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Changes in turret and hull parameters


semyonkirov
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nothing changes when i play with rico or shaft  :blink: 

Yeah, so I really don't see why people were complaining about rico's nerf. All that happened is that it has equal power across modification levels.

 

Everyone has a thunder protection paint, so why decrease it's damage :( and since they decreased it's damage they should have made reload time faster. 

They shouldn't change a weapon's parameters based on the frequency of paints against it. People will only choose a paint against that weapon if it's really powerful. Since there were so many thunder paints, it was obvious it was powerful. And you realize that reload and damage aren't the only ways to balance a turret, right? Anyway, the damage wasn't reduced by a lot, just a couple points. Just enough so that it might take one more shot on some hulls. So it might be a tiny bit less powerful now in one-on-one situations. But did you ignore the 150%  increase to the minimum splash damage? Now it will be a lot more useful for crowd control. So start learning how to use Thunder smartly and how it was designed to be used ;)

 

as for hammer, they should decrease its damage... its power is too great... hull like wasp doesn't stand a chance...

Ok, so it's powerful against fast, weak hulls. Have you tried taking it up against a heavy hull? It suddenly will seem very weak to you, unless you have Double Damage equipped, and he has no Double Armor. But then again, every turret becomes OP with Double Damage.

Edited by genak138
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Somewhat true. Thats a complete opinion that I definitely disagree with, that the game's not fun anymore. However, it's certainly true that Wasp should be a little stronger. Whenever I see wasps, I think "dead bait..." I'd like that to change! Just would make it a little more "fair" to other players against me

 

alright, i take back what i said: not fun anymore... but yeah they need to make wasp stronger...

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railgun can even shoot threw walls also vulcan i dont understand i get behind cover and cover so no even a tiny bit of my tank is shwoing and they still get me ehh...

So can Isida.

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Yeah, so I really don't see why people were complaining about rico's nerf. All that happened is that it has equal power across modification levels.

 

They shouldn't change a weapon's parameters based on the frequency of paints against it. People will only choose a paint against that weapon if it's really powerful. Since there were so many thunder paints, it was obvious it was powerful. And you realize that reload and damage aren't the only ways to balance a turret, right? Anyway, the damage wasn't reduced by a lot, just a couple points. Just enough so that it might take one more shot on some hulls. So it might be a tiny bit less powerful now in one-on-one situations. But did you ignore the 150%  increase to the minimum splash damage? Now it will be a lot more useful for crowd control. So start learning how to use Thunder smartly and how it was designed to be used ;)

 

Ok, so it's powerful against fast, weak hulls. Have you tried taking it up against a heavy hull? It suddenly will seem very weak to you, unless you have Double Damage equipped, and he has no Double Armor. But then again, every turret becomes OP with Double Damaoka

okay, what about those that use light hulls such as wasp? have you thought about that?

Edited by senadaren

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okay, what about those that use light hulls such as wasp? have you thought about that?

Why yes, and it is the reason I don't use light hulls. If somebody manages to get a good shot at a light hull and keep doing so, the light hull will die quickly. Period. No matter with what weapon, the light hull will die soon. You know why? Believe it or not, it's because they have less armor in order to make up for their speed! What a surprise! Just use your speed to dodge enemy fire. If you're trying to say that wasp is too weak, saying hammer is to blame is not how to go about making wasp stronger. 

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As I see it

& have done for sometime

 

some turrets are over powered others are nurfed

then the nurfed ones are given a much needed boost meanwhile the op ones are tweaked

that's the way it goes some of us will be happy some of the time others will be happy at other times & there are

the habitual complainers will whine & throw their toys out of the pram no matter what changes are made & never be happy no matter

what tanki do.

 

Tanki SHOULD of course listen more to the community as there are many who take gaming seriously * like me* & therefore could give

Much needed input to the game & there are many here who have a brain & know how to use it if given a chance by the devs etc.

so I can understand your objections & reservations about the somewhat dubious updates that have been applied

such as * the laser scope to shaft* quite pointless as the whole point of a sniper is to remain HIDDEN tanki. ;-)

 

So I'm being diplomatic here & seeing it from my fellow tankers side as well as I do believe you do have a lot of points

that are without question justifiable & yes your voices should be heard & quite rightly so

but it does come across as though tanki are dammed if they do & dammed if they don't & will never be able to do right

in some of the eyes of the community.

 

If i remember correctly freeze users are not happy at all with the turret being nurfed but I didn't see any complaints when it froze

tanks for such a long time it was almost impossible to move for a long period & you were effectively canon fodder

to the enemy? ;-)

in short what goes around comes around the unhappy users will have their day again & be ecstatic when they are freezing so much your need a volcano to unfreeze yourself.

