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Changes in turret and hull parameters


semyonkirov
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long_EN_DE.jpg

 

Tankers!

 

Since the last balance changes, we’ve been carefully studying equipment statistics and use, as well as player feedback. In the end, it became clear that more balance tweaks were needed. Updated turret and hull parameters are explained in full detail below.

 

Firebird

Firebird’s higher modifications were too effective at setting enemy tanks on fire, so this parameter has been decreased. Lower modifications received changes to range and damage, to compensate for the improvements to this turret’s direct rival — Freeze.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

M0 damage is increased by ~14% (from 28,0 to 32,0)

M1 damage is increased by ~8% (from 37,0 to 40,2)

M2 damage is increased by ~3% (from 52,6 to 54,4)

M3 damage is increased by ~1% (from 64,2 to 64,9)

M3+ damage is the same

Heating speed is 0,1 for all modifications (used to be from 0,02 to 0,2)

M0 max range is increased by ~17% (from 17,0 to 20,0 meters)

M1 max range is increased by ~15% (from 18,2 to 21,0 meters)

M2 max range is increased by ~11% (from 20,4 to 22,8 meters)

M3 max range is increased by ~10% (from 21,9 to 24,1 meters)

M3+ max range is increased by ~8% (from 23,0 to 25,0 meters)

Max burning time is decreased by ~35% (from 31 to 20 seconds)

 

 

Ah at last!  ^_^ 

 

Freeze

The way the freezing effect worked before the update was not successful. With this update, Freeze now has more energy and is more effective at slowing enemies down. However, enemy tanks now take longer to freeze, and will unfreeze faster.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

Amount of energy is increased by ~50% (from 6 to 9 seconds)

M0 max range is decreased by ~6% (from 16,5 to 15,4)

M1 max range is decreased by ~5% (from 17,5 to 16,5)

M2 max range is decreased by ~5% (from 18,1 to 17,1)

M3 max range is decreased by ~5% (from 19,4 to 18,4)

M3+ max range is decreased by ~4% (from 21,0 to 20,0)

Freezing speed is decreased by ~62% (from 0,4 to 0,15 points)

Freezing effect power is increased by ~57% (from 70% to 30%)

Unfreezing time is decreased by ~87% (from 31 to 4 seconds)

 

 

Thank you!  :D 

Isida

Now the turret deals damage twice as often.

 

 

Damage is dealt every 0,25 second instead of 0,5

 

 

 

Hammer

Before the update, the number of shots needed to destroy a specific heavy tank became less with each modification. This has been fixed. Heavy hulls of higher modifications are now more effective against Hammer.

 

 

M0 damage is increased by ~2% (from 45,1 to 46,4)

M1 damage is increased by ~1% (from 61,5 to 61,6)

M2 damage is decreased by ~1% (from 77,9 to 76,7)

M3 damage is decreased by ~2% (from 92,0 to 89,7)

M3+ damage is decreased by ~3% (from 115,5 to 111,3)

M0’s reload speed between shots is increased by ~4% (from 2,33 to 2,24 seconds)

M1’s reload speed between shots is increased by ~3% (from 2,21 to 2,14 seconds)

M2’s reload speed between shots is increased by ~2% (from 2,08 to 2,04 seconds)

M3’s reload speed between shots is increased by ~1% (from 1,96 to 1,97 seconds)

M3+’s reload speed between shots is the same

M0’s magazine reload speed is increased by ~1% (from 6,29 to 6,27 seconds)

M1’s magazine reload speed is increased by ~1% (from 5,76 to 5,69 seconds)

M2’s magazine reload speed is increased by ~2% (from 5,22 to 5,11 seconds)

M3’s magazine reload speed is increased by ~3% (from 4,76 to 4,62 seconds)

M3+’s magazine reload speed is increased by ~5% (from 4,0 to 3,8 seconds)

 

 

Good.  :) 

Twins

Turret damage output has been adjusted. Now, destroying a specific hull of the same modification takes the same number of shots.

