, when Immortal_Hero_Alex says in the vlog, that wasp takes longest to master.

Each time I equip my Hornet M2 (yes, just M2) the game feels much easier in terms of aiming instead of the gameplay with my wasp M3.

 

I see on the battlefield much more great hornet players then wasp players. It is a differnt kind of gameplay.. and I wonder if the amount of wasps (rare outside XP/BP) will increase now.

 

This are the difference that I see (besides the price and later unlock.. especially for M2, which makes hornet also so much more attractive).

 

I am really wondering, where this new update will take us to.

As there was no official announcement it is maybe an experiment.. what you think, if they count the flips-per-hour in the games? :)

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As a medic, I have an observation for this. I don't know if you play isida often, but many times as one I can get someone head to head and take little to 0 (yes, 0) damage due to self heal. If I'm drugging, I may end up with more health than when I started.This is assuming I'm not up against a particularly strong turret (ie: M2 F-Bird, drugged Hammer etc.) 

 

I will also take this time to once again go off topic and rant on the Isida's ridiculously reduced Conical range. To the point where kickback from a gun like Rico makes me lose my beam, and the lack of ANY up-down range for attacking people who are down a ramp/ up a hill when they can attack me just fine. Rant over/

I used to be 100% Isida until the recent "rebalance" screwed up the cone. It is rather annoying not to be able to heal or attack tanks that are above and below now.

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Please... I really need crys and Its hard to earn them when we had the diamond boxes we would be in more battles to try to get mroe crys... pleqase bring them back...

 

Ermagherd, pls spll crectly, i cnt reed

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Hammer is over-powered. M2 Hammer Kills M2 Hornet in 2 shots. 
Also I think Isida isn't good, it needs more damage. And it's to hard to aim at close range with Isida, Especialy when you're being attacked by Twins or Ricochet.

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I agree the the hammer.

It would be cool if it's horizontal cone would be spread a little more wider, so that it keeps that devestating damage on close range (characteristic of this weapon) but looses some effectivity on medium range.

 

I am not an isida player (actually not yet ;)) but Ricos have the same issue with aiming (they have about Zero Degrees horoizontal cone). Isida deals less damage but therefor it has a self healing effect.

For Isida I really wonder if the players learn to adapt to the new horizontal angle (which is easier if they use the distance they gained now).

[edit: above I talk about the _horizontal_ cone which I think just needs some time for the players to adapt to. In contrast to that the _vertical_ cone angle was former 40degrees.. and I think it should stay 40. This enables attacks/healings towards tanks on another level.. and this was a main characteristic of the Isida.)

 

For freeze.. it turned into a boring bump-into-them-and-shoot weapon.

The clever gameplay is lost. Players with M2 and M3 knew anyways means to get rid of a freezer.. it was just to overpowered in M0 and M1.

No need to change the whole charactersitic of this weapon -.-

Edited by Rohrmeister
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