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Changes in turret and hull parameters


semyonkirov
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Hammer is too good as always When drugging its like that I got hit by hammer and died , second member got hit and died and same for third one and as soon as fourth one comes to kills guess what again firing is coming. It should have been nerfed but as many said

 

BEST TACTICS -- NERF THE POPULAR , BOOST THE OTHER -- even if boost is crazy lol

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Whoah, whoah, whoah guys! Before you start complaining, always remember that the developers are doing this for us. They are trying their best to make this game more reliable for us. As already mentioned earlier, it is impossible for someone to make a completely balanced game. Seymon told us that they did a lot of research and released this rebalance so they know what they are doing.

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@SpankerTanker: INCORRECT.

Splash damage is not ONLY for damaging groups of enemies.

It can also hurt enemies indirectly. For example, an enemy hiding in a tunnel or behind a wall can still be hit via surroundings.

An enemy on the run can also be hit when they turn the corner. Just shoot where they were last at and splash damage can still reach them.

I've killed many low-health enemies like that when they try to run away from me. Hehe. Some of them even carrying flags *cough* Rio map.

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Pretty lame, u made twins even more powerful for the spastic twin-tards and weaken Rico, it's impact force was already weak enough, and now you make it weaker???

 

What are you thinking????

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Firebird

Firebird’s higher modifications were too effective at setting enemy tanks on fire, so this parameter has been decreased. Lower modifications received changes to range and damage, to compensate for the improvements to this turret’s direct rival — Freeze.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

M0 damage is increased by ~14% (from 28,0 to 32,0)

M1 damage is increased by ~8% (from 18,5 to 20,1)

M2 damage is increased by ~3% (from 26,3 to 27,2)

M3 damage is increased by ~1% (from 32,1 to 32,5)

M3+ damage is the same

 

What M0 damage almost equal to M3 :lol:

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also good to see thunder is now even more awesome for drugging up with and getting lots of points while a bunch of enemies are scrambling for the gold box!

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i dont like that thunders  damage is decreased if it had to be decreased then there should be less reloading time......i think its not fair for thunder this update i mean really how can it be mighty thunder if its damage and reloading time increased it would be like railgun 

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THUNDER'S DAMAGE DECREASE SUCKS!!!!! :angry:  :angry:  :angry:  TANKI ONLINE HAD TO DO IT JUST WHEN I BOUGHT THUNDER M3

Thanks for this UPDATE EARLY... I am about to buy Thunder Mammo pack... NOW I can save crystals for other turrets :)

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I agree that Thunder took a hit. Reload time should be lessened/shortened.

Splash damage only happens when 2 or more enemy tanks are in close proximity. And this is rarer than not.

The increase in splash damage is not a sufficient compensation for the decrease in maximum damage. 

I agree with it... decrease in damage should be compensated with reload time... splash effect come handy only with 2 or more tanks there

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I don't mind because Firebird m1 I use all the time upgraded 19 times it used to be 50.1 damage and now 52.1 I'm Liking this update! :wub:

Edited by BarcaSwag541

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So after I spent 270k on m3 thunder kit on my main, they nerfed it and made twins M2 the gun to go with in Polygon, Noise, and similar size map ... okay. You got me tanki... didn't see that one coming, good one.

I am lucky... about to buy KIT... SAVED my crystals :)

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Splash damage is a very fun aspect of Thunder, so I'll look forward to seeing how this goes. :P

But true, Thunder-users are nerfed a bit, since the snuggle-effect will be worse now.

 

Snuggle-Effect ->

When the enemy presses against and "snuggles" with an enemy Thunder, forcing the Thunder to either ceasefire or kill itself.

 

But whatever, Thunder isn't a close ranged weapon anyway. Medium-Far ranged, so this is good I guess.

For those worried about enemies making you blow yourself up, just stay back in the shadows. You're not a Hammer or Firebird, so don't be like you're indestructible and go charging in. That's what I found that works best. Stay back a little, and equip a double power.

Points will rise like magic. :P

 

As many enemies try to go in for the flag, light them up with a bunch of shots. With the buffed splash damage, this should work even better.

 

Stay far back enough (not too far) from the flag that an enemy going for the flag will NOT go for you. However, don't go too far till your damage is nullified or you won't be able to shoot the enemy in case he uses an OP health kit. Make the enemy gamble. >:^)

And if he goes for you, then try to drive backwards while shooting him, or even laying down a mine. Trolololol.

 

Example: Silence Blue Team

At the Blue Base's flag point, hang out near the open "cliff." Hide behind the 2 cement blocks piled on top of each other for cover if you need it, and you'll be able to fire at the ramp to your left side, or aim directly at the flag. OR, you can drive to the right and have another vast area to terrorize. Shoot into the tunnel once in a while to catch any enemies camping there. That's more of a defensive playing style, but you get it.

 

Extra tip: Be near any exit points so you can use your hull to block them; one example is again, the cliff. That area is very valuable, again, to a Thunder. Not only do you have a bird's-eye view of the map with the cliff, but you have the 2 blocks to give you cover while giving you access to rain hell on very important choke points. Pursuing can be easy as well, and you can keep a Shaft or any other sniper safe on their cliff.

K I'm going to stop now. Getting carried away. :(

 

(edit) And since you have cover, guess what? Mines can be effective as well. Sneaky, eh?

But beware, you may become so successful at taking enemies out that sometimes they'll admit defeat and go straight for you instead of the flag, and most likely you will die. . . . .. . .  So yes, beware.

K I'm really going to stop now.

Something positive about THUNDER :) with this update....  U need to change game plan now.. thanks for ADVICE mate...

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nice..it seems that income is decreasing,am I right devs?..focus your TIME to something usefull for players,on something like,I don't know..ANTI MULT system?????..you have real problems for quite some time now..and you spend your time on updates like this???

 

again, -1 from me :)

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