 

 

M0 damage is decreased by ~1% (from 6,0-8,0 to 6,0-7,0)

M1 damage is decreased by ~1% (from 10,2-12,2 to 10,2-12,4)

M2 damage is increased by ~2% (from 12,5-14,5 to 12,5-15,2)

M3 damage is increased by ~4% (from 14,4-16,4 to 14,4-17,7)

M3+ damage is increased by ~7% (from 17,0-19,0 to 17,0-21,0)

 

 

Wasn't it OP.

Ricochet

Ricochet’s damage has been slightly modified. Now, destroying a specific hull of the same modification takes the same number of shots. Additionally, to compensate for the turret’s recent boost to range, its impact force has been slightly decreased.

 

 

M0 damage is decreased by ~3% (from 14,1-18,4 to 14,1-17,5)

M1 damage is decreased by ~2% (from 17,2-21,8 to 17,2-21,1)

M2 damage is decreased by ~1% (from 21,5-26,5 to 21,5-26,0)

M3 damage is decreased by ~0,5% (from 28,3-33,9 to 28,3-33,7)

M3+ damage is the same

M0 impact force is decreased by ~1% (from 1,39 to 1,38)

M1 impact force is decreased by ~2% (from 1,58 to 1,55)

M2 impact force is decreased by ~3% (from 1,85 to 1,80)

M3 impact force is decreased by ~3% (from 2,27 to 2,19)

M3+ impact force is decreased by ~4% (from 2,50 to 2,40)

 

 

:rolleyes: 

Smoky

Smoky’s parameters have been improved to keep it competitive against other turrets that play on the same distances.

 

 

M0 damage is decreased by ~10% (from 18,0-22,0 to 16,0-20,0)

M1 damage is decreased by ~3% (from 23,9-29,1 to 22,6-28,5)

M2 damage is increased by ~2% (from 33,4-40,5 to 33,3-42,2)

M3 damage is increased by ~3% (from 37,1-44,9 to 37,4-47,5)

M3+ damage is increased by ~5% (from 43,0-52,0 to 44,0-56,0)

Critical M0 damage is decreased by ~10% (from 40 to 36)

Critical M1 damage is decreased by ~3% (from 53 to 51)

Critical M2 damage is increased by ~2% (from 74 to 76)

Critical M3 damage is increased by ~3% (from 82 to 85)

Critical M3+ damage is increased by ~5% (from 95 to 100)

M0 maximum range is increased by ~50% (from 80 to 120 meters)

M1 maximum range is increased by ~28% (from 104 to 134 meters)

M2 maximum range is increased by ~10% (from 142 to 157 meters)

M3 maximum range is increased by ~5% (from 157 to 166 meters)

M3+ maximum range is the same

 

 

Thank you!  :D 

Vulcan

With the update, Vulcan is now quicker to start firing, but barrels take longer to stop after you finish firing. This has made the turret easier to use on maps with lots of cover.

 

 

M0 damage is increased by ~8% (from 23,5 to 25,4)

M1 damage is increased by ~4% (from 32,9 to 34,3)

M2 damage is increased by ~2% (from 38,8 to 39,9)

M3 damage is increased by ~1% (from 51,8 to 52,1)

M3+ damage is the same

M0 barrels rotation is increased by ~2% (from 1,96 to 1,91 seconds)

M1 barrels rotation is increased by ~8% (from 1,84 to 1,68 seconds)

M2 barrels rotation is increased by ~13% (from 1,76 to 1,53 seconds)

M3 barrels rotation is increased by ~24% (from 1,60 to 1,21 seconds)

M3+ barrels rotation is increased by ~33% (from 1,50 to 1,00 seconds)

Barrels stopping speed is the same for all modifications, at 1,5 seconds (used to be from 1,5 to 1 second)

 

 

Still up :(

Thunder

Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage.

 

 

M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8)

M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9)

M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4)

M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1)

M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0)

Weak splash damage is increased by ~150% (from 10% to 25%)

 

 

Thank you!

Shaft

Shaft now deals more damage in sniping mode and reloads faster. On the other hand, it deals less damage in arcade mode and is slower to aim.

