Jump to content
EN
Play

Forum

Changes in turret and hull parameters


semyonkirov
 Share

Recommended Posts

Damage isn't increased for Isida. It's just that the packs in which it is dealt with, will be more frequent.

Also, I agree unfreezing time is too low.

But, still Freeze doesn't become redundant against Isida comparing the ranges, remember, Isidas now have to adjust their lock-on unlike Freeze's splash damage.

The effect of the damage being dealt twice as fast makes double the damage be dealt. :)

Share this post


Link to post
Share on other sites

Next thing you know Isida will have an electric cloud instead of a single ray so it can heal/damage several tanks at a time. :D

That'd be interesting but too powerful. Maybe electric cloud could hurt the user as well. :P

Share this post


Link to post
Share on other sites

Can you guys please increase the Freezing speed because it has almost no effect on fast hulls like hornet or wasp, which is a huge issue for Freeze-Users.And kindly increase the unfreezing time again.

Thank you.

Share this post


Link to post
Share on other sites

I DEMAND TO INCREASE RICOCHETS DAMAGE!!I DON'T CARE FOR LOUSY IMPACT FORCE,BUT INCREASE IT'S DAMAGE!!

 

I use viking m3 and rico m2(mu'ed) my fav combo...and before this crap i could somehow parry in Polygon CP's and my rico was lets say "holding on" since i MU'ed his damage..For impact force i cared little cause it only felt on wasps,barely even on hornet.

 

And now,even if i need like 10 balls to kill Dictators M2 or Vikings M2(and i'm saying M2 hull not M3) while firebird M2 roasts M3 Mammoths,freeze is way gone...Twins are even more OP...like what??

 

 

M3 Twins/Hornet is like so strong itself + drugging.Hornet is fast and it just goes close to any tank in seconds and the closer it gets more damage twins deal....you just need to activate double armor so you don't get killed and ...yea you pretty much rule.

 

 

Now i'm not beeing greedy,but ricochet DID NOT RECIEVE any DAMAGE BOOSTS for a very long time while twins with no reload is getting stronger and stronger.THATS WHY EITHER INCREASE RICOCHETS DAMAGE or nerf twins,and smoky too.(I'm not one of those that want to have strongest gun,but you really crossed the line..fix it.

I agree.cuz rico's main enemy is TWINS.n im a rico user.

Share this post


Link to post
Share on other sites

twins was already op why increase its damage again -.-

It's popularity was low before this and/or the previous update. I'm seeing more Twins now, which is exactly what they wanted.

 

"Twins is OP now, I don't have it, why don't I buy M3 now? Wait... why how about M3+?"

 

All that $$$ in their pocket  :rolleyes:

  • Like 1

Share this post


Link to post
Share on other sites

This is the purpose of updating the parameters. Oh, you feel your Thunder becomes useless,? Great, just buy something else. Ooops, you have already spent your crystals on your Thunder? Good ! Buy crystals with your real money. After you have acquired the new turret...do some battles...save up some crystals and do some MUs on the new turret.....Ooops.....they make another update and your new turret becomes useless and you used up your crystals and you need to buy crystals with your real money for a new turret and repeat it.

S T F U. u r being RUDE just bcz u r not a thunder como user.

  • Like 1

Share this post


Link to post
Share on other sites

After seeing the new Hardstyle tournament all the "re-balance" have fallen into place. As the tournaments official maps are Kungur, Iran, Bobruisk, Red Alert, Solikamsk, Silence, and Osa. 

 It's not "balanced" towards CP, TDM, and other maps. They should throw in Polygon CP, Stadium TDM. Esplanade CTF match and see how their "balance" working out. And thunder was nerfed because "... only rail should be able to 2 shot hornet bloo-bloo" ... what a mess.

Share this post


Link to post
Share on other sites

The updates could not be worse!
M2 freeze much weaker than M1 fire
Why fire so strong comin design?
Why greatly reduced the effectiveness of the freeze?
At least half of the effectiveness of freezing than in the past, you can not remove it entirely
Because the effectiveness of the fire is too high?

After 6 years of tank online, there is still instability in Turrets!

Every time we plan to make it change you

At least more effective freeze on
Or the effectiveness of a second faster rather than five seconds after entering the new effect
Now there is no difference between frozen and fire, because no efficacy in not freeze
Frozen version weaker and easier to fire.

If the first day of the updates there, surely someone will not choose Freeze

 

If you've used Google's translation and my English is not good.

Share this post


Link to post
Share on other sites

Thunder seems really weak now. It takes forever to load and I have to hit someone twice as many times to do the same damage. Splash doesn't seem to have any affect on enemies bunched together except make me an easier target!! :o

  • Like 1

Share this post


Link to post
Share on other sites

Now there is a great advantage for smoky and hammer; reload time, the impact force, the distance and over the damage is the same as thunder, should evaluate that, also the most paint are against thunders. I am not against increased damage to other torrets, but do not take out damage to thunder please.

Share this post


Link to post
Share on other sites

Nice. :D

 

Firebird:

At least now M0-M2 are more effective than before, I enjoy that. B)

 

Freeze:

I like the added energy. I am a little doubtful at making it harder to freeze tanks and easier for them to unfreeze, but I'll have to test it in game to see how it effects gameplay for me. :)

 

Isida:

This makes Isida much more effective IMO, especially for close calls, when Isida should have killed the enemy first. :P

NOTE: This does not increase the damage. ;) ;)

 

Hammer:

Damage decrease for M2-M3....not sure if Hammer will remain my primary M3 Turret after this....will have to test in game before I make my final decision. ;)

 

Twins:

Damage increase? Awesome!

 

Ricochet:

Impact force and Damage decrease? Well, doesn't look like much... hope this will not effect my favorite Turret too much. :)

 

Smoky:

Damage, Crit Damage, and Range increase? Awesome! More OP than ever now. :wub:

 

Vulcan:

Made easier to use, with a Damage increase to boot? Hm, I am considering buying M3 when I rank up enough. ^_^

 

Thunder:

If damage is decreased, then reload time should decrease as well....

 

Shaft:

Can I one-shot Vikings of the same Modification now? :D

 

Hulls:

Medium and Heavy Hulls now have more speed, which makes Viking, Titan, and Mammoth, my favorite Hulls, even better. :D

you see that thunder is neglected firstly its reload was reduced and now damage is i dont know why the admins are anti thunder 

  • Like 1

Share this post


Link to post
Share on other sites

You can dicrease the thunder damage in m1 and m2 but not in m3. We are in desventage against other weapon.

yeah

 

Thunder seems really weak now. It takes forever to load and I have to hit someone twice as many times to do the same damage. Splash doesn't seem to have any affect on enemies bunched together except make me an easier target!! :o

i agree with you as with thunder m1 i only had to shoot two times a hornet m1 to destroy it in past now ive got to shoot it 3 times imagine when opponents with m3 charge at me i become an easier target no people are not even afraid from thunder as now it is very weak

  • Like 1

Share this post


Link to post
Share on other sites

you see that thunder is neglected firstly its reload was reduced and now damage is i dont know why the admins are anti thunder 

Probably because they want to make other Turrets more popular to even out the balance...maybe because Thunder was too popular.

Share this post


Link to post
Share on other sites

Erm,good job,you just ruined freeze

what does freeze do huh? that's right FREEZE and you just took that out of the game.

are you fkin STUPID,now it's garbage and I'm probably never going to use it again

re-roll the balance on freeze because this is not balancing,you basically eliminated 1 turret out of the game (or 4 if you count modifications,srsly?)

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...