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Reduce the Self-destruct Time to 5 Seconds


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Exactly as the title says.

 

Say you are in a heated battle. There's no time to waste, you must help your team to win. But alas, you flip! Either by your own doing, by another tanker, or by lag, however it is. You are now useless, and must now wait 10 whole seconds to self destruct. We've all been there at some point.

 

Count 10 seconds in your head. Might not seem like much, but in those 10 seconds, an enemy might have captured a flag, or held a CP, and now causes you to be on the verge of losing. It might even be more, since in those 10 seconds you likely were killed, and must wait even longer to respawn and get yourself back into the game!

 

The point of my suggestion is that the 10 second delay essentially interrupts the smooth flow of gameplay. Tanki over the years has made almost every other aspect of gameplay faster...yet this delay remains as an uneccessary nuisance! It's beyond an inconvenience...how can you get to help your team if such a great deal of time is spent on your back?

 

Now I'm not saying to remove the timer completely, that wouldn't make much sense, as a self-destruct mechanism. But at least reduce it to 5 seconds, so that even though we must wait patiently to self-destruct, we aren't totally useless in (gameplay-wise) a huge and critical amount of time.

 

You may say, "don't flip at all" but for a lot of players, flipping is a simple fact of life. This would at least make their lives somewhat easier.

 

Your thoughts? Does the idea seem fair to you?

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Maybe it would be cool, but then it could make more mults because a lot of tankers would do this to help the other team.

 

Like In TDM players would mult more, and other topics

ive made about lack of staff this would just make the game more  multy

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The 10 second delay is your punishment for not being careful with your driving. Or - a reward for your opponent if they manage to flip you. It won't be changed.

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The 10 second delay is your punishment for not being careful with your driving. Or - a reward for your opponent if they manage to flip you. It won't be changed.

You know what they say

 

18x12-No-Texting-While-Driving.jpg

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The 10 second delay is your punishment for not being careful with your driving. Or - a reward for your opponent if they manage to flip you. It won't be changed.

Punish for what!? Already being flipped is a punishment, and why does the game punish?

So hospitals should be abolished! You deserved the ilness!  :blink:  :blink:

If this time get shorter, already this won't be that bad, so there won't be a reason to any punish.

 

 

Problem is not 10 sec, bu there should be an option to remove self destruct.

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I agree with great friend MAF, he is resorting to the ups and downs for this topic. My friend asked me if I wanted to make a topic like this discussing the idea, and change of self destruct timing becuase it took time up for the flipped tankers, but if you think about it, its a boost in the game such as having an un-even team, and using tactics while they are flipped to take over and change the ties.

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The 10 second delay is your punishment for not being careful with your driving. Or - a reward for your opponent if they manage to flip you. It won't be changed.

I'm going to call shenanigans. If what your co-worker up there said is true, why do they allow only a 3 second delay for people that participate in the E-sports, but not regular players? In intense battle, every second is crucial, even if you're not playing in E-sports. And if it were as good a punishment, it wouldn't have to be lessened for special occasions...it's such a nuisance to the proper flow of gameplay that it has to be lessened for them. But not us? And how you know the timer won't be changed, even if there is enough support for it, and makes sense for an ideal battle?

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Punish for what!? Already being flipped is a punishment, and why does the game punish?

Exactly. According to the logic, "you obviously LET that Hammer flip you...so enjoy waiting 10 seconds while rest of your team is driven to the dirt." It's kicking a man while he's down. Getting killed while waiting for self-destruct is actually a blessing.

 

 

Maybe it would be cool, but then it could make more mults because a lot of tankers would do this to help the other team.

You mean it can't already be done as it is now? What's 5 seconds if you're planning on sabotaging the entire game?

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Exactly. According to the logic, "you obviously LET that Hammer flip you...so enjoy waiting 10 seconds while rest of your team is driven to the dirt." It's kicking a man while he's down. Getting killed while waiting for self-destruct is actually a blessing.

 

 

You mean it can't already be done as it is now? What's 5 seconds if you're planning on sabotaging the entire game?

It's quicker...

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Or they could have how it is on esports server and have it 3 seconds, yeh I totally agree, it slows gameplay which isn't what we want to do. There is already a penalty for flipping as maf said, and so there's no need to make it more tough by having 10 seconds SD time. I really would love it as 3 seconds :)

I personally am fine with the time, but the penalty should be taken away.