 

 

Arcade M0 damage is decreased by ~11% (from 31-38 to 28-33)

Arcade M1 damage is decreased by ~5% (from 37-44 to 37-40)

Arcade M2 damage is decreased by ~5% (from 49-58 to 47-54)

Arcade M3 damage is decreased by ~5% (from 54-64 to 52-60)

Arcade M3+ damage is decreased by ~2% (from 67-79 to 66-76)

Sniper M0 damage is increased by ~10% (from 110 to 121)

Sniper M1 damage is increased by ~7% (from 135 to 148)

Sniper M2 damage is increased by ~8% (from 185 to 201)

Sniper M3 damage is increased by ~8% (from 205 to 222)

Sniper M3+ damage is increased by ~7% (from 260 to 280)

M0 full aiming time is increased by ~27% (from 3,6 to 4,6 seconds)

M1 full aiming time is increased by ~22% (from 3,5 to 4,3 seconds)

M2 full aiming time is increased by ~9% (from 3,3 to 3,6 seconds)

M3 full aiming time is increased by ~6% (from 3,2 to 3,4 seconds)

M3+ full aiming time is the same

M0 full reload time is decreased by ~2% (from 8,5 to 8,3 seconds)

M1 full reload time is decreased by ~2% (from 8,3 to 8,1 seconds)

M2 full reload time is decreased by ~2% (from 8,1 to 7,9 seconds)

M3 full reload time is decreased by ~1% (from 7,9 to 7,8 seconds)

M3+ full reload time is decreased by ~1% (from 7,7 to 7,6 seconds)

 

 

http://z0r.de/6117

Medium hulls

To increase the overall tempo of lower rank battles, the first modifications of Hunter, Viking and Dictator got a boost to their maximum speed.

 

 

M0 Hunter maximum speed is increased by ~7% (from 7,00 to 7,5 м/с)

M1 Hunter maximum speed is increased by ~3% (from 8,15 to 8,46 м/с)

M2 Hunter maximum speed is increased by ~2% (from 8,59 to 8,82 м/с)

M3 Hunter maximum speed is increased by ~1% (from 9,38 to 9,49 м/с)

M3+ Hunter maximum speed is the same

M0 Viking maximum speed is increased by ~6% (from 6,72 to 7,18 м/с)

M1 Viking maximum speed is increased by ~4% (from 7,24 to 7,59 м/с)

M2 Viking maximum speed is increased by ~2% (from 7,97 to 8,18 м/с)

M3 Viking maximum speed is increased by ~1% (from 8,26 to 8,41 м/с)

M3+ Viking maximum speed is the same

M0 Dictator maximum speed is increased by ~7% (from 6,06 to 6,54 м/с)

M1 Dictator maximum speed is increased by ~4% (from 6,71 to 7,03 м/с)

M2 Dictator maximum speed is increased by ~3% (from 7,00 to 7,25 м/с)

M3 Dictator maximum speed is increased by ~1% (from 7,71 to 7,78 м/с)

M3+ Dictator maximum speed is the same

 

 

http://z0r.de/6392

Heavy hulls

Heavy hulls are too slow, especially at lower ranks. To compensate for that, the maximum speed of Mammoth and Titan have been increased.

 

 

M0 Titan maximum speed is increased by ~25% (from 4,00 to 5,00 м/с)

M1 Titan maximum speed is increased by ~18% (from 4,41 to 5,21 м/с)

M2 Titan maximum speed is increased by ~7% (from 5,24 to 5,62 м/с)

M3 Titan maximum speed is increased by ~3% (from 5,59 to 5,79 м/с)

M3+ Titan maximum speed is the same

M0 Mammoth maximum speed is increased by ~30% (from 3,12 to 4,06 м/с)

M1 Mammoth maximum speed is increased by ~24% (from 3,35 to 4,18 м/с)

M2 Mammoth maximum speed is increased by ~10% (from 4,12 to 4,56 м/с)

M3 Mammoth maximum speed is increased by ~2% (from 4,71 to 4,85 м/с)

M3+ Mammoth maximum speed is the same

 

 

http://z0r.de/6392

Feel free to share your thoughts on the updated parameters in comments below.

