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Changes in turret and hull parameters


semyonkirov
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hammer still remain OP. fire is much much stronger than freeze and if the damage of thunder is decreased then reload time should decrease as well! this update is a sad news for thunder users like me! :(

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These changes really even everything out but I feel like Thunder & Dictator drew the short stick on this update.  :( 

Thunder although the Splash Damage has become stronger the damage decrease definitely out ways the overall effectiveness of Thunder's Splash Damage. Another parameter should be should be changed, in my eyes Splash Damage's range should be increased. This wouldn't effect the overall damage of the turret however the effectiveness of this new modification be greatly increased and overall put this turret back on the board with others.

 

Dictator however didn't get as big of a speed boost as you would think compared to all the other hulls. Hunter got a .11 increase, Viking got a .15 increase, Titan got a .2 increase :blink:  , Mammoth got a .14 increase and Dictator got a measly .08 increase in speed  :o Each hull got an increase of speed above .1 with the highest being Titan getting a .2 increase in speed, but Dictator got an increase that was .03 from the second lowest in other words that means the RANGE of the increases is actually more the Hunter's increase in speed that is NOT A GOOD THING. As well the MEAN is .136 meaning that both Dictator and Titan are both very close to being outliers with the upper and lower fences being .05 and .21 that's cutting it a bit to close don't you think  :excl: 

Edited by EyeLogic

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Just bought m3 thunder at last sale.

These updates are like going to the car dealer and buying an 8 cylinder engine with all the options and finding out after a few weeks the car is nerfed to a 4 cylinder.

This is crazy. :wacko:

Also, I thought they weren't going to make anymore changes to the game because they were working on Unity?

Edited by jimboe2

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I have being collecting (since 3 or 4 rebalancings ago) a huge amount of questions about:

 

Why is my Thunder m3 so weak?

 

Why does my Hornet m2 tank almost fly away with every ricochet, twins, smoke, and vulcan hit?  Making me lose my aim, and lose 1 or 2 shots of the 2 I have left before being killed? Because, you know, my average life expectancy is 2 shots, that means approximately 3 seconds, before being destroyed.

 

Why I am killed so fast by hammer, (2 shots in a row faster than I can blink my eye)?

 

Why I can no longer escape isida, even going behind wall, since isida beam cut through the corner wall, killing me exactly

in the last second)?

 

Why I kill myself so effectively in close combat doing to myself the job of my adversary?

 

Why can I be killed by single railgum shot, single shaft shot?

 

Why can't I cross a Firebird, it sneezes only the smoke and I blow up basically instantaneously?

 

Why can't I fire through my team mates, but railgun can?

 

Why when in close combat with railgun aiming at me off by 30 degrees I get killed anyway?

 

Why can a mammouth fire all the game, and constantly regenerate and activating DD, and DA, and RK, getting

4000 crystals at the end, and I.. that was killed by drugged people so many times, don't get my fair share, but only a lousy 150 cristals, that didn't compensate for DD I must use to TRY (and FAIL) to kill those bastards? (do you think that increase the time to use RK will do? Guess not!).

 

Why can Twins + hornet kill me so fast, when I hardly can fire 2 shots at him, even more because my aim goes straight to hell?

The same for Ricochet...

 

Why even Smoky in Wasp kill me faster, 4 or 5 hits while I'm waiting to recharge for my second shot?

 

Why, no matter how hard I play and run, move and maneuver, to excel against other players to compensate my increasingly weak hull and definitively weaker Thunder... why I'm not get my fair share of crystal? I guess, that being killed 20 times and only kill 6 times, is not a prove that my already tweaked Thunder m3 is OVERPOWER!

 

Why is allowed for isida to heal? My survival rate is 2 Thunder m3 shots! If I manage to stay alive longer and hit a heavy hull 6 times, is not to see an Isida go behind and healing the guy.

I ask the same for the Repair Kit, shouldn't you implement a limit of uses per game, no matter how long the game is? Hooo I forgot the Money for Crystals for Repair Kits...

 

AND NOW...

Great, now they dumb down even more my Thunder, and increase even more the effectiveness of my self destruction in close range combat.

 

 

I confess I bought crystals in the past, but NEVER AGAIN! Not since the last 3 rebalancings. Knowing that they can, basically do whatever they want including dumbing down even more my choices... They will not return my crystals in order to allow me to change my choices of hulls and Turrets. And when we choose another one, they do the same to them!

 

It is impossible to balance the game, unless they balance the hull + turret combination.

