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Quick doging system for tanks.


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How you ever got frustrated when a high impact force gun shoots you and knocks your aim for and example like ricochet,thunder,smoky,railgun,twins,hammer etc.So iwas wondering why don't tanki put a quick dodging system. For example think that you use a railgun and when you going around the map you meet a gun with a high impact force such as ricochet,he shoots you first and you know he's knocking of,your aim.Now comes the quick doging system you quickly double tap the left or,right arrow key and you tank will quickly slide to aside and now you can take youraim correctly and defeat him but beware the quick doging system has a recharge,time of 2.5 seconds so you can only use after it has been fully charged and you cannot dodge for front and back because then it would be like a speed boost for a very short time.

 

Advantages:Can avoid railgun,shaft,thunder,smoky,hammer hits.

Disadvantages:Has a 2.5 charge time.

 

So what did you think about this?.Feel free to give your opinion below.

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Euhm i think your a railgun player and you yust have to be smart people knockin my aim is not often you yust need a bid skill and be smart just waitng a half a sec ken cause you hitting your target...

 

i think it kan be in the game but for me no game changer...

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Man you got that right I am a railgun player. :)

i know its hard on my higher acc i play with rail and wasp m2 if somthing little hit you will flip easy but irs just you have to play a while before you master THE Railgun :)

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Man it's true what you are saying moonlinerbut with this update it would be a lot easier.Can I ask you a question? Why aren't u using hornet with raigun it is very,stable.

i like to be diffrent but his speed compared with skill is your defense so and with hornet i dont feel speedy enough with hornet + you can dou crazy shots with wasp and railgun than with hornet... but its your chouce

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High impact force turrets survive by using their impact force.  What do they get in return for this huge nerf?  They already have to be exposed in order to wait to knock a higher burst damage tank when they expose themselves from cover.  That is assuming their latency is even low enough to be able to spot the window they need to hit before the rail fully charges, swings into position, or the shaft takes aim.  Lag favors the person behind cover. 

 

Also is this even needed to improve balance?  It would be breaking up one of the balanced aspects of the game with unneeded nerfs to the effectiveness of impact force. 

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