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Is parkour DYING !?


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YUP ... sad but true. So many things happened lately that just ruined parkour and some related stuff...

 

The recent changes that affected parkour:

 

  • The increase of Wasp's weight
  • Changes in the game physics
  • Kill zones added above all house
  • Instant acceleration detection

 

How these changes affected parkour:

 

  • Parkour capabilities – The new physics and the increase of Wasp's weight resulted in making some tricks impossible or less effective. For example, it's much harder to make a wheelie now and you can't get really high with it unless you use a ramp. Wheelie is required for making the Leap trick, which means it is possible to do it only next to ramps, and this trick is almost never useful next to ramps. (link to video about the Leap trick)
    Many of the tricks that are no longer possible are OMP (One Man Parkour) tricks, OMP became harder and requires better equipment than before, and many OMP tricks are no longer possible. In the end of my last OMP montage video I wrote "The best is yet to come" because I planned to make much cooler tricks in the next video, but then they all became impossible because of the recent updates... :'(
    One very important trick for newbies is not so simple anymore: ramp. It's impossible to make a proper tank–ramp anymore unless you have a ramp prop in front of where you wanna make the ramp, or another player is pushing you. There is a way to make a ramp by yourself but it is a bit more complicated and I don't expect newbies to think about it, so for now parkour is harder for beginners.
    Almost all massive shooting tricks became impossible for players with even a little bit of lag, because these jumps accelerate tanks a lot in a very short amount of time, much more than cheaters accelerate in the same amount of time. Parkourists always did and always will jump better than cheaters, when will they finally get it?

 

  • Parkour rank ups – No more ranking up when standing on a house. To get the last xp points to rank up, you must play in a non-parkour format battle. But now there are kill zones on top of all houses, the only exception is the grey garage. The way this works is that the kill zones are placed automatically above roof props, as for now they included into this roof props list all the normal houses' roof props, and the roof prop from the "com build" porps set (this prop is used for the roofs of the tall buildings in the map Industrial Zone and in the map Subway). They might add the grey garage roof props to the list later too, who knows...
    So basically you can only make parkour rank ups in the air, which much less players know how to do, and less players like them.

 

  • Parkour Fighting – If you don't know what it is, read this interview. It is pretty much dead now... The good sniping / camping positions on top of buildings are all blocked by kill zones now, except for cliffs and garages. So we're left with just a few good positions for Parkour Fighting and we still can use parkour shortcuts, jump over the enemy and stuff like that. So the best part of Parkour Fighting is gone.
    The developers simply don't care about what happens to other parkour related stuff, but we can clearly see that they are against Parkour Fighting and don't want it to exist at all.

 

  • Players can't afford doing parkour – Not only that parkourists have to pay for drugs without getting any crystals, now they also can't do parkour without having a PRO battles pass because of the recently added kill zones, parkour is possible only in parkour format battles. Players who can't afford buying a PRO battles pass (and there are many of them) just can't afford doing parkour anymore.

 

  • Important (and many other) parkourists are leaving parkour – When the new physics were in testing we already saw that parkour is going to get ruined, but when all the recent updates were added to the game, we saw it is much worse than what we have expected. I don't know what happens in other communities, but here in the EN community many important parkourists stopped doing parkour, including @williew – the leader of TFP, and I, @SwiftSmoky – the leader of F&F and the Parkour Dictionary creator – will leave soon too. Without the players who were guiding and teaching the rest of the community, the progress in parkour will slow down a lot, or in the worst case – will stop completely. The work they did is still here, you can watch their videos and learn from them. But they are not here to come up with new tricks and make more guides.
    TFP will keep making parkour guides, but I don't know if they will focus on simple stuff and existing tricks or try to come up with new tricks, and I don't know the new TFP enough to tell if they have the potential of improving parkour, and I don't even know if they try to do it or not.
    F&F is likely to stop producing videos, except for the creative conquering videos by @Brezator. Till now only we both were making videos, and after I leave I don't know who from F&F will continue the series I started, if anyone will. @darrrex is very creative and he does come up with new tricks, but he doesn't make videos, and we don't have a spectator so I don't know if he will manage to get good videos of the tricks he will come up with.
    There are a few more parkourists out there that come up with new tricks, and some of them even make videos. But they don't show the tricks they come up with, so if they won't decide to become the next leaders of our community, these tricks might stay hidden with them.