 

And that goes for the hulls/turrets your not pleased with at present your time will come again :-)

meanwhile learn to adapt to new changes at the moment to make your game play more different & exciting

stepping out of your comfort zone is never easy but it will make you a better more strategic player & add more skills to your arsenal.

 

Anyway best wishes tankers always

see you on the battlefield :-)

Edited by RampagingVenom
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I feel like they are balancing thunder without taking paints into consideration, since thunder resistance seems to be much more common.

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Tanki Developers Behind the Scenes -- Whenever a new "re-balance" update is launched, they down-grade popular equipment and upgrade the most un-popular/un-used ones so you will have to ask daddy for his credit card to get the best items.  This goes with paints too, "hmm seems like nobody ever buys the paint Rock, lets upgrade Twins again" which is not fair for some players.

 

Oi vey, Marketing at its best! ;)

 

 

 

Don't get fooled, don't spend money when you are not being given what you pay for.  But again, not everyone has the ability of self-awareness so go back running around and hitting space bar.

I really dislike the aspect of this business model where something you have already purchased is later nerfed or weakened in some way - making your purchase worth less than what you bargained for when you decided to buy it.

 

It's akin to a restaurant selling you a T-Bone steak, then, removing the tenderloin once it arrives on your table and refusing to give you a refund. Or akin to a car manufacturer selling you a sports car only later to show up in your garage, remove the engine, and throw a used leaky 1.3L diesel under the hood. Or it is like a home builder selling you a 4 bedroom 3 bathroom house then coming along and bulldozing half of it after you moved in.

 

I just don't know why they can't leave well enough alone.

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twins is so weak now... it may be able to fire non stop, but what is the point of that? it can't kill... they need to change this right now... :angry:  :(  -_-  

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Man now Thunder is horrible. I used to use it but now I will switch. Not only is it weaker but it is easier to hurt yourself with your own shots. That is sad especially because i have spent thousands of crystals on it.  :(

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Man now Thunder is horrible. I used to use it but now I will switch. Not only is it weaker but it is easier to hurt yourself with your own shots. That is sad especially because i have spent thousands of crystals on it.  :(

You also have to remember that improving one turret and leaving another how it was already hurts it. But when you increase one and decrease another it is even worse! Example: 3% increase in twins + 3% decrease in thunder = twins 6% better then thunder.

 

Also, since the last update rico has been bad enough, now since it is even worse I think I will just have to drop it altogether. :'(

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What I see is that instead of many saying that its a bad rebalance they say its a O.K rebalance

 

 

Now what I thing about rebalance is --- after testing all turrets and hulls

1.  Many of us have started saying that thunder rebalance is O.K remember that means that they are trying to saying that YES!!!! NOW OUR M4 VIKING STAND LIKE A OLD DICTATOR AGAINST THUNDER. Thunder was an all rounder good gun , a gun with the ability of being used everywhere like large ,  medium and short lvls. This is what I consider as a good all rounder gun that doesnt need to be change but now after changing things it looks  like devs are trying to make it a MOSTLY large lvl gun bcz as u know splash dmg comes in handy in short lvls so less. In other words decreasing a bit dmg , is now meaning a giving ~2.30sec to a tank which is more than enough , Consider this a viking that now usually dies in 4hits , with fully mued emrald will die in 8hit -- and u will say IMAO . 

     We can say it like that

Consider thunder like a routine gun  and its ability is splash dmg , devs have make that ability too good but decreasing the capabilities  of thunder it self , this is called a nerf if u think it this way.

OR

You can say it like if this thunder was alllowed in old rebalance it somewhat would have worked but after rebalance - after increasing capabilities of most hulls and turrets , it just is weaker. consider that huge amount of paints collection this gun has.

 

2. Freeze - This gun alongside with firebird , twins , isida is mostly used on short lvls. Now if  u see it I will say that its freezing is reduced to zero. It is somewhat something but I like to say that its nthing now , as soon as u die it eliminates and to freeze takes a long time. Though dmg is increased but still they have nerfed it a lot and when compared it with old freeze which was not op I will say that this freeze got 4/10 capabilities of that old freeze , What was oldest freeze, ans will be a turret for slowing down flag runners and killing by circling gun , what was old freeze - what was only to freeze away turret but for a long time , what is this freze / i MUST say that this freeze is now better for killing fast , Consider this where u will kill a person in 5sec now he dies in 2.5 sec which is good but considering other gun rebalances they will kill u even faster.

Again I would give an example freeze is a simple turret with the ability of  freezing , now devs have nearly nulified its ability making it worthless and bad from even thunder.

