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Improved micro-upgrades are in the game


semyonkirov
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ONE GREAT SUGGESTION FOR IMPROVING THE GAME

after introducing the the hummer which is still too dangerous for everyone and need to be balanced on low level,

the medical kit must be changed radicaly because it is not of use any more in this new circumstance.

Let's say I have a 25% of health points and the maximum is 100% ok.

And the my health kit gives me more 100% in success of a 25% of every one or two seconds which is not

enough anymore.

Because if I am in the death position head to head with druged hummer i am wasting my drug, because the medical

kit can not gives me my 100% of healt quick enough to survive.

And I suggest next way doing of medical kit

OK I have a 25% of health points and I started my medical kit he must give me immediately 75% of the health and after

second or a two another 25% or the rest of the medical kit.

Only then I have a chance to survive the dangerous hummer which must be lowered because it is not fun playing against him.

 

Not human and it is not a game any more.

 

Bye

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The best update (in my opinion) is that

  • You can now use an item in battle even if it is in the process of being micro-upgraded. If the micro-upgrade is completed while you’re in a battle, the new parameter will become effective after your next respawn.
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Ummmm...

I don't play much, only some weekends, and I will make more than 10k without a doubt!

 

Do u mean that it is not important when talking about so small ammounts?

 

Then, should I MU now? Or just wait and go for Cedar and then start 'saving' :) for M2?

I suggest that you do something with them now, either something useful like a paint or whatever, or upgrade, but don't upgrade randomly. Buy the first few steps of what matters. The speed of a tank does not really matter at your level, besides the increments are too small to make a difference, so avoid that. Focus on damage and protection.

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Im a little disapointed cause everytime theres a new balance there alwas somthing done to shaft to make it more sad to have.. why did you make it load slow you already made it the whimp  on the block by taking away  its power that made other tanks cringe with fright on shaft killing them... whats the diffrence between impact and penetrating power?

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hi guys.

if i buy a kit, i will be able to use haul or gun or paint independent ?

for ex:  if i buy  " hammer of thor "  (Rico M1 + Viking M1 + Chainmail) i will be able to put another gun on Viking , or i will be able to use the paint on another haul ?

 

thank you.

Edited by Juju_X

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hi guys.

if i buy a kit, i will be able to use haul or gun or paint independent ?

for ex:  if i buy  " hammer of thor "  (Rico M1 + Viking M1 + Chainmail) i will be able to put another gun on Viking , or i will be able to use the paint on another haul ?

 

thank you.

Yes, it is the same as buying the items individually. You can mix and match all you want. I actually bought a kit some time ago just to get the hull and paint, I didn't care for the gun.

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Now, that if you fully upgrade all the parameters of something, you get the next M for free, should not the individual discounts be updated to add up to 100%, e.g. for Isida M2, if you fully micro-upgrade  damage, it says:

 

Discount on М3 when parameter is fully upgraded - 22.5%

 

Those add up to 71.25%. Assuming the range will come with a discount of 15% :), this adds up to 86.25%. Shouldn't that be scaled up to 100%, so fully upgrading the damage should get a discount of 26%, etc.?

They did it. They Wiki has been updated. I get 30% off on Rico M3 for fully upgrading the damage of Rico M2.

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