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This is getting annoying(tank climbing)


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I'm trying to point out that climbing on tanks should be changed. Not dropping onto tanks, I mean running into a tank and going on top. Seriously where's that logic in that? I'm not saying it is a bad thing. A lot of things in this game doesn't make sense such as dropping from a height and not losing any health. What is the tank made from diamond? Again it is not a bad this but very confusing. 

The reason I want this fixed is because 1. Hornets,wasps, and other lighter tanks can climb on my tank and get a free gold box while I watch helplessly. 2. Main reason- when I am playing defense I shove tanks or get in their way, but the problems is they go right over me and drive by. With viking, I watch them helplessly get away.

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If everyone was rushing into each other of course climbing is going to occur, you can't just say to remove this feature because its happening too frequently and you arent getting any goldboxes

 

Anyway this is close to impossible to code, if this was implemented you would be at a higher disadvantage, on top of the fact gold taking would become more boring, play on island or serperov, its close to impossible climbing on top of tanks there

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If everyone was rushing into each other of course climbing is going to occur, you can't just say to remove this feature because its happening too frequently and you arent getting any goldboxes

 

 

I'm talking about 1 on 1 pushing. I was 1 on 1 pushing a hornet and he got on top of me and took the gold. The main reason I made this topic is because flags are harder to defend if you can't push people away or block them.

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In most cases it's a lag issue. There isn't really any way to fix it at the moment (at least developers didn't have time to think of one), but the situation now is probably as good as it can get. Think about it - instead of tanks lagging on top of one another before you used to have:

  • Morphing tanks - when two tanks get stuck inside one another and most of the time you would need to self destruct to get free
  • Physics errors - weird collisions would sent tanks flying or flipping randomly
  • Fatal errors - collisions would make the game crash

Besides, in case of the gold box this makes it quite balanced. Heavy hulls have a lot of mass, HP and a large surface are so that they can't be pushed or killed under the gold, while light ones have the ability to sometimes climb on top of other tanks.

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