Now dont say get used to this turret now bcz like 90% of us will nvr be able to. Why / we bought this turret by considering its freezing effects not by considering its dmg which is less than firebird. We bought this turret to increase our teams defence and this is what we are used to do with freeze , but by increasing killing speed u have made it an offensive turret, Thats firebird work not freezes its has only 1 work and thats to freeze according to me , in CTF it means to freeze and run to the flag or to kill if u are defending or simply teams aid. We cannot get used to this an believe me some of us will nvr be.

3. Now its time for Isida I must say rather than making it an over powered gun they make it look ridiculous. Umm see WHY ISIDA WAS MADE / WHAT WAS IT pURpOSE ---- ANS is it was made just for healing so rather than increasing healing abilities they increased attacking abilities . So, it was a defensive and aiding turret which now changes to an offesive turret  :mellow: . So now instead of healing , now isidas have to stick to attacking which is a disadvantage for team but good for the user. They might kill easily on 1on1 but instead of before situations like 2vs2 or 3vs3 u could heal and ur team would stay to live longer  :angry:  so isida is like a garbage now.

 

4.I think justice has been done for rico , they say true that bcz of increasing range , impact force has been decreased

 

5.WoW hammer is too good now , I mean they reduced 4dmg , this is good for m3 hunters bcz with a 15%-20% protection paint now hunters can survive it hits but increasing magazine reload and reload btw shots is increased So , Hammer is a v.v.v.v.v.v.v.v.v. good turret right now , as it have best impact force in game and increasing in hitting time makes it a better turret than thunder.  For me at short lvls hammer and twins  are 10/10 turret no.

6.Twins is now more op than ever as now m4 twins hits 17-21  :o rather than before 17-19 , if u notice the diff. btw m1=10.2-12.4 and  m2 is 12.5-15.2 where the first ended second started and its same of m2andm3 ... and they gives a boost of +2dmg of m4twins ..... WOW 10/10 for sure

7. Umm its overall good rebalance for smoky but when its compared with thunder lets see...

2 shots of smoky  =  1 shot of thunder 

max dmg of m4 smoky x2 > max dmg of m4 thunder x1

<_< and smoky got critical hit which in my opinion is better than thunder  -_- 

8. They did justice to shaft.

HULLS

umm they increased there speeds but what about the hulls which are known for speed / 

They should increase there defence

Edited by Real_Uchiha_Sasuke

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Man now Thunder is horrible. I used to use it but now I will switch. Not only is it weaker but it is easier to hurt yourself with your own shots. That is sad especially because i have spent thousands of crystals on it.  :(

You are crying that you thousand of crys are lost but think about us , we got nearly an m4 thunder which costed me more than 200k easily.

 

You also have to remember that improving one turret and leaving another how it was already hurts it. But when you increase one and decrease another it is even worse! Example: 3% increase in twins + 3% decrease in thunder = twins 6% better then thunder.

 

Also, since the last update rico has been bad enough, now since it is even worse I think I will just have to drop it altogether. :'(

Since the last update it was somehow usable but now its not good enough considering other turrets. Some will still use it bcz its the best turret of most usable lvls like hill. But thunder and freeze have suffered a big blow now..

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It was rare enough to 2 shot a hornet with thunder, now it is even worse.

U got time to think for hornet xD I am not going online on game bcz of one reason , out of 3 m3s turret i got two of em are thunder and freeze and last one is isida .... Isida on outer looks says its an awesome turret but that not it

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lol. The special effect short-range turret competition just ended. Freeze just became horrible, and fire is wayyyyyyyyyy too good. The burn of a fire m1 can take out one third of a hornet m1's damage!!!

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first i will say this is not the balance of game.now simultaneously increased the power of isida . why is that??


there are most popular weapons in TANKIONLINE called railgun,thunder and richoet. but after long time those players cant do much in battles because of twins m2,isida m3 and firebird stuffs. 


    my point is if the M2, M3 kits are quickly available for turrets also their power should be reduced.if not other plays have disadvantages when they go into battle.


  commercialy you guys need to earn but thats not mean give powers to low popular turrets and reduced the power of good turrets.


  i play many turrets and choose the best unique one.so we all have common sense.so we all need equal power for all.battle should be extreamly hard.if not someone will win quickly and game is nothing.


  so after long time railgun power not increased also thunder and richoet. and twins has more power without reloading time and increasing with two updates.


so if you want to equal the game update all turrets in a equal way and dont change their powers season by season.it will be disadvantage for tankionline popualarity too. because their are more online games for wars too.


    so i will request decent friends to clear my idea if it is unlear because of my bad language skills. dont give extra power for some turrets always.if it means we should by all turrets for real money in season by season i dont think 3rd world country players will be exists for so long in the tanki game because they dont have much real money.but they are skillfull players who help for the popular of game.(ex:- india,pakistan,vietnam,srilanka..etc...)


   so share your ideas for my opinion friends.sorry if it is too long expalnation. thank you all.


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