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Ideas that will never happen in Tanki


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:o I'm telling You Tanki, If you strap convicted pedophiles in a electric chair,

 

where they will receive painful shocks if hit and a lethal shock if there tank

 

destroyed, and sell spectator tickets, you'd make a fortune! :ph34r:

 

 

O.K Satan's Puppy. Maybe I was a little hard on you. You have been removed from my ignore list.

I do after all like dogs, even demonic ones.

 

And as a token of good faith, I will give you a complement. Let us call it a digital dogie treat.

 

I do like you name. It's very imaginative.

 

PLEASE DO NOT JUMP ON ME TO LICK MY FACE!

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1.Old goldbox system (or faster drop)
2.Back falling cristalls
3.New hull
4.Old battle system
5.Button in garage that remove from your garage all weapons and give cristalls from they. It can be used 1 time on month
6.New maps with old graphics (not like rio, future or skycrapers)
7.Random cristall boxes (10-5000 cry)

Edited by Miciox300
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selling garage items

YES PLEASE!!! I would love to get rid of half my garage (especially older paints) and get some crystals to spend on the things I like more..

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new feature in game so repeatedly typing the phrase "gold please" or "gold box drop plz" makes the typing person's tank explode...

Edited by p00sp00n
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Here's a suggestion: using drugs against an opponent drops your experience 50%. this counts for your own supplies or for pickups. 

 

 

At the instant you kill another tank, a simple rule:

 

game looks at (number of drugs you have active - number of drugs they have active)  this can be a number from 4 down to -4 (would be -4 if somehow you have no power ups going and you kill someone who has all 3 power ups going and just hit health when you killed them) 

 

experience is multiplied by 0.5 to the power of that supplies difference... so received xp = normal xp x (0.5 ^ n) 

 

ie,

if it's 4, your experience is halved 4 times (so 1/16 of normal experience for the kill) 

if it's 1, your experience is halved once, (so 1/2 of normal experience for the kill) 

if it's 0, your experience is normal

if it's -4 your experience is doubled 4 times (so 16 times normal experience for the kill)

 

This change is designed to keep players who are constant druggers down the battle rank, and down in actual game rank, too.. so constant drugging means no win, slower advancement through ranks, and less battle crystals.

 

But it also allows general use of drugs form time to time with little penalty - especially if it's a feature of the match and everyone else is also using them. 

 

It also rewards people with skill who can consistently take out opponents on drugs, without needing drugs themselves. 

 

Would say mines are not effected because even though they are "drugs" they are much more tactical than just a strength or speed or health or damage advantage.. Also you could drop a mine somewhere then get into a battle with an opponent somewhere else. in that case the mine has no bearing on that battle. And any drugs you take while the mine is sitting there has no bearing on the mine... (well.. surviving longer keeps it there for longer I guess..)

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new feature in game so repeatedly typing the phrase "gold please" or "gold box drop plz" makes the typing person's tank explode...

LOL X 1000

 

Very good! :D

 

This post gave me an idea: There's automation in the chat to detect flood and so on.

 

How about auto detect Azzhole software. When an Azzhole is detected, there tank explodes! :D

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A tanki lottery with 90% chances to win the jackpot!

I don't think you were serious, but I really love this idea.

Each play can buy a lotto ticket.

There can be a Big lotto with drawings once a week, and a daily pick.

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Let's properly balance the game, remove the p2w aspect and add more depth to the game so people can enjoy it for longer!

Edited by Loackie
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whenever someone activates a supply, a big flashing billboard appears above them with arrows pointing down at them for all to see, saying PATHETIC LOSER NOOB NEEDS TO DRUG TO WIN!

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