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Will daily challenges ruin the game more?


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So ... Many players will do mult for their jobs but Exist the topic Game Violators and you can post there all violators :P 

BUT many players will play normal and better than usually for complete a  Big MISSION ( XT MISSION) Like mine ( http://prntscr.com/7wneis )

Look a example , me ... I playing everyday in XPs battles with my skills and I make with my team big battle funds and usually we win :P My score like be into 1K-20K.

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Actually I've changed my mind on these missions. I soon made back all the crystals I spent by accident by changing missions and even managed to save up to buy a 100x supplies kit and generally seem able to save crystals easier, rather than spend them all on supplies which was the case before. So I generally like this new feature. It also sometimes gives an incentive to stay in a battle even if one's team is losing badly because the battle experience or coming first on a losing side can still count toward a mission. Which is good because unbalanced battles don't totally collapse so much as before. So I've decided I like the missions now :)

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Lost nearly half my chrystals just changing the missions. didn't realise I would be robbed like that.  I've now spent all my existing chrystals on supplies so I can't be robbed like this again. Don't like these mult missions. I'm quickly getting fed up with Tanki. At this point there aren't enough free supplies to keep playing the game let alone save up for upgrades.

Changing missions using your crystals, is just, really stupid.

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I acknowledge that leaving battles early is an increasing trend. I do it myself. If I completed mission and see that my next mission requires a different map, I'll check the battle fund and the timer. Three minutes or less and I'll hang out. More than that, and I take a hard look at the battle fund and my position on the leaderboard. If I can jump a map and start a mission which will reward $1-2k crystals, I'll do it. After all, there's no point in hanging out for a long time only to receive 1/4 to 1/12 of a battle fund that only totals 500 crys!

 

I don't think it is a problem. My share of that battle fund just got handed out to the folks who stayed. Happy to let them have it.

 

IF Tanki wants to address this, they either need to

-auto assign tanks to battles (would solve a few problems like cherry picking)

-increase battle funds

-decrease crystal mission rewards (PLEASE GOD NO!!!)

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I personally feel that they should ONLY reward crystals and not supplies to the wave of drugging now in tanki, i love the idea but now even i have 100's of drugs and look at my rank :/ they used to be used wisely now they are used far too often and are ruining the game

 

Reward crystals not supplies so that with the crystals they have earned they can buy supplies or upgrade ect...

 

Who agrees?

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The missions concept is an interesting idea, but the rewards are WAY TOO HIGH.  I just placed first in a battle and received about 300 crystals.  I gathered up 7 speed boost boxes and received 1000 crystals.  This is way out of proportion.  You shouldn't get more than maybe 25-50 crystals.  This is just rewarding poor players.  I've started playing just to accomplish mission.  I've picked up repair kits when I didn't need them just for the mission.  I always players not to do that and now I'm doing.  It's miserable.  You had the game almost perfect.  This is as bad or worse then when you had the crystal boxes.

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since intro of daily mission.

 

it is now 700 speed drugs (nitro) growing in my garage, which I can hardly finish them at speed that they give to me. ;)

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since intro of daily mission.

 

it is now 700 speed drugs (nitro) growing in my garage, which I can hardly finish them at speed that they give to me. ;)

I'm forced to agree with this. Even with the recent buff to the nitro power up, it's still well behind DD and DA in my go to list. I only use it when trying to cross large maps in CTF mode or with heavy tanks when I've already got another drug on.

 

That means I'm also accumulating nitro boosts. I was in the 300s last time I checked...

 

But I'm also being smarter about which missions I free trade... Anything with nitro in it is the first to go. Usually I'm hoping for crystals or DD since those are the most useful for me.

 

Of course I have on occasion traded a gold box mission with a crystal bonus and received a nitro reward mission for my trouble.... *shakes fist at display screen.

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I didn't like the idea of daily missions but so far unless they change and become less rewarding I have to say they proved me wrong.

 

Benefiting way more now then before.

 

Nope I was right the first time, not as rewarding as they were.

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Only problem is that Missions give too much drugs and everyone is using them non-stop to ruin the fun... drugs should be less likely to appear

you must be very much happy as they decreased the reward by 100%

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Because of daily challenges there will be more players acting like mults, only in their self interest, not to play, but to complete those jobs.

This game will be more like farmville where you just complete tasks than like a tank battle.

More people will quit. Oh well, I can t say Im surprised.

Already half of active players left, but not even a genius from Alternativa  was fired. Soon this game will be called tankiville where you will collect pretty colors for completing missions.  

I agree with you on en everything. Everything you said is based on common sense. But common sense doesn't seem to apply here.

