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Changes in turret and hull parameters


semyonkirov
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Best change is increase in speed of medium and heavy hulls.

Glad you didn't change Railgun parameters

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long_EN_DE.jpg

 

Tankers!

 

Since the last balance changes, we’ve been carefully studying equipment statistics and use, as well as player feedback. In the end, it became clear that more balance tweaks were needed. Updated turret and hull parameters are explained in full detail below.

 

Firebird

Firebird’s higher modifications were too effective at setting enemy tanks on fire, so this parameter has been decreased. Lower modifications received changes to range and damage, to compensate for the improvements to this turret’s direct rival — Freeze.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

M0 damage is increased by ~14% (from 28,0 to 32,0)

M1 damage is increased by ~8% (from 37,0 to 40,2)

M2 damage is increased by ~3% (from 52,6 to 54,4)

M3 damage is increased by ~1% (from 64,2 to 64,9)

M3+ damage is the same

Heating speed is 0,1 for all modifications (used to be from 0,02 to 0,2)

M0 max range is increased by ~17% (from 17,0 to 20,0 meters)

M1 max range is increased by ~15% (from 18,2 to 21,0 meters)

M2 max range is increased by ~11% (from 20,4 to 22,8 meters)

M3 max range is increased by ~10% (from 21,9 to 24,1 meters)

M3+ max range is increased by ~8% (from 23,0 to 25,0 meters)

Max burning time is decreased by ~35% (from 31 to 20 seconds)

 

 

 

Freeze

The way the freezing effect worked before the update was not successful. With this update, Freeze now has more energy and is more effective at slowing enemies down. However, enemy tanks now take longer to freeze, and will unfreeze faster.

 

 

Damage is dealt every 0,25 seconds instead of 0,5

Amount of energy is increased by ~50% (from 6 to 9 seconds)

M0 max range is decreased by ~6% (from 16,5 to 15,4)

M1 max range is decreased by ~5% (from 17,5 to 16,5)

M2 max range is decreased by ~5% (from 18,1 to 17,1)

M3 max range is decreased by ~5% (from 19,4 to 18,4)

M3+ max range is decreased by ~4% (from 21,0 to 20,0)

Freezing speed is decreased by ~62% (from 0,4 to 0,15 points)

Freezing effect power is increased by ~57% (from 70% to 30%)

Unfreezing time is decreased by ~87% (from 31 to 4 seconds)

 

 

 

Isida

Now the turret deals damage twice as often.

 

 

Damage is dealt every 0,25 second instead of 0,5

 

 

 

Hammer

Before the update, the number of shots needed to destroy a specific heavy tank became less with each modification. This has been fixed. Heavy hulls of higher modifications are now more effective against Hammer.

 

 

M0 damage is increased by ~2% (from 45,1 to 46,4)

M1 damage is increased by ~1% (from 61,5 to 61,6)

M2 damage is decreased by ~1% (from 77,9 to 76,7)

M3 damage is decreased by ~2% (from 92,0 to 89,7)

M3+ damage is decreased by ~3% (from 115,5 to 111,3)

M0’s reload speed between shots is increased by ~4% (from 2,33 to 2,24 seconds)

M1’s reload speed between shots is increased by ~3% (from 2,21 to 2,14 seconds)

M2’s reload speed between shots is increased by ~2% (from 2,08 to 2,04 seconds)

M3’s reload speed between shots is increased by ~1% (from 1,96 to 1,94 seconds)

M3+’s reload speed between shots is the same

M0’s magazine reload speed is increased by ~1% (from 6,29 to 6,27 seconds)

M1’s magazine reload speed is increased by ~1% (from 5,76 to 5,69 seconds)

M2’s magazine reload speed is increased by ~2% (from 5,22 to 5,11 seconds)

M3’s magazine reload speed is increased by ~3% (from 4,76 to 4,62 seconds)

M3+’s magazine reload speed is increased by ~5% (from 4,0 to 3,8 seconds)

 

 

 

Twins

Turret damage output has been adjusted. Now, destroying a specific hull of the same modification takes the same number of shots.

