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Increase Isida's auto-aim angle


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I disagree. Isida is now more powerful then it was before. it has more range and self healing.

Agree. As an isida user, it is definitely harder to use at very short range, and just needs to be used a bit differently. Keep your range a bit more, it's easier to lock on and it's damage doesn't decrease with range unlike the other short range weapons.

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Agree. As an isida user, it is definitely harder to use at very short range, and just needs to be used a bit differently. Keep your range a bit more, it's easier to lock on and it's damage doesn't decrease with range unlike the other short range weapons.

The main aim of Isida is to support attacker(s) into the enemy base and get them safely out. This is means that more often than not, isida will encounter enemies at shortest possible range, at which it has been rendered useless now.

The only other option, as I said, is to sit behind a defending mammoth like a duck. That, IMO, is not useful for gaining either XP'S or crystals.

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Poor post i'm afraid. It seems you're not a regular user of isida otherwise you wouldn't have said these things. As many others, including some not so regular but astute users of isida have already pointed out, the 'update' has created a great disparity in an isida users ability to target enemies in comparison to other turrets. I have all turrets in my garage so i would know. The argument for 'learning a new strategy' is therefore redundant so long as such a disadvantage exists. When a turret has a range as isida and takes as long as it does to kill an enemy it would be commonsense for that turret not to have such disadvantages. As for drug usage, I don't drug and haven't noticed any correlation between an isida user and usage amount.

I used to use it all the time in the past, please admit it was ridiculously overpowered, as soon as one drugged with isida it was merely impossible to challange them and i would always quit with rage, the new update was not aimed of changing isida's gameplay but the way it damages and heals tanks, there are many who do not have a problem with the update but you seem to think that because it now deals damage at the closest point of the tank that it changes gameeplay. None of the stats have changed, it even has a longer range, it does appear to be slightly weaker, so the devs might give it more damage, please remember freeze and vulcan users had to adapt to a new strategy since their changes, you just want isida to be overpowered again, which is a big fat no, have a nice day 

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I don't know much about isida, but Deadmanrising is right, Isida was OP. Changing gameplay may be something wrong, but an OP should be nerfed.

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Isida was not OP. I was a regular M2 Isida and Drug user. The long reload time and high energy consumption of isida hindered my progress a lot. Even against Warrant Officers, my best strategy was to assist an attacker. A railgun or shaft always killed me no matter how much drugs I used. It is true that I usually always took top 3 positions in my team but that was 70% due to healing teammates.

If you think that locking on the closing point had not affected isida's gameplay then I simply can't believe that you were a regular isida user.

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Isida was not OP. I was a regular M2 Isida and Drug user. The long reload time and high energy consumption of isida hindered my progress a lot. Even against Warrant Officers, my best strategy was to assist an attacker. A railgun or shaft always killed me no matter how much drugs I used. It is true that I usually always took top 3 positions in my team but that was 70% due to healing teammates.

If you think that locking on the closing point had not affected isida's gameplay then I simply can't believe that you were a regular isida user.

If you are light isida user, okay.

Viking/Dictator+anti-long paint+Isida+Drug? This is what we are talking about

 

Even this is not OP ıf you have team. Just 2 shafter with double power should hit at the same time, but this is hard

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I really understand you. My favorite weapon was Freeze.. and now the characteristic and gameplay of my freeze i totally changed. It was a cleverweapon before.. and now it is a dumb "get close and kill" gun :/

It is ok to change some perameters.. but a bad thing to change the whole characteristic of a weapon.

 

I support you guys in:

- healing dead tanks is a bad thing.

- an Isida should keep locked on a target better if other tanks come close. The pilot has the option to release the spacebar for a slitsecond in order to aim at a new target.

- The vertical angle (up/down) should put back to the old value, as this ability to attack upwards/downwards was a main characteristic of this weapon

- only the horizontal angle is something good.. as you can get used to it and all other tanks have now a chance to dodge. This was next to impossible before the update.