:)

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Now, I have feeling that I don't need to do something in TO... It is just useless.

Why I need to get 2-3% upgrade of my paint or put a few points in my tank upgrade if next rebalance will put this in trash?!

Looking on wasp I am crying now...:

all tanks become faster and stronger but not wasp... almost year in row... are you crazy?

have you tried to get gold on wasp ? with 30 sec notification ALL tanks will be on gold point, including all dictators and even (now fast) mamonts!

I think commandor is my final rank... There are nothing that I can influence on here, or improve and everything just become worth and worth. It is the end.

Edited by r_qw1212qw1
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Now, I have feeling that I don't need to do something in TO... It is just useless.

Why I need to get 2-3% upgrade of my paint or put a few points in my tank upgrade if next rebalance will put this in trash?!

Looking on wasp I am crying now...:

all tanks become faster and stronger but not wasp... almost year in row... are you crazy?

have you tried to get gold on wasp ? with 30 sec notification ALL tanks will be on gold point, including all dictators and even (now fast) mamonts!

I think commandor is my final rank... There are nothing that I can influence on here, or improve and everything just become worth and worth. It is the end.

in every update the bring new updates for the heavy hulls and nothing for light hulls

they want to make the heavy hulls popular and they destroy the light hulls

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long_EN_DE.jpg

 

Tankers!

 

Since the last balance changes, we’ve been carefully studying equipment statistics and use, as well as player feedback. In the end, it became clear that more balance tweaks were needed. Updated turret and hull parameters are explained in full detail below.

 

Good

Firebird

Firebird’s higher modifications were too effective at setting enemy tanks on fire, so this parameter has been decreased. Lower modifications received changes to range and damage, to compensate for the improvements to this turret’s direct rival — Freeze.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

M0 damage is increased by ~14% (from 28,0 to 32,0)

M1 damage is increased by ~8% (from 37,0 to 40,2)

M2 damage is increased by ~3% (from 52,6 to 54,4)

M3 damage is increased by ~1% (from 64,2 to 64,9)

M3+ damage is the same

Heating speed is 0,1 for all modifications (used to be from 0,02 to 0,2)

M0 max range is increased by ~17% (from 17,0 to 20,0 meters)

M1 max range is increased by ~15% (from 18,2 to 21,0 meters)

M2 max range is increased by ~11% (from 20,4 to 22,8 meters)

M3 max range is increased by ~10% (from 21,9 to 24,1 meters)

M3+ max range is increased by ~8% (from 23,0 to 25,0 meters)

Max burning time is decreased by ~35% (from 31 to 20 seconds)

 

 

 

Very Very Very Very Very Very Bad

Freeze

The way the freezing effect worked before the update was not successful. With this update, Freeze now has more energy and is more effective at slowing enemies down. However, enemy tanks now take longer to freeze, and will unfreeze faster.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

Amount of energy is increased by ~50% (from 6 to 9 seconds)

M0 max range is decreased by ~6% (from 16,5 to 15,4)

M1 max range is decreased by ~5% (from 17,5 to 16,5)

M2 max range is decreased by ~5% (from 18,1 to 17,1)

M3 max range is decreased by ~5% (from 19,4 to 18,4)

M3+ max range is decreased by ~4% (from 21,0 to 20,0)

Freezing speed is decreased by ~62% (from 0,4 to 0,15 points)

Freezing effect power is increased by ~57% (from 70% to 30%)

Unfreezing time is decreased by ~87% (from 31 to 4 seconds)

 

 

 

Good

Isida

Now the turret deals damage twice as often.

 

 

Damage is dealt every 0,25 second instead of 0,5

 

 

 

Bad

 

Hammer

Before the update, the number of shots needed to destroy a specific heavy tank became less with each modification. This has been fixed. Heavy hulls of higher modifications are now more effective against Hammer.