So... is parkour dying?

 

Many tricks became harder or completely impossible, parkour can no longer be involved in other parts of the game such as rank ups and battles, the parkour community became smaller and lost it's leaders.

BUT there are still many things possible in parkour, so parkour isn't completely gone, medium-level parkourists shouldn't feel as much difference as newbies, experts and OMPers do. And most of the community are middle-level parkourists.

 

According to what Semyon Kirov said – the game developers don't think about how changes in the game will affect parkour, for them parkour is just a side effect of the way the game works.

The recent changes are horrible for parkour, but we don't know what will happen in the future. We shall see what will parkour be like in the upcoming Unity version of Tanki. It might be better, and it might be worse. We can only wait to see what will happen.

 

So for now parkour is kinda dying just a bit, but it can be revived. You never know what surprises the future will bring. But I don't like the idea of playing a game that can randomly improve or completely ruin what I like doing in it.

Edited by SwiftSmoky
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yes swift smokey parkour is dying ,i agree i am a newbie and i even have a youtubechannel with some videos people like u,williew should not leave you are out guides we need your suggestions i watched all your videos in parkour dictionary you are our visionary we newbies need your help so please stay and help us 

Edited by nagsgeeth1rox

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It's true because When ever I go on any house I self distruct! Why :(

Thanks for reminding me, added this problem to the list.

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well yes that is really true im with you guys..

and the self destructing has grown rapidly..now it is on houses too!

I think We should revolt on this...

but at the same time that doesnt happen in parkour format for which u need a pro pass Which is so expensive and not an easy affordable amount of crystals for the jr.'s

 

 

 

Thanks

~{[(c@7)]}~

Edited by colonel75
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1st of all, NO, parkour is not dying. I do agree with you in most things said, but the part where you are talking about players leaving....You are basically saying only you and williew knows how to parkour, and now that you will leave, all will stop parkouring. EN community has A LOT of GREAT parkourists. Yes, I feel like one of parkour representative of our community, so I am sad on what I hear. And it's not only about me...You also said, if I may quote: "Without the players who were guiding and teaching the rest of the community, the progress in parkour will slow down a lot, or in the worst case – will stop completely." TFP always did and will continue educating members to parkour, also I expect other clubs (at least a few), that will create a few nice guides with whole explanation. Also in the part where you doubt in TFP, I have to say 1 thing. Our dear williew (and no, I have nothing against him), was inactive for quite a while, so TFP was kinda dead at that time. Now that I took over it, we have fresh members, and we are working hard to publish new guides, and the tricks in it are harder than before.

Thats all from me.

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The developers made a special parkour mode for all parkourists, thats more then enough.

As for the killzones, thats probably a feature to get rid of fly hackers.

I doubt the update for wasp's weight has effected Parkour as much as you described. 

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1st of all, NO, parkour is not dying. I do agree with you in most things said, but the part where you are talking about players leaving....You are basically saying only you and williew knows how to parkour, and now that you will leave, all will stop parkouring. EN community has A LOT of GREAT parkourists. Yes, I feel like one of parkour representative of our community, so I am sad on what I hear. And it's not only about me...You also said, if I may quote: "Without the players who were guiding and teaching the rest of the community, the progress in parkour will slow down a lot, or in the worst case – will stop completely." TFP always did and will continue educating members to parkour, also I expect other clubs (at least a few), that will create a few nice guides with whole explanation. Also in the part where you doubt in TFP, I have to say 1 thing. Our dear williew (and no, I have nothing against him), was inactive for quite a while, so TFP was kinda dead at that time. Now that I took over it, we have fresh members, and we are working hard to publish new guides, and the tricks in it are harder than before.

