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Sorting out skill from money


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I have been playing tanki for 8 months, and I have always had a large problem. There a re always these people that spend tones of money on tanki just so they could be the top. I don't like that, I think that people should also be able to be just as good if the have the skill and not the equipment. Maybe make it so you play people that have spent about the same amount on the game has you. I think maybe for every few dollars you spend it cuts how much you score by a couple percent, so the people that win by skill and not money can be the top. Any Ideas please state, and please share your opinion on this matter.

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Amazing, so players that have to buy because they can't afford equipment to compete with better equipment will lose a percentage in score even though they contributed a lot to the team score?

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I have been playing tanki for 8 months, and I have always had a large problem. There a re always these people that spend tones of money on tanki just so they could be the top. I don't like that, I think that people should also be able to be just as good if the have the skill and not the equipment. Maybe make it so you play people that have spent about the same amount on the game has you. I think maybe for every few dollars you spend it cuts how much you score by a couple percent, so the people that win by skill and not money can be the top. Any Ideas please state, and please share your opinion on this matter.

1 question What is the suggestion? 

 

I could beat an m3 railgun and m3 hornet with my m1 railgun and m2 hornet. I have never bought before.

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1 question What is the suggestion? 

 

I could beat an m3 railgun and m3 hornet with my m1 railgun and m2 hornet. I have never bought before.

His suggestion is that if yiu were to buy crystals, for every dollar you spend your score earned is decreased by a certain percentage, this way buyers dont dominate CTF, CP, and TDM.

OR

Hes saying that for every dollar you spend, a certain percentage of XP earned is deducted....

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His suggestion is that if yiu were to buy crystals, for every dollar you spend your score earned is decreased by a certain percentage, this way buyers dont dominate CTF, CP, and TDM.

OR

Hes saying that for every dollar you spend, a certain percentage of XP earned is deducted....

Actually,if that's his point it would have the reverse effect:

A player will still gain 10 xp on the scoreboard for every kill,but for example only 8xp in his green XP Bar,making his crystals per XP earned level higher then a non buyer.

You would also have people that when they bought lots of cry,they'll rank very slowly but have MUCH MORE SKILL then the other players from the same rank.

Example: A buyer has to earn 2million XP if he gets less xp per kill/flag etc to reach generalissimo while a non buyer only needs to have to earn 1.4 million. Rank hasn't got anything to do with skill anyways...

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tanki need money to run this game

no money is no tanki

 

be happy that playing tanki is for free

yeah unity version devellopements must have cost alot of money

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