 

 

M0 damage is increased by ~2% (from 45,1 to 46,4)

M1 damage is increased by ~1% (from 61,5 to 61,6)

M2 damage is decreased by ~1% (from 77,9 to 76,7)

M3 damage is decreased by ~2% (from 92,0 to 89,7)

M3+ damage is decreased by ~3% (from 115,5 to 111,3)

M0’s reload speed between shots is increased by ~4% (from 2,33 to 2,24 seconds)

M1’s reload speed between shots is increased by ~3% (from 2,21 to 2,14 seconds)

M2’s reload speed between shots is increased by ~2% (from 2,08 to 2,04 seconds)

M3’s reload speed between shots is increased by ~1% (from 1,96 to 1,97 seconds)

M3+’s reload speed between shots is the same

M0’s magazine reload speed is increased by ~1% (from 6,29 to 6,27 seconds)

M1’s magazine reload speed is increased by ~1% (from 5,76 to 5,69 seconds)

M2’s magazine reload speed is increased by ~2% (from 5,22 to 5,11 seconds)

M3’s magazine reload speed is increased by ~3% (from 4,76 to 4,62 seconds)

M3+’s magazine reload speed is increased by ~5% (from 4,0 to 3,8 seconds)

 

 

 

Very Bad

Twins

Turret damage output has been adjusted. Now, destroying a specific hull of the same modification takes the same number of shots.

 

 

M0 damage is decreased by ~1% (from 6,0-8,0 to 6,0-7,0)

M1 damage is decreased by ~1% (from 10,2-12,2 to 10,2-12,4)

M2 damage is increased by ~2% (from 12,5-14,5 to 12,5-15,2)

M3 damage is increased by ~4% (from 14,4-16,4 to 14,4-17,7)

M3+ damage is increased by ~7% (from 17,0-19,0 to 17,0-21,0)

 

 

 

Good

 

Ricochet

Ricochet’s damage has been slightly modified. Now, destroying a specific hull of the same modification takes the same number of shots. Additionally, to compensate for the turret’s recent boost to range, its impact force has been slightly decreased.

 

 

M0 damage is decreased by ~3% (from 14,1-18,4 to 14,1-17,5)

M1 damage is decreased by ~2% (from 17,2-21,8 to 17,2-21,1)

M2 damage is decreased by ~1% (from 21,5-26,5 to 21,5-26,0)

M3 damage is decreased by ~0,5% (from 28,3-33,9 to 28,3-33,7)

M3+ damage is the same

M0 impact force is decreased by ~1% (from 1,39 to 1,38)

M1 impact force is decreased by ~2% (from 1,58 to 1,55)

M2 impact force is decreased by ~3% (from 1,85 to 1,80)

M3 impact force is decreased by ~3% (from 2,27 to 2,19)

M3+ impact force is decreased by ~4% (from 2,50 to 2,40)

 

 

 

Good

Smoky

Smoky’s parameters have been improved to keep it competitive against other turrets that play on the same distances.

 

 

M0 damage is decreased by ~10% (from 18,0-22,0 to 16,0-20,0)

M1 damage is decreased by ~3% (from 23,9-29,1 to 22,6-28,5)

M2 damage is increased by ~2% (from 33,4-40,5 to 33,3-42,2)

M3 damage is increased by ~3% (from 37,1-44,9 to 37,4-47,5)

M3+ damage is increased by ~5% (from 43,0-52,0 to 44,0-56,0)

Critical M0 damage is decreased by ~10% (from 40 to 36)

Critical M1 damage is decreased by ~3% (from 53 to 51)

Critical M2 damage is increased by ~2% (from 74 to 76)

Critical M3 damage is increased by ~3% (from 82 to 85)

Critical M3+ damage is increased by ~5% (from 95 to 100)

M0 maximum range is increased by ~50% (from 80 to 120 meters)

M1 maximum range is increased by ~28% (from 104 to 134 meters)

M2 maximum range is increased by ~10% (from 142 to 157 meters)

M3 maximum range is increased by ~5% (from 157 to 166 meters)

M3+ maximum range is the same

 

 

 

Good

Vulcan

With the update, Vulcan is now quicker to start firing, but barrels take longer to stop after you finish firing. This has made the turret easier to use on maps with lots of cover.

