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[Issue 2][Guide]Utilizing Short Matches to the Fullest[UN]


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MEETING THE DEADLINE :


UTILIZING SHORT MATCHES TO THE FULLEST


 


For many of us (me included), the only way we can interact with Tanki Online's user interface is by playing short, fifteen minute battles in the hope of gaining quick XP and crystals, and possibly pick up a gold box or two on the way. Now, this can occur because of a busy schedule, peer or parent pressure or simply because of a bad internet connection.


 


So worked up that you can't find time to play Tanki much? Studies or work coming into the way of your leisure time? Parents setting deadlines that range from strict to cruel? Don't have the patience to endure loooong, 999 minute PRO battles? Or even only play short battles as a general rule, or want to know more about them? Then, this guide is for you.


 


So let's get kicking!


 


Step 1 - Choose your map


 


Okay, so this is pretty much a secondary feature of this guide, but this is the first and mostimportant step you should take. Why is this secondary? Because many of you know better about your map preferences, and most of you will know which map brings you the maximum profit in terms of crystals and XP during that short span of fifteen minutes. My recommendation would be to play in the map you feel most comfortable in, for example, I rack up most of my quick points playing in Highland, which is pretty adequately congested and hands you enemies on a platter.


So, point 1 in a random selection of maps - find a map which is neither too isolated, neither too congested. (I'm covering number of players in this step too). For example, playing a full 20-player Silence battle will make you feel more at ease than the same match with 10 people. Choose the size carefully, and pick out moderate-sized maps. Try maps like Sandbox, Garder, Highland or even Combe, as you're pretty close to your enemies and can kill them at a faster rate. Avoid maps like Serpuhov or Ping-Pong, their size is too extreme. But, this is just me. Still, try and pick maps whose size fits in the range I suggested.


 


Step 2 - Choose your game mode


 


Once your map selection is over, give great care to the game mode you enter. Again, everyone has different preferences regarding this, but my suggestion is, always go in for a CTF or a CP.Earlier, I would have suggested TDM instead of CTF, but now, as points are shared during kills in the latter, along with the bonus flag capture points, it's a very lucrative game mode to play in.


Why CP? If someone else has your point, to nullify it, you get points. To capture the point, you get even more points. And then, you move on to the next point, extending the reign of terror.


CP is especially effective in large maps, say, Iran or 2042, as, by the time you move on to the next point, someone's recaptured the previous one. You keep capturing the same points over and over again withiin the time lapse of about thirty seconds like this, and you get more and more points for it! Oh, and the constant flow of points means higher battle fund, which ultimately results in a fatter paycheck.


In the matter of CTF, most highly recommended will be the maps which support 'reverse CTF' - which means that you respawn near your enemy's base. It's full of action that will keep you engrossed throughout the quarter of the hour. Both the flag slots remain vacant for a majority of the match, and there's also a high scope for flag returns, which returns even more profit than capturing a flag once in a while. This feature is particularly prominent in Massacre, though you can reap decent rewards in Duality and Combe as well.


 


Step 3 - Choosing your combination


 


If you follow my advice and choose a medium map (as is the best for short formats), then the following combinations are your best hope:


 


1. Never go with Isida. I know everyone says that it gives you an advantage if you heal people with it, but that's all I see Isida-wielders doing nowadays. Heal the stationary guy next to you. Heal the guy bringing the flag (and inconveniently block his path). Heal the flipped guy. Heal the defender. Heal the attacker. Heal, heal, heal all the time. Heal the world. Heal the enemies (Oops, got a bit carried away). My point is, Isida is a versatile, dynamic weapon. It's meant for attack! It helps a lot when escaping from enemy bases. If you listen to common sense and don't heal everything you meet, Isida's the weapon for you. It can contribute rather a lot to yourself and your team in the short time limit you have. Oh, and use a light hull with it. (If you're going with Wasp, make sure it's at least an M1)


 


2. A long range weapon and a light hull should do your trick. I know, slow-loading weapons like Railgun and Shaft (which are exactly the turrets I'm talking about) don't gel well in 15 minute matches, but if you use them properly and don't loiter around, these can be of pretty good use. Peep around the corner. Shoot. Retreat and reload. Shoot. (In the case of Shaft, choose a secure vantage point where you can see a lot a people). If enemies have dried up, move to a new spot. Repeat given technique. This'll fetch you respect from teammates, abuse from enemies, and most importantly, quick crystals.


 


3. A plasma weapon and a medium hull. Strange? Rather not. Effectiveness for quick time? Nine out of ten. These beauties can guzzle up enemies like quicksand. Twins and Viking seem pretty strange, but can knock opponents over and keep them off-balance and it becomes really easy to finish them off. In the case of Ricochet, one can consider using Hunter and Hornet as well, and oh, attack from behind. Most turrets can't turn quickly enough to combat you, and your battle fund, XP and crystals at the end of fifteen intense minutes will be unbelievable.


 


4. Firebird/Freeze along with Wasp. A quick hull to escape from enemy fire, and with Freeze, dodge the turret's turning radius.Burn and frostbite your way through the opposition. Quick match, quicker kills, quicker XP, quicker crystals. Period.


 


Step 4 - Choosing your domain/playing style


 


I sincerely hope you have got the drift of what I have been trying to explain and joined a battle in which you are of the highest rank. Done that? Good.