 

 

M0 damage is decreased by ~1% (from 6,0-8,0 to 6,0-7,0)

M1 damage is decreased by ~1% (from 10,2-12,2 to 10,2-12,4)

M2 damage is increased by ~2% (from 12,5-14,5 to 12,5-15,2)

M3 damage is increased by ~4% (from 14,4-16,4 to 14,4-17,7)

M3+ damage is increased by ~7% (from 17,0-19,0 to 17,0-21,0)

 

 

 

Ricochet

Ricochet’s damage has been slightly modified. Now, destroying a specific hull of the same modification takes the same number of shots. Additionally, to compensate for the turret’s recent boost to range, its impact force has been slightly decreased.

 

 

M0 damage is decreased by ~3% (from 14,1-18,4 to 14,1-17,5)

M1 damage is decreased by ~2% (from 17,2-21,8 to 17,2-21,1)

M2 damage is decreased by ~1% (from 21,5-26,5 to 21,5-26,0)

M3 damage is decreased by ~0,5% (from 28,3-33,9 to 28,3-33,7)

M3+ damage is the same

M0 impact force is decreased by ~1% (from 1,39 to 1,38)

M1 impact force is decreased by ~2% (from 1,58 to 1,55)

M2 impact force is decreased by ~3% (from 1,85 to 1,80)

M3 impact force is decreased by ~3% (from 2,27 to 2,19)

M3+ impact force is decreased by ~4% (from 2,50 to 2,40)

 

 

 

Smoky

Smoky’s parameters have been improved to keep it competitive against other turrets that play on the same distances.

 

 

M0 damage is decreased by ~10% (from 18,0-22,0 to 16,0-20,0)

M1 damage is decreased by ~3% (from 23,9-29,1 to 22,6-28,5)

M2 damage is increased by ~2% (from 33,4-40,5 to 33,3-42,2)

M3 damage is increased by ~3% (from 37,1-44,9 to 37,4-47,5)

M3+ damage is increased by ~5% (from 43,0-52,0 to 44,0-56,0)

Critical M0 damage is decreased by ~10% (from 40 to 36)

Critical M1 damage is decreased by ~3% (from 53 to 51)

Critical M2 damage is increased by ~2% (from 74 to 76)

Critical M3 damage is increased by ~3% (from 82 to 85)

Critical M3+ damage is increased by ~5% (from 95 to 100)

M0 maximum range is increased by ~50% (from 80 to 120 meters)

M1 maximum range is increased by ~28% (from 104 to 134 meters)

M2 maximum range is increased by ~10% (from 142 to 157 meters)

M3 maximum range is increased by ~5% (from 157 to 166 meters)

M3+ maximum range is the same

 

 

 

Vulcan

With the update, Vulcan is now quicker to start firing, but barrels take longer to stop after you finish firing. This has made the turret easier to use on maps with lots of cover.

 

 

M0 damage is increased by ~8% (from 23,5 to 25,4)

M1 damage is increased by ~4% (from 32,9 to 34,3)

M2 damage is increased by ~2% (from 38,8 to 39,9)

M3 damage is increased by ~1% (from 51,8 to 52,1)

M3+ damage is the same

M0 barrels rotation is increased by ~2% (from 1,96 to 1,91 seconds)

M1 barrels rotation is increased by ~8% (from 1,84 to 1,68 seconds)

M2 barrels rotation is increased by ~13% (from 1,76 to 1,53 seconds)

M3 barrels rotation is increased by ~24% (from 1,60 to 1,21 seconds)

M3+ barrels rotation is increased by ~33% (from 1,50 to 1,00 seconds)

Barrels stopping speed is the same for all modifications, at 1,5 seconds (used to be from 1,5 to 1 second)

 

 

 

Thunder

Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage.

 

 

M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8)

M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9)

M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4)

M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1)

M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0)

Weak splash damage is increased by ~150% (from 10% to 25%)

 

 

 

Shaft

Shaft now deals more damage in sniping mode and reloads faster. On the other hand, it deals less damage in arcade mode and is slower to aim.

