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if you could further describe the problem, then people might understand the problem a bit more clearly and vouch for the correction of such problem :) 

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if you could further describe the problem, then people might understand the problem a bit more clearly and vouch for the correction of such proble

what part of spinning turret don't you understand? sometimes it spins. round and round.

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what part of spinning turret don't you understand? sometimes it spins. round and round.

I had that problem the one time I changed to shaft in a polygon CP I was not turning the turret but it was turning anyways.

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turret spins randomly, scope aim isn't working correctly

I also have that problem, but only when I am staring (after someone kills me). Turret is spining round and round (while I am stil a ghost) and I have to make arcade shot (one click at Space) and then turret is ok.

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If ur turret is continuously revolving then try pressing the arrow key or WASD keys in the direction of turret already rotating.

Example: Ur turret is rotating right then press D or right arrow key.

Hope it helped.

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Yo

it ain't a big problem.

I know it is a big problem but press the button where your turret is spinning like left then press z

It will stop it immediately 

That does not help, only pressing Space one time fast (after ghost mode). Driving controls are working (up, down, left, right), only turret is spining....

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Unity still top priority...

Yeah.. The Developers have said numerous times that Unity is their top priority and except for the Stats site they won't make any new updates, but that hasn't prevented them from making the Score Cap update and the changes in the Daily Missions. :mellow:

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Yeah.. The Developers have said numerous times that Unity is their top priority and except for the Stats site they won't make any new updates, but that hasn't prevented them from making the Score Cap update and the changes in the Daily Missions. :mellow:

The daily missions update was a necessary update to something they recently installed - just trying to get the tweaking right. And the Score Cap update was simply adding a few variables to define what will cause the end of a battle. These two aforementioned updates were not major ones at all, but definitely lead to everyone's ultimate benefit.

 

Fix is planned

but it has a low priority unfortunately

Closed.

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