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Recent update - game balance


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The recent update today would appear at least to me, to unbalance the game in several regards.

 

I am dying in 1 shot from virtually every tank in play now, playing a wasp yes I know the risks...seems ridiculous that I cant take a hit or two even from ricoccet. I also got flipped from a side hit, it literally flipped completely over (almost a full 360). I don't think any weapon should be able to flip a tank, unless maybe its jumping or otherwise precariously balanced.

 

One other major item I hope development team will look at is pairing based on rank nonsense.

Rank is completely unrelated to skill, its only really an indication of how long you play to accumulate the required xp. You need a way to rank in a more balanced way. I think using 2 elements:

 

1) based on equipment you are using - better equipment puts you in a higher game bracket - give all turrets, hulls, paints and MU a set point valuation.

2) some other element such as kills, kill ratio, or average points scored per 5 minutes of game play or something like that. Kills doesn't seem fair, as I have Isida and I get fair number of points, but very few kills due to healing in a team environment. 

 

I don't need a response from anyone, I would just like the dev team to know my thoughts and hope that the game can stay fun and balanced...its losing that right now.

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