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Increase Isida's auto-aim angle


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Isida was my weapon of choice.  But now that the designers have changed the aiming, it seriously lost effectiveness.  I'm very  disappointed.  I used to hold my own against most weapons.  But not any more.  I don't understand why the designers have to make such radical changes.  They basically neutered Isida (made it useless).

 

You have to be on the same level with your target or it will not hit it.  Often on a ramp fighting with a thunder, the thunder can hit me but I can not target the thunder tank because my tank is not exactly pointing at the thunder.

 

When fighting in a group, Isida will often target the wrong object.  Its very hard to maintain a target any more.  Even when a tank dies in front of Isida, it still tries to heal it.   Yet the enemy tank behind it has no problem shooting through the dead tank and hitting me. Go figure. 

 

With the advanced power of thunder and hammer, I'm rapidly loosing interest in Tanki.  The large differential in effectiveness in tanks just 1 rank above make the game very frustrating.  No one want to die every 5 seconds.  I do not understand the designers ideology to make so may weapons so power full and the defenses so weak that you die every 5 seconds.   It explains why there are so many battles that are blow outs (one sided).

 

I hope the designers make some corrections soon.  Until then, I will be waiting...

 

whatsup2

 

PS, bring back game play crystals.  At least when I get frustrated and decide to leave a battle, I can take the crystals I gathered.  

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It is pretty rare for me to condemn a rebalance, but this time I make an exception. I used to be an avid isida user till an update made it lock nearest point of tank. I couldn't use isida any more because I had practiced with the previous one. Seriously, I don't think that any weapon has received such a drastic change in gameplay. Isida is the only turret I have M2, atm and it is basically useless. All I can do is sit behind a mammoth like a duck and heal it.

Gone are the beautiful days when I entered the enemy camp with an attacker and took their flag. If I have to duel someone with isida, I might as well press 'delete'. I sympathise with all isida users because I am feeling what they feel. I mean, how can you concentrate on killing someone if you have to watch the dancing beam whole time. Personally, I didn't see a single advantage of this change. After this update, I have switched over to my M1 Thunder which works way better than isida. Many times, I see the desperate need of an isida in my team but I hesitate to bring it for the fear of being rendered useless. Isida can't attack; at my rank, most of people use a first aid so isida is next to useless in usual circumstances. The ratio of crystals earned when using thunder to isida is almost 4:1. It might seem exaggerated but that is what I have observed. I am sure that any amount of squealing here (or anywhere else, for that matter) is not going to make the devs change isida back. So now, we, the isida users can do nothing but sit in melancholy and contemplate on the good old days. If anyone has the patience and determination to learn to handle isida from (almost) scratch, Good luck and see you on the battlefield. :)

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I agree, isida cone (angle) change is awful. It is now so hard to aim. By the time you do get a lock on target the enemy will often have nearly killed you. What makes it even more annoying is due to the reduced attack angle you can too easily end up losing your target lock. I never thought I would have said this but isida now feels so noob. :angry:

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I agree to this post. I use isida as my primary turret and after the update, the balance of the game has gone wild. I believe isida has received a very negative hit with the reduction of cone width making it almost "useless." I say there should be another calibration of the balance of the game instead of making it worse like it currently is. These updates are making the game less enjoyable. I am still thankful for the May discounts and events.

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People who have played with Isida seem to have a different perspective on the new Isida than those who just read the stats :/

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I agree wholeheartedly.  It is easy even in viking to make most isidas lose their lock.  You can attack them in relative safety from ramps.  It feels like the greatest strengths of isida have been completely removed.

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I disagree. Isida is now more powerful then it was before. it has more range and self healing.

All of that won't work if you can't lock on an enemy.

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Creating topics about reversing an update is against the Ideas & Suggestions Section Rules.

 

So. . . Not gonna happen, sorry.

There have been historically a few exceptions, like the variable-value-crystal-box update last year. If the devs agree that Isida is now too difficult to use/too weak, they will (or should) buff it in the next update to stats.

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There have been historically a few exceptions, like the variable-value-crystal-box update last year. If the devs agree that Isida is now too difficult to use/too weak, they will (or should) buff it in the next update to stats.

They may take the feedback, but they don't want these topics here.

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Isida's buff in damage and range has just been implemented to compensate for change in its gameplay. But as I said, it simply doesn't matter if you can't lock on the enemy.

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Tanki needs to listen to all these regular isida users who have first hand experience of playing with it. I have used it as my main turret since I started playing. I came across twins (op impact force) and all that person had to do was hold down his fire button and he can easily kill me while being rest assured he wont run out of ammo lol. I don't mind if it has less range but as people in this thread has said, if you cant lock onto targets within range then it is pointless. Even healing team mates can be difficult now.

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Tanki needs to listen to all these regular isida users who have first hand experience of playing with it. I have used it as my main turret since I started playing. I came across twins (op impact force) and all that person had to do was hold down his fire button and he can easily kill me while being rest assured he wont run out of ammo lol. I don't mind if it has less range but as people in this thread has said, if you cant lock onto targets within range then it is pointless. Even healing team mates can be difficult now.

Oh stop complaining, as soon as an isida locked on there was no chance of surviving and people used it to drug in every single battle. same as firebird and it really pissed me off, now everyone has an equal chance of surviving it and you are complaining it is too difficult to kill people, the same is arguable for smoky, but smoky users still get it done. Either learn a new strategy or don't use it at all

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Oh stop complaining, as soon as an isida locked on there was no chance of surviving and people used it to drug in every single battle. same as firebird and it really pissed me off, now everyone has an equal chance of surviving it and you are complaining it is too difficult to kill people, the same is arguable for smoky, but smoky users still get it done. Either learn a new strategy or don't use it at all

That argument could explain if isida was given a nerf in range or damage. What has been done is that the gameplay with isida has been changed. TBH, when using isida, I waste half my time turning my hull and turret to get a lock on the enemy while that is simply not the case with either Firebird or freeze.

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Richarz123, please avoid using abusive or provocative language. We are all respectable people here. If you are angry about something, you can explain it in detail rather than using such language.

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Oh stop complaining, as soon as an isida locked on there was no chance of surviving and people used it to drug in every single battle. same as firebird and it really pissed me off, now everyone has an equal chance of surviving it and you are complaining it is too difficult to kill people, the same is arguable for smoky, but smoky users still get it done. Either learn a new strategy or don't use it at all

Poor post i'm afraid. It seems you're not a regular user of isida otherwise you wouldn't have said these things. As many others, including some not so regular but astute users of isida have already pointed out, the 'update' has created a great disparity in an isida users ability to target enemies in comparison to other turrets. I have all turrets in my garage so i would know. The argument for 'learning a new strategy' is therefore redundant so long as such a disadvantage exists. When a turret has a range as isida and takes as long as it does to kill an enemy it would be commonsense for that turret not to have such disadvantages. As for drug usage, I don't drug and haven't noticed any correlation between an isida user and usage amount.

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 I waste half my time turning my hull and turret to get a lock on the enemy while that is simply not the case with either Firebird or freeze.

Exactly! I would think this would be pretty obvious to most.

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