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New specs for thunder, vulcan, freeze, isida, and firebird


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Thunder:

  • To much damage
  • Little damage lost over increasing range
  • Reload time needs to be decreased
  • Splash damage should release fragments of shrapnel that gives your tank damage
  • Impact force should be less than ricochets

Vulcan:

  • Does not kill as fast as it does at short range
  • Overheating happens quite soon
  • Cannot perform properly without a heavy hull
  • cannot rotate towards the right while driving backwards
  • Turning your hull messes up your aim because the turret turns in the opposite direction 

Isida:

  • To much range
  • I cannot outrun an M2 isida with my M2 Hornet even when using nitro
  • should have two different types of clips
  1. Damage: Just as it is now
  2. Healing: A new clip that requires you to pick up a repair kit to recharge and heal your teamates when used up. The amount of health it should be able to distribute with one charge should be 600

Firebird:

  • Needs to overheat after using up one full charge without releasing the trigger
  • Damage of the M2 mod, should be reduced by 10% and the afterburn should last only 5 seconds

 

Freeze:

  • Not enough power to deal with enemies escaping 
  • Not enough power to go head on with a firebird
  • to much rotation speed
  • the turret does not dispense the damage fast enough

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Thunder:

  • To much damage
  • Little damage lost over increasing range
  • Reload time needs to be decreased
  • Splash damage should release fragments of shrapnel that gives your tank damage
  • Impact force should be less than ricochets  

1 .The damage is fine in my opinion.

2. Meh

3.Reload time decreased even more? No thanks. It got decreased quite a bit in the last rebalance

4. Meh

5. Impact force is fine.. 

 

 

Vulcan:

  • Does not kill as fast as it does at short range
  • Overheating happens quite soon
  • Cannot perform properly without a heavy hull
  • cannot rotate towards the right while driving backwards
  • Turning your hull messes up your aim because the turret turns in the opposite direction 

1. Meh

2. True. Overhead system  needs to decrease a little.

3. Meh

4. Meh.

5. Meh

 

Isida:

  • To much range
  • I cannot outrun an M2 isida with my M2 Hornet even when using nitro
  • should have two different types of clips
  1. Damage: Just as it is now
  2. Healing: A new clip that requires you to pick up a repair kit to recharge and heal your teamates when used up. The amount of health it should be able to distribute with one charge should be 600

1. True. Range needs to be slightly decreased but with increased damage perhaps?

2. Meh. Not our problem you're too slow.

3. Meh

 

Firebird:

  • Needs to overheat after using up one full charge without releasing the trigger
  • Damage of the M2 mod, should be reduced by 10% and the afterburn should last only 5 seconds

1. No. Just no. Then Firebird would just be like Vulcan, and that's something we don't want.

2. Damage of M2 Mod is fine. And only a 5 second afterburn? Heck no! Afterburn time should be about 20-30 seconds in my opinion.

 

Freeze:

  • Not enough power to deal with enemies escaping 
  • Not enough power to go head on with a firebird
  • to much rotation speed
  • the turret does not dispense the damage fast enough

1. Meh

2. Meh

3. Agreed. Rotation speed on Freeze does need reducing a bit. I agree with you there.

4. Meh.

 

 

 

 

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Im shocked you did not add hammer to this list  <_<

 

Firebird needs a nerf in afterburn damage, thunder is weak at times, i think vulcan needs faster reloading, but its a beast at m4

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