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bring back the flipping feature!


  

47 members have voted

  1. 1. Do you want the flipping feature back?

    • YES
      34
    • NO
      13


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It is kmpa, and no, I love interesting gameplay. Being able to flip other tanks is both interesting and more close to reality, at least physics wise. Often self destruction due to flipping is a direct consequence of both your inability to control your chosen hull properly and a general lack of skill.

 

Anti-flipping was also a skill that could be mastered as well, but still then the game mechanics offered much to many constelations, where it was not avoidable for Wasps

 

(and yes, I know the anti-flipping techniques, know that it is different for wasps and hornets, know the angles and such stuff.. I played about 90% of my time BP in XP/BP fights for the last 6 ranks)

 

Playing 4vs4, and beeing a wasp M2 against a team of four 4 skilled M3 Railers Flippers -> It feels like getting spawn-killed all the time. But with the delicate difference, that you are not killed but you "are kindly allowed to trigger and wait for self destruct" -.-

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It was fun but it did cause multing and it was far too repetitive

That's probably the one good thing that comes out of this. No more Hammers and Railguns on your own team making you flip. I mean if they couldn't flip the enemy, no matter how hard they tried, what makes them able to flip their own team? :lol:

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Well. You will have to deal with it from now on as long as new anti-cheat for jumpers require some smoothing on impact force. It wasn't changed, but mechanics of interactions did.

It's now a bit difficult to flip a wasp, but overall it was one of the few good changes you made in the last monts. Playing now is more smooth and natural.

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As a shafter, flipping was very good for me to fight against light tanks. I really want to get it back because this is hard to fight with quick opponent without moving much.

 

As a smokier, this was making my job a lor easier. Now smoky nearly lost its power against light hulls, and also Dictator-Smoky combo lost its power which it got with the new aiming ıpdate

 

As a twinser... Well, this is the same  :)

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Well. You will have to deal with it from now on as long as new anti-cheat for jumpers require some smoothing on impact force. It wasn't changed, but mechanics of interactions did.

"We changed it, but we didn't really change it."

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have they reduced the impact force of those turrets?

i dont even know why they did so----

i've bought the fujiyama set cause i love the vulcanguy---and the speciality of vulcan???---tremendous impact force concentrated at 1 point--

 

and now no matter what corner of a tank i shoot it doesnt even moves an inch.....i just hate it!!! T_T

 

bring back the flipping feature!!! >_< atleast increase the impact force!!!

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i dont even know why they did so----

i've bought the fujiyama set cause i love the vulcanguy---and the speciality of vulcan???---tremendous impact force concentrated at 1 point--

 

and now no matter what corner of a tank i shoot it doesnt even moves an inch.....i just hate it!!! T_T

 

bring back the flipping feature!!! >_< atleast increase the impact force!!!

i think your right cuz i haven't seen any rail flipping wasps & hornets but hammer looks fine & smoky also doesn't have an effect on knocking off a turrets aim

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i think your right cuz i haven't seen any rail flipping wasps & hornets but hammer looks fine & smoky also doesn't have an effect on knocking off a turrets aim

:lol: :lol: thank you

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i think your right cuz i haven't seen any rail flipping wasps & hornets but hammer looks fine & smoky also doesn't have an effect on knocking off a turrets aim

I have seen once :D

I should have preferred Thunder  :(

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the new updates of impact force are just right for all light hull users

and a nightmare for heavy hulls??

i thought this is a well balanced game....>_<

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and a nightmare for heavy hulls??

i thought this is a well balanced game....>_<

If this was a well balanced game then we wouldn't make it a nightmare for certain things and completely abandon them. Bring back increased impact force and no light hulls because of flipping which doesn't effect heavy hulls. Keep the decreased impact force and light hulls will still be there and have a diverse game. The heavy hulls had an increase in armor but game-play was slow for them so not too many use heavy hulls.

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Well. You will have to deal with it from now on as long as new anti-cheat for jumpers require some smoothing on impact force. It wasn't changed, but mechanics of interactions did.

This new anti-cheat is a fail, if you jump on another tank you SD if a tank lags under you your tank SD's. 

 

This anti-cheat is meant to detect JUMPING not tanks going under you.

 

 

BTW what is will all the errors on the maps now? It seems the whole battle gets it. 

cexxalJ.jpg

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railgun without flipping is useless.

So railgun was all the time useless against Hunter, Viking, Dictator, Titan and Mamuth?

Your tanki must be very different from mine... :P

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If this was a well balanced game then we wouldn't make it a nightmare for certain things and completely abandon them. Bring back increased impact force and no light hulls because of flipping which doesn't effect heavy hulls. Keep the decreased impact force and light hulls will still be there and have a diverse game. The heavy hulls had an increase in armor but game-play was slow for them so not too many use heavy hulls.

who says it doesnt effect heavy hulls?? the impact force can easily make the heavy hulls miss the target.......

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who says it doesnt effect heavy hulls?? the impact force can easily make the heavy hulls miss the target.......

*Ahem* It also affects light hulls at the same time. The flipping doesn't affect heavy hulls is what I'm saying.

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flipping does not affect wasp and only wasp, so I do not know why many of you guys here are so concerned about wasp, while completely ignoring the fact that it was just as easy, maybe a liiiitle bit more difficult, to flip m3 hornets as well. This is true at least for those who had practiced enough the "shoot to the turret" technique.

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flipping does not affect wasp and only wasp, so I do not know why many of you guys here are so concerned about wasp, while completely ignoring the fact that it was just as easy, maybe a liiiitle bit more difficult, to flip m3 hornets as well. This is true at least for those who had practiced enough the "shoot to the turret" technique.

I did say light hulls which do include both Wasp and Hornet.

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