 

 

M0 damage is increased by ~8% (from 23,5 to 25,4)

M1 damage is increased by ~4% (from 32,9 to 34,3)

M2 damage is increased by ~2% (from 38,8 to 39,9)

M3 damage is increased by ~1% (from 51,8 to 52,1)

M3+ damage is the same

M0 barrels rotation is increased by ~2% (from 1,96 to 1,91 seconds)

M1 barrels rotation is increased by ~8% (from 1,84 to 1,68 seconds)

M2 barrels rotation is increased by ~13% (from 1,76 to 1,53 seconds)

M3 barrels rotation is increased by ~24% (from 1,60 to 1,21 seconds)

M3+ barrels rotation is increased by ~33% (from 1,50 to 1,00 seconds)

Barrels stopping speed is the same for all modifications, at 1,5 seconds (used to be from 1,5 to 1 second)

 

 

 

Very Bad

Thunder

Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage.

 

 

M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8)

M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9)

M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4)

M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1)

M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0)

Weak splash damage is increased by ~150% (from 10% to 25%)

 

 

 

Very Very Bad

Shaft

Shaft now deals more damage in sniping mode and reloads faster. On the other hand, it deals less damage in arcade mode and is slower to aim.

 

 

Arcade M0 damage is decreased by ~11% (from 31-38 to 28-33)

Arcade M1 damage is decreased by ~5% (from 37-44 to 37-40)

Arcade M2 damage is decreased by ~5% (from 49-58 to 47-54)

Arcade M3 damage is decreased by ~5% (from 54-64 to 52-60)

Arcade M3+ damage is decreased by ~2% (from 67-79 to 66-76)

Sniper M0 damage is increased by ~10% (from 110 to 121)

Sniper M1 damage is increased by ~7% (from 135 to 148)

Sniper M2 damage is increased by ~8% (from 185 to 201)

Sniper M3 damage is increased by ~8% (from 205 to 222)

Sniper M3+ damage is increased by ~7% (from 260 to 280)

M0 full aiming time is increased by ~27% (from 3,6 to 4,6 seconds)

M1 full aiming time is increased by ~22% (from 3,5 to 4,3 seconds)

M2 full aiming time is increased by ~9% (from 3,3 to 3,6 seconds)

M3 full aiming time is increased by ~6% (from 3,2 to 3,4 seconds)

M3+ full aiming time is the same

M0 full reload time is decreased by ~2% (from 8,5 to 8,3 seconds)

M1 full reload time is decreased by ~2% (from 8,3 to 8,1 seconds)

M2 full reload time is decreased by ~2% (from 8,1 to 7,9 seconds)

M3 full reload time is decreased by ~1% (from 7,9 to 7,8 seconds)

M3+ full reload time is decreased by ~1% (from 7,7 to 7,6 seconds)

 

 

 

Good

Medium hulls

To increase the overall tempo of lower rank battles, the first modifications of Hunter, Viking and Dictator got a boost to their maximum speed.

 

 

M0 Hunter maximum speed is increased by ~7% (from 7,00 to 7,5 м/с)

M1 Hunter maximum speed is increased by ~3% (from 8,15 to 8,46 м/с)

M2 Hunter maximum speed is increased by ~2% (from 8,59 to 8,82 м/с)

M3 Hunter maximum speed is increased by ~1% (from 9,38 to 9,49 м/с)

M3+ Hunter maximum speed is the same

M0 Viking maximum speed is increased by ~6% (from 6,72 to 7,18 м/с)

M1 Viking maximum speed is increased by ~4% (from 7,24 to 7,59 м/с)

M2 Viking maximum speed is increased by ~2% (from 7,97 to 8,18 м/с)

M3 Viking maximum speed is increased by ~1% (from 8,26 to 8,41 м/с)

M3+ Viking maximum speed is the same

M0 Dictator maximum speed is increased by ~7% (from 6,06 to 6,54 м/с)

M1 Dictator maximum speed is increased by ~4% (from 6,71 to 7,03 м/с)

M2 Dictator maximum speed is increased by ~3% (from 7,00 to 7,25 м/с)

M3 Dictator maximum speed is increased by ~1% (from 7,71 to 7,78 м/с)

M3+ Dictator maximum speed is the same

 

 

 

Good

Heavy hulls

Heavy hulls are too slow, especially at lower ranks. To compensate for that, the maximum speed of Mammoth and Titan have been increased.