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I personally am fine with the time, but the penalty should be taken away.

I'm not too bothered by the penalty as it's not that easy to flip. I think the penalty as only intended for Thunder+Rico users who SD stopping their enemies killing them or players jumping off. However, the time should be shortened to 3 or 5 seconds - in golds, if someone has little health, they SD to renew it but they have to wait 10 seconds. By then the gold is already falling and they have no chance. Not only that, the current penalty for SD is having a 1 less kill so I don't think there is a need to have a 10 second penalty - it should be like on the eSports server as 10 seconds slows gameplay as it is.

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I would change this idea a bit by making the time to self-destruct is based on how much health the user has. The more health, the longer it takes to self destruct, the less health the quicker it takes to self destruct

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I would change this idea a bit by making the time to self-destruct is based on how much health the user has. The more health, the longer it takes to self destruct, the less health the quicker it takes to self destruct

By that do you mean a Mammoth would take 10 seconds to self destruct, but a Wasp would only take 3? Or did you mean a percentage of the player's health? Either way it's not a very bad idea...but I feel that having the same time for all players would be fair.

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The 10 second delay is your punishment for not being careful with your driving. Or - a reward for your opponent if they manage to flip you. It won't be changed.

I get furious every time I face a severe teacher that revolts around the concept of punishment. I believe that every such person has issues of its own, that projects them to students (or co-workers, or you name it).

 

What punishment has to do with a game?

Penalty, well, that's a completely different concept.

 

SDP (P stands for Penalty, not Punishment) is wrong. Why? Because many times SD is not self inflicted but the result of another's actions. Every time I face a thunder I push my tank on it, so that shooting me will damage itself too. Or, when I face an opponent at the edge of a cliff or a ramp, flipping is clearly my intention. Both actions are plain strategy that uses invironment to dominate on an opponent.

The obvious question; why should the opponent face a penalty just because I was skilled or lucky and flipped him or made him self destruct?

The obvious answer; indeed, there's no reason at all.

 

In this reasonable concept, SDP (loss of one kill) should be removed. Period.

 

Now, delay of 10 seconds after SD, is another concept. It is said in some topic that it is meant to be a kind of penalty for respawn, so that no instant appearances in base are possible. That makes sense. But, as @Papaya14 said, in e-sports this has become 3 seconds and the game indeed has become faster (and stronger, but not smarter LOL) so there is really a sense in reducing this time delay.

If not to 5 seconds, then to 6 seconds, by all means.

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Or they could have how it is on esports server and have it 3 seconds

On the server it's still a total of 15 seconds to respawn. 5 to self destruct and 15 to respawn after death. With those mechanics the battle is actually less intense as more people stay dead at a time and the fund (which seems to be the only thing most players care about) grows slower.

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Completed 

 

The 10 second delay is your punishment for not being careful with your driving.  It won't be changed.

Sure it won't...  -_-

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Completed 

 

Sure it won't...  -_-

second time that I see you say bad stuff lol :ph34r: The other time it was the idea of decreasing pro battle pass cost. It is interesting how topics that people love are not getting implemented in this game but topics that moderators reject are.

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second time that I see you say bad stuff lol :ph34r: The other time it was the idea of decreasing pro battle pass cost. It is interesting how topics that people love are not getting implemented in this game but topics that moderators reject are.

Well, I just reject unnecessary ideas. When someone suggests to reduce the price of something, then the idea isn't interesting or original - it simply suggests something that will economically benefit the player. But it doesn't mean that developers will never actually implement the idea. Same goes for other ideas like returning removed features. We don't accept those ideas from players but developers may still bring back any removed feature if they decide that it's necessary (e.g. the 30 second mine cooldown they recently did)

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Well, I just reject unnecessary ideas. When someone suggests to reduce the price of something, then the idea isn't interesting or original - it simply suggests something that will economically benefit the player. But it doesn't mean that developers will never actually implement the idea. Same goes for other ideas like returning removed features. We don't accept those ideas from players but developers may still bring back any removed feature if they decide that it's necessary (e.g. the 30 second mine cooldown they recently did)

But ''hot'' topics in this section never get implemented in the game.

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But ''hot'' topics in this section never get implemented in the game.

I know, it annoys me too, especially when there a really simple idea that would solve a lot of problems (like the gold box key being so close to 5). But idk how devs make their plans. Working on popular ideas posted by players is definitely not it.

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