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Changes in turret and hull parameters


semyonkirov
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May we stop changing (read: nerfing) Thunder?

 

And also can we stop improving medium hulls particularly Viking and Dictator they are literally everywhere.

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Does this mean isida deals twice as much damage now? As in, ideals the same amount of damage twice as often? Or will it deal half as much damage twice as often? I use isida, so I hope the first :rolleyes:

 

For smoky, it seems like a nerf in M1, but I won't be able to try it soon so I don't know for sure :D

 

I like the speed boosts for medium and heavy hulls, I know I'll enjoy them, even if they're small.

 

What I really liked about this update is that the changes weren't the same throughout M0 to M3 stages. They're more fine-tuned for the individual modifications. Before, the parameter changes felt like they were designed for just M3, so that's nice ^_^

Now time to test these changes :) when my internet becomes reliable enough to play. Won't be a while <_<

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So after I spent 270k on m3 thunder kit on my main, they nerfed it and made twins M2 the gun to go with in Polygon, Noise, and similar size map ... okay. You got me tanki... didn't see that one coming, good one.

Edited by MrHOHO2
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I think the railgun needed some changes.  Such as impact force on players that are right next to you.  I was able to flip wasp right next to me now i can't even flip a mo wasp at all.  I do like the changes a lot i just think the railgun needed more impact force.

Edited by bountyhunter1998_EN
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Splash damage is a very fun aspect of Thunder, so I'll look forward to seeing how this goes. :P

But true, Thunder-users are nerfed a bit, since the snuggle-effect will be worse now.

 

Snuggle-Effect ->

When the enemy presses against and "snuggles" with an enemy Thunder, forcing the Thunder to either ceasefire or kill itself.

 

But whatever, Thunder isn't a close ranged weapon anyway. Medium-Far ranged, so this is good I guess.

For those worried about enemies making you blow yourself up, just stay back in the shadows. You're not a Hammer or Firebird, so don't be like you're indestructible and go charging in. That's what I found that works best. Stay back a little, and equip a double power.

Points will rise like magic. :P

 

As many enemies try to go in for the flag, light them up with a bunch of shots. With the buffed splash damage, this should work even better.

 

Stay far back enough (not too far) from the flag that an enemy going for the flag will NOT go for you. However, don't go too far till your damage is nullified or you won't be able to shoot the enemy in case he uses an OP health kit. Make the enemy gamble. >:^)

And if he goes for you, then try to drive backwards while shooting him, or even laying down a mine. Trolololol.

 

Example: Silence Blue Team

At the Blue Base's flag point, hang out near the open "cliff." Hide behind the 2 cement blocks piled on top of each other for cover if you need it, and you'll be able to fire at the ramp to your left side, or aim directly at the flag. OR, you can drive to the right and have another vast area to terrorize. Shoot into the tunnel once in a while to catch any enemies camping there. That's more of a defensive playing style, but you get it.

 

Extra tip: Be near any exit points so you can use your hull to block them; one example is again, the cliff. That area is very valuable, again, to a Thunder. Not only do you have a bird's-eye view of the map with the cliff, but you have the 2 blocks to give you cover while giving you access to rain hell on very important choke points. Pursuing can be easy as well, and you can keep a Shaft or any other sniper safe on their cliff.

K I'm going to stop now. Getting carried away. :(

 

(edit) And since you have cover, guess what? Mines can be effective as well. Sneaky, eh?

But beware, you may become so successful at taking enemies out that sometimes they'll admit defeat and go straight for you instead of the flag, and most likely you will die. . . . .. . .  So yes, beware.

K I'm really going to stop now.

Edited by r_DidYouKnowThat0
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I don't get why people are complaining about thunder getting nerfed. Sure, it got a decrease in damage, but a very small one, just a few points. And the splash damage has become more effective, which is the main purpose of thunder. So instead of complaining how it's not useful for one on one situations, use it for what it's intended for: crowd control.

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long_EN_DE.jpg

 

Hammer

 

Before the update, the number of shots needed to destroy a specific heavy tank became less with each modification. This has been fixed. Heavy hulls of higher modifications are now more effective against Hammer.

 

 

M0 damage is increased by ~2% (from 45,1 to 46,4)

M1 damage is increased by ~1% (from 61,5 to 61,6)

M2 damage is decreased by ~1% (from 77,9 to 76,7)

M3 damage is decreased by ~2% (from 92,0 to 89,7)

M3+ damage is decreased by ~3% (from 115,5 to 111,3)

M0’s reload speed between shots is increased by ~4% (from 2,33 to 2,24 seconds)

M1’s reload speed between shots is increased by ~3% (from 2,21 to 2,14 seconds)

M2’s reload speed between shots is increased by ~2% (from 2,08 to 2,04 seconds)

M3’s reload speed between shots is increased by ~1% (from 1,96 to 1,97 seconds)

M3+’s reload speed between shots is the same

M0’s magazine reload speed is increased by ~1% (from 6,29 to 6,27 seconds)

M1’s magazine reload speed is increased by ~1% (from 5,76 to 5,69 seconds)

M2’s magazine reload speed is increased by ~2% (from 5,22 to 5,11 seconds)

M3’s magazine reload speed is increased by ~3% (from 4,76 to 4,62 seconds)

M3+’s magazine reload speed is increased by ~5% (from 4,0 to 3,8 seconds)

 

 

 

Feel free to share your thoughts on the updated parameters in comments below.

Don't worry. I will feel free to share my opinions. Umm, how about you change the name of "Hammer" to "Nerfer" so people will know what it is.  ;) Cause every update, somehow someway, you get knowledge of this turret being Overpowered. For enemies against me, it may seem strong, but think about it against heavy hulls. I mean if we look at the history, we had this turret at sale for 50% of in a kit called "Jackhammer" which I am sure most of you guys know about. If you didn't, it had Viking/Hammer at M3 with Tiger.  The next day, the gun was totally nurfed. I mean you put a kit on sale, and you nerf it in the later days. How nice, and great! -_- Now the haters are gonna come in and be like "Hammer is OP". Umm, it may be OP against Hornet and Wasp, but try it on a Titan or a Mammoth. Yea, not the best, is it? Anyway, I was very rough on Tanki for this update, so I will cool off. But for all the other Hammer M3 uses out there, or any normal tankers, can you give your opinion on Hammer. I am talking about it at M2-M3 stage. Thanks for reading, and have a peaceful day!  ;) 

 

Here is how Jackhamer kit looks: 

 

 

 

gfL4Z7C.png

Credits to @williew for the image. Thanks mate, and I hope you don't mind.  :P 

 

 

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Splash damage is a very fun aspect of Thunder, so I'll look forward to seeing how this goes. :P

But true, Thunder-users are nerfed a bit, since the snuggle-effect will be worse now.

 

Snuggle-Effect ->

When the enemy presses against and "snuggles" with an enemy Thunder, forcing the Thunder to either ceasefire or kill itself.

I think if all medium long turret have Snuggle-Effect, it will solve thunder problem. More dynamic battle, and weaker faster hull can somewhat fighting againts heavy slow hull

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