 

I think the missions is a bad update because:

 

1. Tanki is flooded with drugs. I immediately  noticed that drug usage increased. I in turn had to use more drugs to compete. Sometime I am in a game where a team would drug like crazy, and then I'd quit the game rather than use drugs.....out of principle.

 

With the flood of drugs in the system the game has been diminish - to my opinion.

 

2. People playing are more interested completing mission rather than playing. This diminishes the game.

 

As I said above: this is common sense but.....yada yada yado........bla bla bla......

 

Laugh Of The Day:

 

At first there were many crystal rewards for missions. And almost right away I anticipated a reduction in crystal rewards. So I  worked hard to scope up all the crystals I could while the getting was good! I made tens of thousands of Crystals before the Crystals reward were reduced.  LMFAO

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Daily missions haven't ruined TO.

 

TO have ruined Daily missions.

 

Lets think about it, yeah... the old rewards were a bit too rewarding. We can all agree on that, but don't you think a 50% decrease in rewards was a bit too much? Something like 20%-30% decrease would have been much fair.

 

Nowadays, the rewards are way too low. In fact, the rewards that we get now from daily missions, we used to get better rewards for free with the old daily gifts feature.

 

I personally think that we need something a 20%-30% increase in rewards from missions. I mean, we now have to actually battle to get our daily rewards. So since Tanki have now made us fight for our rewards, I think that we deserve better rewards, increased rewards. Because the rewards that we get now are just too low.. it's a joke. Honestly.

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i have been thinking about this and at the end of the day, gifts are gifts.

On your birthday you wouldn't sit down and start ringing people to complain that you didnt receive a gift or the gift you got was crap lol

Now a mission is in the game, theres no penalty for not completing it so think of it like mission impossible, it is your mission if you choose to accept it but you don't have to.

 

kill enemies , pick up drops, earn xp are really what you would be doing anyways so not a big problem.

play certain maps or game modes should carry more reward as they are potentially taking away from your normal preferred battle/map.

 

i would use more drugs at the moment completing mission then from gifts if not for a propass.

a pro pass for 5k is not a lot, you can earn that from in game playing easily enough plus in my experience propass battles have higher crystal rewards, i think probably because most of the battles tend to more active, there isnt one drugger dominating everything so the battles lasts till the end and it is more of a team effort then just a few druggers. Plus there isnt a huge gulf between scores of the top guy and the bottom guy. So there are other benefits then simply buying a propass to avoid druggers!!!

 

possibly it should be cheaper for lower ranks to make it more accessible, battle rewards are lower in low ranked battles so why are they paying the same for a propass?

Edited by SatansRotweiler

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A game needs to evolve in order to maintain its position towards other games. In my honest opinion, I like the idea of tanki being like farmville (as the OP calls it).

Nice to see an older face come back around, however I feel the opposite.

 

I'd like to point out that TO (or Alternativa Platform) wants their game to be played on mobile devices. I've used the term at least once in regards to types of players: Casuals. I imagine the everyday device user that plays a game or two isn't going to embrace the game. Much like how anyone find it on Miniclip. although a lot of people say they found the game through it, and thats fine. Good choice

 

Unfortunately, you need mini goals for those with a one track mind, casuals, and their best friend would be the Daily Missions. I do give credit to casuals on how smart they are by going for power. Simply completing the missions everyday, without spending more time than needed, which may be just as profitable than spending hours in a battle like we all used to. It is entirely possible that it would become like Clash of Clans or any visit daily game.

 

I definitely said this before, I didn't stick around this long to play with casuals who do their 3 jobs and are out.

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Well you all want Daily Bonus back? With no chance of XT, and a maximum of 3000 worth supplies or 3000 crystals per day? 

 

I agree some people just mult to complete their missions. But, there's exp missions and kill missions more than other missions (my experience). If you gotta capture a flag, highest I've seen is a 3 or 5, don't remember, and that much can be captured in no time.

 

But, I believe tankers should complete their missions by playing normally and not doing it specifically for the mission. Unless, of course, it's something like a mission in which you earn experience or kills.

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like it actually does anything. just some difference in the looks, (and ugh, it shoots white)

Well let me tell you one thing mate, even if it doesn't do anything special, people've spent over 600k to get that thing. So... makes it special, eh?

Edited by Sr.I3oSS

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Well let me tell you one thing mate, even if it doesn't do anything special, people've spent over 600k to get that thing. So... makes it special, eh?

well it's not my problem they werent patient and spent tons of money just cause they are xp worshippers.

I myself didt spend a single crys and got the mission.

and only went for the rail cause I have quite everything I want and there wasnt much else to do. so I did go for the kills.

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