 

 

Overall I have the impression that many Isida drivers I meet in the battles have hard times now. At the time beeing.

 

 

But some are there that have already mastered the new way it works.. and these are harder oponents now.

Played against an Generalissimo Isida user yesterday... and this guy literary took apart half of our team.

He drove the Isida M3 on a Wasp M3+ and digital paint.

He was soo fast and acurate in his aim, that I never saw him wasting energy by missing his target.

He _used_ the distance this weapon has now by not coming too close, so that the 20degree cone was more then enough to make dodging him hard. And when I tried to get closer to use the 20degree angle agsint him, he drove backwards to keep the distance. Clever guy..

Obviously he plays smokey or something like that as well, cause his ability to aim was really good.
He did not drug.. he just used pickups. And ruled the game with his timy tank.

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If you are light isida user, okay.

Viking/Dictator+anti-long paint+Isida+Drug? This is what we are talking about

 

Even this is not OP ıf you have team. Just 2 shafter with double power should hit at the same time, but this is hard

I wonder, which is OPer,

1 drugging isida

or 3 drugging jackhammers in Island :/

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I really understand you. My favorite weapon was Freeze.. and now the characteristic and gameplay of my freeze i totally changed. It was a cleverweapon before.. and now it is a dumb "get close and kill" gun :/

It is ok to change some perameters.. but a bad thing to change the whole characteristic of a weapon.

 

I support you guys in:

- healing dead tanks is a bad thing.

- an Isida should keep locked on a target better if other tanks come close. The pilot has the option to release the spacebar for a slitsecond in order to aim at a new target.

- The vertical angle (up/down) should put back to the old value, as this ability to attack upwards/downwards was a main characteristic of this weapon

- only the horizontal angle is something good.. as you can get used to it and all other tanks have now a chance to dodge. This was next to impossible before the update.

 

 

Overall I have the impression that many Isida drivers I meet in the battles have hard times now. At the time beeing.

 

 

But some are there that have already mastered the new way it works.. and these are harder oponents now.

Played against an Generalissimo Isida user yesterday... and this guy literary took apart half of our team.

He drove the Isida M3 on a Wasp M3+ and digital paint.

He was soo fast and acurate in his aim, that I never saw him wasting energy by missing his target.

He _used_ the distance this weapon has now by not coming too close, so that the 20degree cone was more then enough to make dodging him hard. And when I tried to get closer to use the 20degree angle agsint him, he drove backwards to keep the distance. Clever guy..

Obviously he plays smokey or something like that as well, cause his ability to aim was really good.

He did not drug.. he just used pickups. And ruled the game with his timy tank.

What map is that?

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But why do you use isida? Do you use it to go on a rampage and try and kill all enemy tanks all yourself? Because it sounds like that in the OP's post. Or do you use it to heal teammates and support the gameplay,letting them kill the enemies for you? XD

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The complains about the new Isida pointed in direction of attack/defend against other tanks, and not about healing.

 

And Isida is a very powerfull attack / attack support weapon against light-to-med hulls.. if the player can to that. Just because it misses less and because you prolong your own life while hurting others. So as this was a characteristic of the weapon as well, it is very valid that the players here state, that this part of the gameplay got waaay harder now.

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The complains about the new Isida pointed in direction of attack/defend against other tanks, and not about healing.

 

And Isida is a very powerfull attack / attack support weapon against light-to-med hulls.. if the player can to that. Just because it misses less and because you prolong your own life while hurting others. So as this was a characteristic of the weapon as well, it is very valid that the players here state, that this part of the gameplay got waaay harder now.