Thats all from me.

u are the leader of TFP newbies like us suffer many problems we cant buy pro battle passes for parkour battles because we have to save it for buying weapons 

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1st of all, NO, parkour is not dying. I do agree with you in most things said, but the part where you are talking about players leaving....You are basically saying only you and williew knows how to parkour, and now that you will leave, all will stop parkouring. EN community has A LOT of GREAT parkourists. Yes, I feel like one of parkour representative of our community, so I am sad on what I hear. And it's not only about me...You also said, if I may quote: "Without the players who were guiding and teaching the rest of the community, the progress in parkour will slow down a lot, or in the worst case – will stop completely." TFP always did and will continue educating members to parkour, also I expect other clubs (at least a few), that will create a few nice guides with whole explanation. Also in the part where you doubt in TFP, I have to say 1 thing. Our dear williew (and no, I have nothing against him), was inactive for quite a while, so TFP was kinda dead at that time. Now that I took over it, we have fresh members, and we are working hard to publish new guides, and the tricks in it are harder than before.

Thats all from me.

I never said that only me and williew know how to parkour... And I did mention that we have more great parkourists.

many important parkourists stopped doing parkour, including @williew – the leader of TFP, and I, @SwiftSmoky...

I also didn't say that players will stop doing parkour because we leave, I never said players will stop doing parkour. I did say it will become harder, but never said anyone will stop doing parkour except for when I mentioned that a few players already leave parkour. When I talk about "progress in parkour" I mean inventing new tricks, coming up with new cool stuff. As for now, TFP didn't even show any of the newly invented tricks, most parkour tricks don't include mines, and almost every trick in your guides is a mine jump... Enough said about the variety of tricks in your guides... The point is that when no one is coming up with new tricks, there is no progress. You can keep making guides as much as you want, but if you don't try to bring new things instead of explaining what was already explained so many times, the maximum it will do is help beginners to catch up faster.

Since I don't know what are your plans for the future, I didn't say something like "TFP is a team for beginners tutorials only", I said that "I don't know if they will focus on simple stuff and existing tricks or try to come up with new tricks, and I don't know the new TFP enough to tell if they have the potential of improving parkour" – I doubt you will do very advanced things, and for a good reason, because till now you weren't really doing anything advanced. And yeah... TFP is pretty much a completely different team under the same name now, so I don't know what to explect, that's why I called your team "the new TFP"... You can't really expect me to say anything better than that before you show anything better than what TFP were doing till now...

Anyway, you said now that you are going to do some "harder" tricks in the next guide, so I wish you good luck with that :) Trust me, I got nothing against you and everything I say is feedback that is supposed to help you get better, I love the parkour community, every one of you, and I am (still) here to help you.

 


 

The developers made a special parkour mode for all parkourists, thats more then enough.

As for the killzones, thats probably a feature to get rid of fly hackers.

I doubt the update for wasp's weight has effected Parkour as much as you described. 

They made special parkour mode so that the parkour community will not get mad at them for making public parkour battles impossible when custom battle names were removed, that's the only reason they added support to XP/BP formats too... Before they had enough pressure from the community they weren't planning to make any parkour mode at all, in fact, every time they were asked about when they will add parkour mode they answered "not in the next few years", this is the exact same answer I got 2 years ago, and again a few weeks before they decided to remove custom battle names.

I was chatting with Semyon since custom battle names were removed, and I can clearly see how much the developers care about parkour. Semyon did pass the suggestion to remove kill zones from parkour format, but after this he never read my other suggestions regarding parkour format, even though they were just very simple and useful changes. He was answering to some other things, but never to parkour related stuff. A few days ago he also told me that parkour is just a side effect of the way the game works, and the developers don't even think about how their updates affect parkour.

 

About Wasp's weight, it does affect OMP a lot, you will feel it less when doing mine jumps and stuff like that, but there are many non-OMP tricks that became less effective too...

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It isn't, I found this russian fansite some time ago and there is a competitive parkour league there. But I forgot the link :P

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u are the leader of TFP newbies like us suffer many problems we cant buy pro battle passes for parkour battles because we have to save it for buying weapons 

I know, that's why we also started doing m0 parkour guides. I know we only published 1 till now, but we'll work on it :)

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Is skyscrapers top blocked off?

didn't check, but it is very likely to be blocked too... You can check it by trying to get on the small houses in Rio, they have the same roof props.

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didn't check, but it is very likely to be blocked too... You can check it by trying to get on the small houses in Rio, they have the same roof props.

I was planing to do rank up in skyscrapers (you think it will be ruined)

However some a few very trsuted freinds have got m3 twins, oh, lets say about 4-5

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