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Improved micro-upgrades are in the game


semyonkirov
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Yep, Isidas range is toooooooo big. Why then Firebird and Freez ranges aren't increased? It is tooo hard now play against team, which has isida and another turret player. But if you stick to isida, you wont get off from isida. That is just not right. 

Neither of the ranges should have been increased from the beginning, (maybe) except for Ricochet.

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What will be the benefit of MU'ing Rico's Projectile speed? 

means the gape between ricko's ball's will be shorter , for example if your M3 ricko shoots 10 ball's in 5 second's after you MU your projectile speed it will shoot 12 ball's in 5 second's !!!

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I am a bit confused: if I have Isida M2 fully upgraded, why I need to buy Isida M3? .-.

First you won't buy it, you'll get it for free (as if you didn't already pay it twice but that's another story) and second, getting the M3 will give you the opportunity to MU to "M4"

 

 

Suppose if I fully micro upgrade my M2 turret and make it M3 and later on when I rank up and actually have a M3, would the micro upgraded parameters stay making my M3 turret a M4 one?

 

and if that's true then those who fully mu an M0 turret would never have to worry about micro upgrades again?

 

and if I only partially mu my M2 turret and hull, would those parameters stay if I buy the M3 one?

Dude, MUs are for the given M. Every M has its own MUs.. So, here we go again...

 

 

Kinda sucks. Need a lot of cry now for Smoky MUs to reach max in all of upgrades. Smoky is now so like downgraded. :D A lot of crystals have to spend now and in previous updates its Critical damage was very decreased and its damage by range was dicrised. What is happening?

What's happening is that Tanki is becoming all the more expensive! That's what's happening... :huh:

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means the gape between ricko's ball's will be shorter , for example if your M3 ricko shoots 10 ball's in 5 second's after you MU your projectile speed it will shoot 12 ball's in 5 second's !!!

I don't think that's that. I think it means that rico's plasma balls will travel faster and reach the target faster (before target shoots back, for instance)

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So basically, if I'm reading right, is that you can MU an M2 to M3. Every mod and buyer will love this, and everyone like me won't get any more easy kills...

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What's happening is that Tanki is becoming all the more expensive! That's what's happening... :huh:

Thry are getting more expensive a while. Before we could make any type of battle with any count of flags or kills. Now is only any type of battle with 15min 30min and 60min long battletime. In the end there will be nothing for free. In the world is just a lot of players, who spends a lot of money to this game and TO is counting on it.

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Dude, MUs are for the given M. Every M has its own MUs.. So, here we go again...

 

Then what does this mean?

 

 

long_EN_DE.jpg

 

Tankers!

 

If you’ve been following the V-LOG, you already know we’ve been working on improving micro-upgrades. Well, here’s some awesome news — the improved micro-upgrades are in the game right now as you read this!

 

Here’s a quick look at what you should expect:

  • For the same amount of crystals as before, you can now upgrade your turret and hull parameters right to the level of the next modification: a fully upgraded M2 will basically have the same parameters as a stock M3.
  • If you fully micro-upgrade all of an item’s parameters, you will be able to get its next modification for free upon reaching the required rank.
  • You can now use an item in battle even if it is in the process of being micro-upgraded. If the micro-upgrade is completed while you’re in a battle, the new parameter will become effective after your next respawn.
  • The following turrets now allow you to micro-upgrade parameters that were previously unavailable for upgrade:

Ricochet - projectile speed

Isida - range

Shaft - penetrating power

Smoky - reload time and range

  • Of course, since M0, M1 and M2 turrets and hulls now receive a bigger boost to parameters with micro-upgrades, we have also adjusted any previously installed upgrades on these modifications, making them more effective than before the update.
Tankers, it’s time to stop reading, jump into a battle, and test out some improved parameters on your enemies.

 

Most importantly, have fun and remember to share your thoughts in the comments below.

 

Edited by JagdTigers

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Guys is the price of fully mUing something to the next Modification the same price as just buying the modification outright?

No, it aint same price. It is a lot more bigger. :-)

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Well, I had Ricochet M2+ With M3 damage....here is my first game. B)

f880721b.jpg

Note: I joined late on the losing side, and this is a PRO battle with no Supplies. Proof that Rico Rules? Yeah.

 

Big ++ to this update, thank you Devs! ^_^

. It rule that battle because lot of m2 hulls were probably there form the looks of it Edited by Mr.SV.ENS
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Suppose if I fully micro upgrade my M2 turret and make it M3 and later on when I rank up and actually have a M3, would the micro upgraded parameters stay making my M3 turret a M4 one?