Isida and firebird ruin the game and spoil gameplay, firebird is still overpowered and beats freeze in every way pretty much, but for the first time in years isida has stopped ruining gameplay, firebird is next for the coffin

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I used to use it all the time in the past, please admit it was ridiculously overpowered, as soon as one drugged with isida it was merely impossible to challange them and i would always quit with rage, the new update was not aimed of changing isida's gameplay but the way it damages and heals tanks, there are many who do not have a problem with the update but you seem to think that because it now deals damage at the closest point of the tank that it changes gameeplay. None of the stats have changed, it even has a longer range, it does appear to be slightly weaker, so the devs might give it more damage, please remember freeze and vulcan users had to adapt to a new strategy since their changes, you just want isida to be overpowered again, which is a big fat no, have a nice day 

 

It is hard to challenge any player that drugs no matter the turret. I don't understand how you can say a reduction in cone angle has not affected isida gameplay. The fact that the beam attacks the closest point of an enemy tank is not the issue. When that particular change was implemented I had no issue with it. None of the stats have changed? Have you not read this thread? I am starting to feel like I am feeding a troll :)

 

Edit: One point I will agree with you on is the OP afterburn effect of firebird.

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You have to be on the same level with your target or it will not hit it. Often on a ramp fighting with a thunder, the thunder can hit me but I can not target the thunder tank because my tank is not exactly pointing at the thunder.

Yeah..the main problem is that they reduced the aiming angle from 40° to mere 20°

No not anyone can go on.using isida...one has to be expert...which vry few are, as compared to total isida users

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Isida was better before...with less.damage, but wider angle....that made it possible to deal continious damage while moving....but its tough now....

But we cant do anything...thety ain't gonna reverse it...

Isida will stay the way it is..

 

Btw...did u know the history of isida? It was tge most over powered turret once.....chk the history....u will be excited to read how was isida originally...

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It is hard to challenge any player that drugs no matter the turret. I don't understand how you can say a reduction in cone angle has not affected isida gameplay. The fact that the beam attacks the closest point of an enemy tank is not the issue. When that particular change was implemented I had no issue with it. None of the stats have changed? Have you not read this thread? I am starting to feel like I am feeding a troll :)

 

Edit: One point I will agree with you on is the OP afterburn effect of firebird.

It is much easier challenging a drugging smoky or thunder than a drugging isida, i could do it all day long if i had to

 

If the beam attacking the closest edge is not a problem, what is? The fact they made isida narrower requires you to put more effort in while in gameplay, rather than depending on the range of the turret expecting not to be killed like in the past

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It is much easier challenging a drugging smoky or thunder than a drugging isida, i could do it all day long if i had to

 

If the beam attacking the closest edge is not a problem, what is? The fact they made isida narrower requires you to put more effort in while in gameplay, rather than depending on the range of the turret expecting not to be killed like in the past

Why should isida players have to put in such a greater effort when the same isn't required of other turret users?

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Why should isida players have to put in such a greater effort when the same isn't required of other turret users?

Ok im not being rude but...

 

Look at the advantages your turret has, and then look at the advantages the other turrets have...

 

Self healing alone can increase the survival of an isida user by 10-20 secs, that's a lot compared to other turrets  

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I have the same complaint. I’ve been seriously thinking about quitting Tanki for a month now. Mostly due to updates that I think have ruined Tanki, making the game into a farce. A lot of people are saying the same thing.

This update I think may be the last straw. I might have no choice but to quit now. If my tank moves just a bit, or if the other tank move a tiny bit, I lose my beam. I’m not getting nearly as many kills, or points or crystals. And I’m getting killed more because of it.  

Getting to the next rank will probably take me twice as long now - with far less crystals  for upgrades. Nice going Tanki Developers. You just completely trashed Tanki for me, making it now pointless to play.

I don’t want to quit. I love this game. But with this Isida update, you made playing pointless.

Thax for that.

P.S.

A lot of players are saying what I just post. Some have already quit. Many of my online game friends have quit for the reason I just posted.

Again……THANK YOU. FOR WRECKING A GOOD GAME AND FORCING ME TO QUIT!

One more thing before I go. A question.

Why do you developers  keep changing things. Why not find a good balance and just stay with it?
 

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