 

 

Arcade M0 damage is decreased by ~11% (from 31-38 to 28-33)

Arcade M1 damage is decreased by ~5% (from 37-44 to 37-40)

Arcade M2 damage is decreased by ~5% (from 49-58 to 47-54)

Arcade M3 damage is decreased by ~5% (from 54-64 to 52-60)

Arcade M3+ damage is decreased by ~2% (from 67-79 to 66-76)

Sniper M0 damage is increased by ~10% (from 110 to 121)

Sniper M1 damage is increased by ~7% (from 135 to 148)

Sniper M2 damage is increased by ~8% (from 185 to 201)

Sniper M3 damage is increased by ~8% (from 205 to 222)

Sniper M3+ damage is increased by ~7% (from 260 to 280)

M0 full aiming time is increased by ~27% (from 3,6 to 4,6 seconds)

M1 full aiming time is increased by ~22% (from 3,5 to 4,3 seconds)

M2 full aiming time is increased by ~9% (from 3,3 to 3,6 seconds)

M3 full aiming time is increased by ~6% (from 3,2 to 3,4 seconds)

M3+ full aiming time is the same

M0 full reload time is decreased by ~2% (from 8,5 to 8,3 seconds)

M1 full reload time is decreased by ~2% (from 8,3 to 8,1 seconds)

M2 full reload time is decreased by ~2% (from 8,1 to 7,9 seconds)

M3 full reload time is decreased by ~1% (from 7,9 to 7,8 seconds)

M3+ full reload time is decreased by ~1% (from 7,7 to 7,6 seconds)

 

 

 

Medium hulls

To increase the overall tempo of lower rank battles, the first modifications of Hunter, Viking and Dictator got a boost to their maximum speed.

 

 

M0 Hunter maximum speed is increased by ~7% (from 7,00 to 7,5 м/с)

M1 Hunter maximum speed is increased by ~3% (from 8,15 to 8,46 м/с)

M2 Hunter maximum speed is increased by ~2% (from 8,59 to 8,82 м/с)

M3 Hunter maximum speed is increased by ~1% (from 9,38 to 9,49 м/с)

M3+ Hunter maximum speed is the same

M0 Viking maximum speed is increased by ~6% (from 6,72 to 7,18 м/с)

M1 Viking maximum speed is increased by ~4% (from 7,24 to 7,59 м/с)

M2 Viking maximum speed is increased by ~2% (from 7,97 to 8,18 м/с)

M3 Viking maximum speed is increased by ~1% (from 8,26 to 8,41 м/с)

M3+ Viking maximum speed is the same

M0 Dictator maximum speed is increased by ~7% (from 6,06 to 6,54 м/с)

M1 Dictator maximum speed is increased by ~4% (from 6,71 to 7,03 м/с)

M2 Dictator maximum speed is increased by ~3% (from 7,00 to 7,25 м/с)

M3 Dictator maximum speed is increased by ~1% (from 7,71 to 7,78 м/с)

M3+ Dictator maximum speed is the same

 

 

 

Heavy hulls

Heavy hulls are too slow, especially at lower ranks. To compensate for that, the maximum speed of Mammoth and Titan have been increased.

 

 

M0 Titan maximum speed is increased by ~25% (from 4,00 to 5,00 м/с)

M1 Titan maximum speed is increased by ~18% (from 4,41 to 5,21 м/с)

M2 Titan maximum speed is increased by ~7% (from 5,24 to 5,62 м/с)

M3 Titan maximum speed is increased by ~3% (from 5,59 to 5,79 м/с)

M3+ Titan maximum speed is the same

M0 Mammoth maximum speed is increased by ~30% (from 3,12 to 4,06 м/с)

M1 Mammoth maximum speed is increased by ~24% (from 3,35 to 4,18 м/с)

M2 Mammoth maximum speed is increased by ~10% (from 4,12 to 4,56 м/с)

M3 Mammoth maximum speed is increased by ~2% (from 4,71 to 4,85 м/с)

M3+ Mammoth maximum speed is the same

 

 

 

Feel free to share your thoughts on the updated parameters in comments below.

hi semyon kirov, the update is good and usefull but what about railgun no update for that

Edited by usamawaheed3

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ITS not good idea changing every month something in this game. I invested all cristals in thunder to get strong demage, and now its is  decreased again. No sense to play this game and invest own money to get expensive cristals. I did it and now my thunder is only 72 in demage from 78. its big difference and I dont accept this. NO sense to pay for this game when what u invested is now -NOTHING . Only lossing real Money. THANK you very much russians for stoping me to play this game.

