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Self destruct when on top of a tank


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Was playing madness, using viking.  An opposing player using a hornet lagged under me and lifted me up, no big deal they were inflicting trivial damage.  When suddenly I self destruct out of nowhere.  Presumably new death zones slightly above the map cause it, but the way it is now it can radically alter the tactics of the game.

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Was playing madness, using viking.  An opposing player using a hornet lagged under me and lifted me up, no big deal they were inflicting trivial damage.  When suddenly I self destruct out of nowhere.  Presumably new death zones slightly above the map cause it, but the way it is now it can radically alter the tactics of the game.

This is an update against fly/jump hackers and laggers there may be some glitches they will probably be reworked soon.

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Was playing madness, using viking.  An opposing player using a hornet lagged under me and lifted me up, no big deal they were inflicting trivial damage.  When suddenly I self destruct out of nowhere.  Presumably new death zones slightly above the map cause it, but the way it is now it can radically alter the tactics of the game.

this is the newest update for Fly hackers and it's "AntiCheat system" this only works on normal battles , on parkour mode this doesn't happen...

Btw , Tanki Devs and some mods said they are working to fix that , so let's just hope they fix it soon :D

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This is an anti-cheat update against fly hackers. I, too, have seen myself self-destructing out of nowhere, but I'm sure that it's a minor glitch that the developers working on fixing. :)

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bit a fly hacker at a first jump fly upto 3 hornet hull height not 2, devs may make the destruct zones more upper opf the map, this evcen happens ion clan war whren we have a flag and we get top of a player....thats it, saying goodbye to the flag -_-

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Yes,this happens with me also but if another player gets on top of me he does not self-destruct.Why?

It depends on lag (ping), which can be affected by location and quality of internet connection. Players, who jump on top of other tanks, or use the recoil of their turret to climb them are unlikely to self-destruct, since they used a fair tactic to climb on top, whereas lagging players who glitched through other tanks and ended up on top aren't really playing fair.

 

Closed.

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