 

 

M0 Titan maximum speed is increased by ~25% (from 4,00 to 5,00 м/с)

M1 Titan maximum speed is increased by ~18% (from 4,41 to 5,21 м/с)

M2 Titan maximum speed is increased by ~7% (from 5,24 to 5,62 м/с)

M3 Titan maximum speed is increased by ~3% (from 5,59 to 5,79 м/с)

M3+ Titan maximum speed is the same

M0 Mammoth maximum speed is increased by ~30% (from 3,12 to 4,06 м/с)

M1 Mammoth maximum speed is increased by ~24% (from 3,35 to 4,18 м/с)

M2 Mammoth maximum speed is increased by ~10% (from 4,12 to 4,56 м/с)

M3 Mammoth maximum speed is increased by ~2% (from 4,71 to 4,85 м/с)

M3+ Mammoth maximum speed is the same

 

 

 

Feel free to share your thoughts on the updated parameters in comments below.

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I think this is all good updates, but please improve the thunder's impact force, cause it's ridicolous that a "normal bullet" like smoki has more impact force than a more heavy "explosive bullet" like thunder :huh:

 

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tanki online in the next update make sure to a create a new button for the players

 

 

                                                     tumblr_matheknreO1rghkxeo2_250.gif

 

                                                                 with love to creators

Edited by joe2vega
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Why hammer? 

 

Everybody complains hammer is too OP. It has same damage like thunder and its not long range like thunder...

 

If you don't kill any player in 3 hits u r dead, because reload and being in short distanse of ur opponent

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THUNDER'S DAMAGE DECREASE SUCKS!!!!! :angry:  :angry:  :angry:  TANKI ONLINE HAD TO DO IT JUST WHEN I BOUGHT THUNDER M3

Well thats wierd since thunder m3 will unlock for you next rank.

Edited by jordan61

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Well thats wierd since thunder m3 will unlock for you next rank.

(Facepalm) Well what I think is weird is that you haven't noticed the Colonel's driving around with M3 Thunder, Im very surprised you haven't been able notice the Kits like bulldozer and the hornet thunder kit, all available before Brigadier.

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Thunder got hit the hardest by this rebalance which is a shame because Thunder is (or maybe was) my favorite weapon, was gonna get it M2 at the Tanker's day sale but now i'm not too sure. Decreasing Thunder's damage was a bad idea in my opinion since a lot of people already carry Thunder protective paints, but if this rebalance is going to stay, then I think it'd be fair to increase the reload speed of Thunder a bit to compensate for the decreased damage.

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Freez is usless no effect on Inferno no Freezing effect hull goes on! Maybe more energy yes but ID of freez iz lost!

Thunder again going dow​​n with HP and this time reload is slower then ever..it was better before 2 updates with faster reload!

Twins is now master in close combat and Firebird also!

Shaft gets 20HP bust!

I don't now what to thin​​​​k same as Developers but one thing is for shure FREEZ is not FREEZ!!

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want me return the money spent to pass the thunder to m3, and to put my thunder m2. I passed it to m3 by the strength he had, so I've not make sense to have him m3. I want my crystal back!

 

They must be able to reset my thunder m2 and return to my crystals.

 

I just evolves thunder m3 for the strength he gave, and was to have evolved the twins but does not evolve because they liked the thunder. you engaram me now espro that return this error.

 

and the hammer, this weapon has more damage than thunder and has 3 shots and recharges more radipo that thunder, that this evil, the hammer has 3 shots his charge must be greater than thunder

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