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Why nerf thunder? thunder is allready too weak, all i have to do is ram it and kill it, too easy.

yeah i agree thunder is very weak and this gun is always avoided 

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I suggest to stop playing this game for 2 weeks.

Myabe TO game designers will understand that they are doing something wrong with all these rebalancings?

We should say that it is enough for us!

I am with you brother
I ask for all my fellow tankers who think this is a bad rebalance to do the same thing.
 
DO NOT PLAY TANKI UNLESS THIS THING STOPS
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guys i dont know why but thunder is avoided by the community firstly its reload speed got decreased and now the damage is decreased and this has effected the diverse gameplay now the railguns direct enemies of thunders win against the thunders very easily because of the delayed reload and low damage......i for one says its unfair for thunder

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I am with you brother
I ask for all my fellow tankers who think this is a bad rebalance to do the same thing.
 
DO NOT PLAY TANKI UNLESS THIS THING STOPS

 

jeez i think this was the best thing that happened in TO so far! if you don't like it, go cry in a corner and think about how your life is

LOL

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jeez i think this was the best thing that happened in TO so far! if you don't like it, go cry in a corner and think about how your life is

LOL

We will see you when someone happens against you.  :rolleyes:

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the faster titan and mammoth make the game soooo much more enjoyable! I'm glad hammer freeze and vulcan are still OP!  :)  ;)  :D

*cough cough* none of them are OP.

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this is the point of this turret to freeze tanks if u cut this effect there is not point of this turret to exist

 

try the freeze first and then come here and write your funny ideas

The range of freeze m3 is lower than m0 firebird, RIP in pepperoni freeze I feel your pain (thunder user)

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I was about not buying dictator M2, but I bought. Then they strengted it about 4 times, then I thanked God buying it. :D

I was about buying vulcan instead of twins, then they re-balanced and I thanked God not buying it. :D

I was about buying thunder instead of smoky, I couldn't because of poverty 2 times, then they re-balanced and I thanked God not buying it. :D

I have about no regret!  :lol:  :lol:  :lol:

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I know one thing.

 

The damage that my thunder did was nerfed.

 

I spent a lot of money on crystals to upgrade my m3.

 

Then tanki just stole what I had bought and paid for.

 

I will not buy another crystal until what is mine is returned.

 

Tanki can go to hell and seyman with it.

They decreased damage only slightly while increasing splash damage by quite a bit. Its actually not much of a nerf.

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guys i dont know why but thunder is avoided by the community firstly its reload speed got decreased and now the damage is decreased and this has effected the diverse gameplay now the railguns direct enemies of thunders win against the thunders very easily because of the delayed reload and low damage......i for one says its unfair for thunder

You're only saying the worse of each update... You're refusing to see what got increased, and instead you seem to prefer to be pessimistic. When the reload time got increased, the damage got increased by a LOT, and it was able to kill most tanks in less time, as well as being more capable of kill-stealing in DM. Now that the damage is being decreased, it's only being by a few points. Also, the splash damage has become better. Stop trying to use Thunder like Smoky or Railgun, and use its special feature: SPLASH DAMAGE.

Thank you

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I Am VERY PLEASE With The New Updates.

 

I Quit Tanki about a month ago, but because I was so close to getting my first star, I played until I ranked up. Then I quit, only playing on occasion.

 

The game became pointless to play because I couldn't earn the points and crystals like I use to. It would have taken me a long time to rank up again. This was due to what I call "In House Cheats".....overpowered guns that I had no chance against, guns that gave a player and a team an unfair advantage. Players 3 or 4 ranks below me we easily killing me! The game was ruin and not worth playing!

 

But with these new updates, these "In House Cheats" have been (more or less) eliminated, so now I think Tanki might be worth playing again.

 

Nice job, developers.

 

Now Tanki might see players coming back.

.

.

.

.

I am in high hopes that  this post is NOT boring.

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For Thunder users.... and other Turrets as well...

 

One of 3 things is happen...

1) I do not understand arithmetic, so I'm doing it wrong....

2) They do not know arithmetic, they are laying to us without intention.

3) They are intentionally LAYING to us with all their teeth.

 

So lets see their stats for the Thunder.

 

---------------------------------------------------------------

Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage.
 
