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Experimental Camera Speed


semyonkirov
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Keep this update!... 

Haters gonna hate...!

Or keep a option to disable..

Im sure that 100% who said nub update plays tanki... 
At first i had headache but now its cool!

 

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Keep this update!... 

Haters gonna hate...!

Or keep a option to disable..

Im sure that 100% who said nub update plays tanki... 

At first i had headache but now its cool!

:huh:  so 100% people who said noob update play tanki and other dnt.....? i dnt get it and why is this problematic update cool. yep keep as a setting.

P.S. ur text is also giving me a headache 

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Hayno is a noob mult whenever he plays he loses even from recruit rank noob pumpkin

And how would you know this? Now you're just spewing rubbish about something you know nothing about.

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This is my real account. I didn't say this was my noob account, now did I? Although it can destroy a tank quickly, it's helpless afterwards. Kind of like Rico :rolleyes:

Oh, well, if this is your first account, I don't think you're ready to talk about the balance of guns. You see, I own a colonel account, and there, all that matters is skill (unless there are buyers, - then everyone else is screwed), so everything seems balanced. M1's, M2's, everyone has not only a different combination, but a different modification aswell, so you can't decide what's overpowered and what's underpowered. Everything changes when everyone is M3. You're all having the best the game has to offer and when the best of one turret is so much better than the best another one, you start to think the game is unfair. In this case (and IMO), it is.

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Meh. I've gotten used to this thing, although that does not necessarily mean I like it. 

 

That camera 'drift' or 'catch-up' needs to be fixed though; it is very annoying. It has to follow along with the turret's rotation speed instead of drifting off - it was not helpful when I was using Isida  :wacko:

 

Hungry for feedback... well, you got mine ;)

 

-639 rep and counting...  :rolleyes:

( ͡° ͜ʖ ͡°) Better act now, devs!

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Oh, well, if this is your first account, I don't think you're ready to talk about the balance of guns. You see, I own a colonel account, and there, all that matters is skill (unless there are buyers, - then everyone else is screwed), so everything seems balanced. M1's, M2's, everyone has not only a different combination, but a different modification aswell, so you can't decide what's overpowered and what's underpowered. Everything changes when everyone is M3. You're all having the best the game has to offer and when the best of one turret is so much better than the best another one, you start to think the game is unfair. In this case (and IMO), it is.

Oh, well, I do think I'm ready to talk about the balance of guns. Just because I'm a way lower rank than you doesn't mean I can't think about what's more powerful than what. Having played on about 4 alts where everything is M0 (including the noob account I was talking about) I  can definitely say what's more powerful than what over there. I can definitely say that it's not balanced in any way, shape, or form. Also, on this account, for a long time I was playing among people who were using M1's with only a few exceptions. Only recently did I start seeing M2's come in. Having played at M1 for such a long time (including after the rebalance, mind you) I can definitely say it's not balanced. And actually, it should be easier to get an idea of what's OP and UP in the lower ranks because everybody will have about the same MU level. Up at generalissimo, there's going to be people who just got that rank and won't have a lot of MU's, and there's going to be the ones who have been there for a long time and had the time to get M4, which is powerful enough to practically be a whole modification level more powerful than just M3. And since you can't tell who has M3 and who has M4, seeing as the looks don't change, it should be even harder to be able to get an idea of what's more powerful than what.

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Meh. I've gotten used to this thing, although that does not necessarily mean I like it. 

 

That camera 'drift' or 'catch-up' needs to be fixed though; it is very annoying. It has to follow along with the turret's rotation speed instead of drifting off - it was not helpful when I was using Isida  :wacko:

 

Hungry for feedback... well, you got mine ;)

 

-639 rep and counting...  :rolleyes:

( ͡° ͜ʖ ͡°) Better act now, devs!

Agreed

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"What's More Powerful" is not really that relevant in my opinion. It's all about finding ways to prevent the other player from hitting you and taking advantage of the other players weakness within their hull also. If it's a super powerful hull, then it's probably slow. If M3 double damage Fire is too OP for you, just keep your distance if you have a long range turret. Simply looking at the damage a turret does isn't enough insight into whether or not a turret is more powerful. Damage, range, speed, impact, etc all come into play.

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It's not our responsibility to "do our HW," YOU are the one who need to provide the source of your claims that the competitions are sabotaged in Russian favor as you say. Other than that, I do agree with your post, since rarely are our criticisms truly considered by the higher-ups in Tanki. I just find the claims of cheating however are unfounded. And the crystal pricing thing has to do with the economic crisis surrounding war in the Ukraine. It's certainly not a "blessing," to live in the current environment they do... -_-

Oh yes it is ;-)

you don't seriously think that I'm going to do all the hard work & then you can sit back & read it all looks

you must be deluded or have a stake in tanki?

well the devs could charge the same easily but choose not to do it.

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