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Increase thunder impact force


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Smoky is a better gun than thunder, because smoky shoots fast and has the same impact force, smoky doesn't give time for players to aim, thunder does, so i suggest increase the impact force of thunder to 400, 500 full MU.

 

or just give me a refund so i can buy smoky.

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Thunder has splash damage so it doesn't need to hit the enemy directly in order to deal damage.

Smoky however needs to expose itself to deal damage, it needs to be closer to the enemy aswell. 

 

Smoky is for the open ground; quick reload and big impact.

Thunder can stay behind a wall while reloading, and deal massive damage with minimal exposure.

 

Sure you can do that with Smoky too, but you'll get much less damage over time; it's not suited for such a playstyle.

The two are pretty different from eachother, I don't think Thunder needs more impact force.

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Thunder has splash damage so it doesn't need to hit the enemy directly in order to deal damage.

Smoky however needs to expose itself to deal damage, it needs to be closer to the enemy aswell. 

 

Smoky is for the open ground; quick reload and big impact.

Thunder can stay behind a wall while reloading, and deal massive damage with minimal exposure.

 

Sure you can do that with Smoky too, but you'll get much less damage over time; it's not suited for such a playstyle.

The two are pretty different from eachother, I don't think Thunder needs more impact force.

Thunder barely does any damage when it does splash damage, how about increase the splash radius and damage if your not gonna increase the impact force.

 

and im not playing with thunder anymore since its weak and cant defend its self, if they buff it i might try it.

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Thunder barely does any damage when it does splash damage, how about increase the splash radius and damage if your not gonna increase the impact force.

That's a waaaaay better solution. Splash damage is one of Thunders features, impact force is not really in the package here. 

Is splash damage that weak though? I don't really have any problems with it. 

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That's a waaaaay better solution. Splash damage is one of Thunders features, impact force is not really in the package here. 

Is splash damage that weak though? I don't really have any problems with it. 

Yes it's very weak, theres no point in hitting walls while the enemy is infront of you because your shots are weaker, so increase splash damage radius alot.

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YtS1Wqq.png

 

It does get down very quickly since it doesn't have a Max damage radius anymore..

Assuming it goes linearly at 6m it's 55%, 9m is a mere 30% (not exact numbers but around those)

10m is 25? half of the old one

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At high ranks its UP.

So why do you think the changes should be made to all modifications? This would make it more OP at low ranks. A better idea would be to reduce damage at lower ranks while increasing reload of M4 Thunder to previous M3 Thunder.

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So why do you think the changes should be made to all modifications? This would make it more OP at low ranks. A better idea would be to reduce damage at lower ranks while increasing reload of M4 Thunder to previous M3 Thunder.

IDK, have u ever played with thunder? you cant kill anyone by ur self, you somehow always need a teammate defending you.

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I say NO to this. Thunder is too over powered because everyone can use double power with it and be a railgun with 2x faster reload + no charge + 10 more damage + splash damage. Thunder has splash damage as well so it doesn't make sense in physics to have a turret with a huge impact force even when after the rounds explodes(splash damage) and all foward momentum is lost. One main thing the developers want in tanki is very realistic physics, so that's why tanks don't jump in this game without hack and tanks are able to flip. I personally think that this topic should be closed. 

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I say NO to this. Thunder is too over powered because everyone can use double power with it and be a railgun with 2x faster reload + no charge + 10 more damage + splash damage. Thunder has splash damage as well so it doesn't make sense in physics to have a turret with a huge impact force even when after the rounds explodes(splash damage) and all foward momentum is lost. One main thing the developers want in tanki is very realistic physics, so that's why tanks don't jump in this game without hack and tanks are able to flip. 

Have u played with thunder?

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