Now for the domain. Most quick kills come from a place where you can see and not be seen. for example. pointing a Railgun in the gap between two boxes in Future.......


Well, seeing and not be seen is not exactly what I would prefer. It all comes down to making a choice between seeing and not being seen. If you see, you'll rack up kills damn fast, but you'll also get destroyed many times. If you're not seen, your kills will be average, but your D/L will be high. It's almost the same in terms of battle fund.


That brings us to the next related topic - playing style. Many of you will be thinking that attacking is the only fast and efficient way to get points. Why? More enemies to kill, I suppose. But let me shatter this stereotype once and for all. It all depends on the dimensions of the map. If the map you're playing is narrow and there is a straightforward path to the enemy base (and small bases help here), feel free to attack. Go in for stealth, and surprise enemies with your quick kills. If necessary, retreat, and if you're travelling through small paths, lay mines to gather even more experience points. This category is best exemplified by Highland. I hope you agree.


But, if you're playing in a map like Serpuhov and Silence in which there are at least three or four distinct routes into the base (don't forget routes between buildings, from either side of the map and that tricky little entry into that base in Serpuhov in which you have to skirt the boundary wall), then your best option is to defend. Spread out maps are best for this. Because of the open spaces, people will tend to barge into your base without knocking. Teach them some manners, drive them off, get some target practice, benefit quick time. It will seem slow at first, but it's a great way of catalyzing points.


 


Step 5 - Choosing your opponents


 


I'll be short here, and also, surprisingly, agree with the public version of this. This article is all about quick kills, right? So, always shoot at tanks which have already been shot before. Obviously, you'll have to time it right, and it's all about observing the carnage and choosing the correct time to interrupt. This tactic will help you save your ammo, and it means a quicker reload and more time to shoot the next enemy (excluding, of course, Railgun, Thunder and Shaft). Don't feel guilty about robbing people of kills; In DMs, everyone is your enemy, and in TDMs and CTFs, you share points. As for CPs, I think you'd rather capture points than kill people. Quick tips, Quicker results.


 


Step 6 - Choosing your supplies (Diligently)


 


Supplies. A quick and easy way of finishing enemies off. Give you more power. Give you more resistance to power. Speed you up. And what better way to use these performance enhancers than in the game's shortest format?


Supplies are really, really important in short matches. I'm not forcing you guys to use supplies or anything, but one is always better of using them.


So.... tips, right? So, use your garage supplies only in the most desperate situations. For day-to-day ones, utilize pickups. They're the most valuable throwaways the gods of Tanki deposit on maps. Of course, you can do the mix-and match technique, which means picking up a, er, pickup and letting  garage supplies do the rest. That makes you a force to be reckoned with.


And, as always, usage of supplies varies depending on the game mode. In CTFs, one needs N2O to approach the enemy base quickly, double damage to deal with the defences, and then, double armour for a safe escape, with a first aid being activated if HP is low. Also, one can equip another speed boost for the final burst, but then, it's just a waste of supplies. Try using shortcuts and other underexposed areas.


As for CPs, you need double damage almost constantly to ward off enemies. Here, the trick is to get to the enemies before they get to you. And, if you're playing in large maps, speed boost to commute quickly.


DMs and TDMs demand the same sort of capabilities, and if I were you, I'd consider utilizing double armour. D/L always helps!


The name says it all. These are the most efficient way to speed up earnings in a short game.


 


Conclusion


 


So, these were the few steps I thought worthy to be used in a 15-minute battle. Of course, you can utilize some of these tips in the longer formats of Tanki as well, but personally, I use the above tactics a lot, because I only seem to be playing short matches these days.


 


So, use the tips well, earn XP, rack up crystals, get the day over with, and please comment below if you have any further tips for us!


 


Till then, this is TriNitroToIuene signing out. See you in the battlefield!


 


TNT


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Great Article !! Btw Why you not Mentioned Polygon CPs at Time ? 

Thanks :D! I didn't mention it because I left the public to take their own opinion on which map to play in, and gave my own personal choices. Sadly, Polygon CPs did not feature in the CPs list  -_- As Iran and 2042 are waaay more profitable.

 

See, my take on CPs was that by the time you capture your second point, you'll have to go back and recapture the first. Polygon CP has only one point and half the time, one team has it in control almost the whole time.... ;) So you'll understand why I didn't add that  :rolleyes:

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1. Never go with Isida. I know everyone says that it gives you an advantage if you heal people with it, but that's all I see Isida-wielders doing nowadays. Heal the stationary guy next to you. Heal the guy bringing the flag (and inconveniently block his path). Heal the flipped guy. Heal the defender. Heal the attacker. Heal, heal, heal all the time. Heal the world. Heal the enemies (Oops, got a bit carried away). My point is, Isida is a versatile, dynamic weapon. It's meant for attack! It helps a lot when escaping from enemy bases. If you listen to common sense and don't heal everything you meet, Isida's the weapon for you. It can contribute rather a lot to yourself and your team in the short time limit you have. Oh, and use a light hull with it. (If you're going with Wasp, make sure it's at least an M1)

 

Dat was one of the meanest things someone ever said to me!  :angry:

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Wow amazing article Nitro :) If you don't get accepted as a reporter that will b a shock :lol:

Skype could be an issue..... my parents said they'd allow me if i got selected but you know.... unpredictability is a big factor for them... :P

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