 

Talk more for what? I've already give up this game, I'm playing only to kill time, and until my hull and turret can't be at least 30% effective helping team mates. After that I'll keep the account. Maybe I clone this game, since I'm on IT, so this game is an info gatherer on how not to do things.

 

Sorry my lousy English (not my native language).

 

Cheers all & bye.

Edited by ukras001
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HaHaHa good now those monkeys that use viking fire/freez  will cry alot :))

 

thx for making thunder alot more OP than before , atleast u need skills to shot with thunder unlike fire/freez

 

 

You clearly do not understand how hard it is to get close to tanks without receiving damage.

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hammer still remain OP. fire is much much stronger than freeze and if the damage of thunder is decreased then reload time should decrease as well! this update is a sad news for thunder users like me! :(

Hammer isn't OP, it's just annoying with that huge impact force. But hey, that's one of the main traits of the turret.

Edited by NewbieCake

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Thunder got hit the hardest by this rebalance which is a shame because Thunder is (or maybe was) my favorite weapon, was gonna get it M2 at the Tanker's day sale but now i'm not too sure. Decreasing Thunder's damage was a bad idea in my opinion since a lot of people already carry Thunder protective paints, but if this rebalance is going to stay, then I think it'd be fair to increase the reload speed of Thunder a bit to compensate for the decreased damage.

Agreed.

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I think this is all good updates, but please improve the thunder's impact force, cause it's ridicolous that a "normal bullet" like smoki has more impact force than a more heavy "explosive bullet" like thunder :huh:

ikr its really wierd but it might make thunder extremely op

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You are a buntch of HYPOCRITES,


 


you don't care about DRUGGERS


 


you don't care about RAIDERS


 


you don'y care about MULTS


 


(all of them ruin people's game)


 


BUT you care for MONEY! (and nothing else)


 


and you pretend to care by making all those stupid and secondary changes


 


maybe 12 years old people believe you


 


BUT all the more players start to realise that


 


for quite some time now, TANKI SUCKS


 


THAT'S WHY Server Load Graph can HARDLY surpass 60.000 daily


 


(many of them are alt accounts)


 


WHILE SOME MONTHS AGO IT USED TO BE ABOVE 120.000


 


So, enjoy the mess you made! :P  :D  :P


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I have thunder I only hit one object with thunder I have spant a lot on this game I suggest u up my damage again not for splash damage but for one hit object

 

                 many thanks,lolofhell

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There's a typo.

 

 

 

It should say ~15%.

No, an increase from 10 to 25 is an increase of 150%.

 

The increase = 15, which is 150% of 10.

 

It's just maths.

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WOW my M3 ISIDA with 57.3 damage right know is really powerfull so good but i dont get why you decrease the burning effect of fire so much and hardly touch twins , anyways LOVE THIS UPDATE

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Hi

the changes werent good at all

 

I spend a lot of crystals on freeze and thunder. But they both got nerfed this update.

So what could I do now? IF I kew this would happen I would have upgraded other turrets,

What about the crystals I spent on them? :angry: :angry: :angry: :angry: :angry:

Edited by SashaNasiri
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this is bad. my English is not perfect but i will talk to my point as i can.

first i will say this is not the balance of game.now simultaneously increased the power of isida . why is that??

there are most popular weapons in TANKIONLINE called railgun,thunder and richoet. but after long time those players cant do much in battles because of twins m2,isida m3 and firebird stuffs. 

    my point is if the M2, M3 kits are quickly available for turrets also their power should be reduced.if not other plays have disadvantages when they go into battle.

  commercialy you guys need to earn but thats not mean give powers to low popular turrets and reduced the power of good turrets.

  i play many turrets and choose the best unique one.so we all have common sense.so we all need equal power for all.battle should be extreamly hard.if not someone will win quickly and game is nothing.

  so after long time railgun power not increased also thunder and richoet. and twins has more power without reloading time and increasing with two updates.

so if you want to equal the game update all turrets in a equal way and dont change their powers season by season.it will be disadvantage for tankionline popualarity too. because their are more online games for wars too.

    so i will request decent friends to clear my idea if it is unlear because of my bad language skills. dont give extra power for some turrets always.if it means we should by all turrets for real money in season by season i dont think 3rd world country players will be exists for so long in the tanki game because they dont have much real money.but they are skillfull players who help for the popular of game.(ex:- india,pakistan,vietnam,srilanka..etc...)

   so share your ideas for my opinion friends.sorry if it is too long expalnation. thank you all.

Edited by sithira89

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