 

and if that's true then those who fully mu an M0 turret would never have to worry about micro upgrades again?

 

and if I only partially mu my M2 turret and hull, would those parameters stay if I buy the M3 one?

Can someone please answer these questions.

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If you fully upgrade all parameters from M2 to M3 you will not have to pay anything for M3 when it becomes available as you rank.

 

If you upgrade 1 parameter fully. ie damage, you will receive a partial discount (see the wiki for exact details)

 

Any partial upgrades, ie 10 of 20 steps of damage, will be lost when you upgrade to the next MU level

 

 

Suppose if I fully micro upgrade my M2 turret and make it M3 and later on when I rank up and actually have a M3, would the micro upgraded parameters stay making my M3 turret a M4 one?

and if that's true then those who fully mu an M0 turret would never have to worry about micro upgrades again?

 

and if I only partially mu my M2 turret and hull, would those parameters stay if I buy the M3 one?

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Suppose if I fully micro upgrade my M2 turret and make it M3 and later on when I rank up and actually have a M3, would the micro upgraded parameters stay making my M3 turret a M4 one?

 

and if that's true then those who fully mu an M0 turret would never have to worry about micro upgrades again?

 

and if I only partially mu my M2 turret and hull, would those parameters stay if I buy the M3 one?

Can someone please answer these questions.

If you fully upgrade all parameters from M2 to M3 you will not have to pay anything for M3 when it becomes available as you rank.

 

If you upgrade 1 parameter fully. ie damage, you will receive a partial discount (see the wiki for exact details)

 

Any partial upgrades, ie 10 of 20 steps of damage, will be lost when you upgrade to the next MU level

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That's improving the process, but this is not enough. Micro-upgrades are way too expensives in cristals, ie, if we want to improve from smoky m2 to smoky m3 with micro upgrades, il will costs 456620 cristals vs 268600 cristals if you directly get m3. What looks to be an advantage is still very unfavorable.

 

However, if micro-upgrade costs were exactly aligned with the buying level up equipement cost, that would be a good deal for players and micro-upgrades would definitely be a good alternative for improving equipments.

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I don't think that's that. I think it means that rico's plasma balls will travel faster and reach the target faster (before target shoots back, for instance)

hmm , yes maybe thats right too

because it needs to shoot faster to hit faster .

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Well, I had Ricochet M2+ With M3 damage....here is my first game. B)

 

Note: I joined late on the losing side, and this is a PRO battle with no Supplies. Proof that Rico Rules? Yeah.

 

Big ++ to this update, thank you Devs! ^_^

Well you just ruined he game play. Don't worry this will return to you too.

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Ricochet - projectile speed

 

Shaft - penetrating power

                                                                                                                                                                                                                                  cool this is what i am looking for a long time and also i can use my m1 riochelet and hornet just like m2

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I like that I can now carry on using an item when I'm MUing it. M3 to M4 levels had waiting times in excess of a day on some of the upgrades!

 

Personally I would just say though that I would not spend crystals on MUing anything below M3 or on a paint that you know you will be using at Generalissimo level as the cost for MUs seriously outweighs the cost of buying the next "M" level. If you only partially upgrade a paprameter you will not receive any discount for this when you buy the next level and they will not carry over to the next level.

 

For example

Rico M0 to M1 costs 24300 (http://en.tankiwiki.com/Ricochet)

 

Micro upgrades to get this free cost (http://en.tankiwiki.com/Micro-upgrades_Ricochet)

Damage             14580

Impact Force        9720

Reloading             7290

Rotation Speed    9722

Range                  4861

Total                   46173

 

This total does not include speed up costs if you choose to spend on them.

 

This is my personal view though, it's for each tanker to decide if they want to expend crystals on MUs. :)

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If you fully upgrade all parameters from M2 to M3 you will not have to pay anything for M3 when it becomes available as you rank.

 

If you upgrade 1 parameter fully. ie damage, you will receive a partial discount (see the wiki for exact details)

 

Any partial upgrades, ie 10 of 20 steps of damage, will be lost when you upgrade to the next MU level

 

So M3 will become free but I still would have to pay for M3 MU's and since MU cost so much it would be cheaper going straight to the next M, thanks.

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. It rule that battle because lot of m2 hulls were probably there form the looks of it

Correct. :P

 

I also had 37% protection from Ricochet, which was a major Turret used. :rolleyes:

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