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Ideas that will never happen in Tanki


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          Let's all start thinking about how to start planning about the future plans and organising, as well as all options and possibilities to development, growing and expanding all these options, along with the most suitable ways of accomplishing higher standard arrangements for in advance, projecting every detail of the implementation processes, including the tactics, methods and strategy in the scenario.


          You got it: I'm bored. ^.^

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Having a system that any update, even before its starts to being develop, the idea has to be putted up to a vote for all the community, and it has to have more then 50% of votes saying yes, to start being develop, then, when it's almost done, a test is opened to the community and then another voting process but this time it has to have more then 75% of the votes before being implemented.

So, a system, where players can have a say in the game, and it actually works

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For devs to release new prop libraries and to start accepting maps again.

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As you can see, the entire server is often lagging. Therefore, I think TO could make lots of money if they included a "No-Lag Pass" in the shop. For maybe about $99.99, a player can purchase a "no-lag pass" and be immune to the lag. Even better, the devs can create updates that cause lag on purpose, so more people would be inclined to purchase a pass, allowing the devs to make more money.

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Striker and magnum combined, heat seeking artillery shells. The laser has magnum trajectory (yes that's how light works) and can hit any tank on the map at any time with an unavoidable barrage of explosives. 

 

Then again, the devs added magnum in the first place so m3 alt? hmmm

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