M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8)
M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9)
M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4)
M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1)
M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0)
Weak splash damage is increased by ~150% (from 10% to 25%)
-------------------------------------------------------------------------------------------------------------
 
So if I do the right arithmetic a decrease, say for M3 Thunder from min damage 63.8 to min damage 58.6 is not a decrease of 5% but a decrease of 8.15%
 
For decrease I'm using the formula
 
63.8 * (1 - 5/100) = 60.61  but I would expected to get the answer of 58.6.
 
So to get the true decrease percentage, one must solve the equation.
 
63.8 * (1 - x/100) = 58.6
 
Solving for x,
 
x = 8.1504
 
That means  8.15% not 5%.
 
To me all the new stats are wrong for all Turrets and I assume the decrease is higher. On the other end, I may be doing it wrong.
 
 
However the "Weak splash damage is increased" is correct, that is...
 
10 * (1 + 150/100) = 25
So from 10% to 25%
 
What you people can say?
 
Thanks
Edited by ukras001
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For Thunder users.... and other Turrets as well...

 

One of 3 things is happen...

1) I do not understand arithmetic, so I'm doing it wrong....

2) They do not know arithmetic, they are laying to us without intention.

3) They are intentionally LAYING to us with all their teeth.

 

So lets see their stats for the Thunder.

 

---------------------------------------------------------------

Thunder’s splash damage has become more effective. This is compensated for with a decrease in damage.
 
M0 damage is decreased by ~3% (from 28,5-49,1 to 26,2-48,8)
M1 damage is decreased by ~4% (from 47,9-71,7 to 44,0-69,9)
M2 damage is decreased by ~5% (from 56,8-82,1 to 52,1-79,4)
M3 damage is decreased by ~5% (from 63,8-90,3 to 58,6-87,1)
M3+ damage is decreased by ~6% (from 85,0-115,0 to 78,0-110,0)
Weak splash damage is increased by ~150% (from 10% to 25%)
-------------------------------------------------------------------------------------------------------------
 
So if I do the right arithmetic a decrease, say for M3 Thunder from min damage 63.8 to min damage 58.6 is not a decrease of 5% but a decrease of 8.15%
 
For decrease I'm using the formula
 
63.8 * (1 - 5/100) = 60.61  but I would expected to get an answer 58.6.
 
So to get the true decrease percentage, one must solve the equation.
 
63.8 * (1 - x/100) = 58.6
 
Solving for x,
 
x = 8.1504
 
That means  8.15% not 5%.
 
To me all the new stats are wrong for all Turrets and I assume the decrease is higher. On the other end, I may be doing it wrong.
 
 
However the "Weak splash damage is increased" is correct, that is...
 
10 * (1 + 150/100) = 25
So from 10% to 25%
 
What you people can say?
 
Thanks

 

Thanks very much you have cured my insomnia :lol:

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You're only saying the worse of each update... You're refusing to see what got increased, and instead you seem to prefer to be pessimistic. When the reload time got increased, the damage got increased by a LOT, and it was able to kill most tanks in less time, as well as being more capable of kill-stealing in DM. Now that the damage is being decreased, it's only being by a few points. Also, the splash damage has become better. Stop trying to use Thunder like Smoky or Railgun, and use its special feature: SPLASH DAMAGE.

Thank you

Ohh yehhh.

So go play with Thunder, splash damaging everyone everywhere. Try prevent the capture of your flag by splash damaging the stealer. Then come back to report what did you accomplish.

 

 

 Hell, why bother?

Edited by ukras001
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Ohh yehhh.

So go play with Thunder, splash damaging everyone everywhere. Well, there are groups everywhere. You just need to find them. Also use it to get enemies under cover. I cannot "go play with thunder" because I only have it M0 and there are M2s at my rank. I could take it out for a spin on my alt, but then you'd say "Of course you did good, you're playing among noobs." Try prevent the capture of your flag by splash damaging the stealer. If you think it's not good for defense, don't use it on defense. When attacking, you will always find groups, it's practically guaranteed. And anyways, one person going for your flag probably wouldn't be able to get past the rest of your team, unless he was a drugger, in which case very few weapons would be able to stop him. Most successful flag captures are done by attacking in groups, even if they're groups of two. Then come back to report what did you accomplish. As I said, I would be stupid to try to use it as it's two modifications lower than most of my opponents, and at least one below all.

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