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Railgun Getting Too Much Limelight?


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i totally agree with "The_smoky_project" we players should find a type of format maybe vulcan/hornet.(i suggest this combo format battle because it takes your skill to the max to master this turret which also sharpens your other targeting skills when using other guns.Also railgun rules. B) )

 

 

Whatever you read here before was wrong.

 

"Medium format

For 6х6 maps:

Turrets: Any turrets except for Isida, Smoky and Freeze. No more than one gun from each type per team, excluding Railgun and Ricochet (you can use as many as you want of those two)

 

Hulls: Wasp, Hornet, Hunter, Viking. No more than 3 medium tanks (Hunter, Viking) per team

 

Paints: Any paints except for unique award paints

 

For 4х4 maps (Sandbox):

Turrets: Any turrets except for Isida, Smoky and Freeze. No more than one gun from each type per team, excluding Railgun and

Ricochet (you can get as many as you want of those two)

 

Hulls: Wasp, Hornet, Hunter, Viking. No more than 2 medium tanks (Hunter, Viking) per team

 

Paints: Any paints except for unique award paints

 

Hard format

For 6x6 maps:

Turrets: Any turrets except for Isida, Smoky and Freeze. No more than 2 guns of the same type per team

 

Hulls: Viking and Hunter only

 

Paints: Any paints except for unique award paints

With drugs

 

For 4х4 maps (Sandbox):

Turrets: Any turrets except for Isida, Smoky and Freeze. No more than 1 gun of the same type per team

 

Hulls: Viking and Hunter only

 

Paints: Any paints except for unique award paints

With drugs

 

There are no limitations on terms and conditions of a battle, as long as two clans agree on them in advance.

Clans must clearly agree before the game on what equipment they are going to use, what is allowed and what is not. If two clans don't discuss everything before the game, it's entirely their fault. In this case, a clan war is considered invalid."

 

Of course, that is off topic.

 

Railgun is used often as the "gun of skill." Whether you agree or not is not of consequence. The Rail will always take 2 shots to kill a Hornet wearing normal protection without the administration of double armor. This allows for a strategic game that requires memorization of the enemy's hits and heavy teamwork. This makes an XP game mentally taxing and gives the players a legitimate challenge.

 

While a legitimate format could be produced by developers, chances are very low that they would be played. Formats are created because of a popular already played format, not the other way a round. The only one I can think of that might get played would be Thunder/Hornet, as both at M3 are cheap and Thunder has a similarly low "shots to kill" ration that allows the same shot memorization of XP.

 

So, if you want a format implemented, you first have to create a format without the devs help.

 

I know that a format doesn't get accepted to the game right away, it requires extensive popularity similar to XP or BP. But, its a relative concept when people say Railgun requires a decent amount of skill, and is the hardest turret to master...I think all turrets are tricky to wield in their own specific way, and formats should be applicable to many turrets, not just one. Railgun takes 2 shots to kill a normal Hornet, but then even a Vulcan takes a specific short amount of firing to get a Hornet killed. It isn't too long, when we take the firing to be continuous, it would nearly match the time that a Railgun takes to fire two shots if we include the time in between them.

New formats just need the publicity and the developers should support it and help propagate it, because right now we cannot rename battles and it would be really hard to implement a new format without it being official.

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I know that a format doesn't get accepted to the game right away, it requires extensive popularity similar to XP or BP. But, its a relative concept when people say Railgun requires a decent amount of skill, and is the hardest turret to master...I think all turrets are tricky to wield in their own specific way, and formats should be applicable to many turrets, not just one. Railgun takes 2 shots to kill a normal Hornet, but then even a Vulcan takes a specific short amount of firing to get a Hornet killed.

I never said other turrets do not require skill. I was simply stating the community's point of view, that Rail takes the most skill (which I do not agree with).

 

About Vulcan, there is a difference between counting shots and counting seconds. Rail will ALWAYS take 2 shots to kill Hornet. Vulcan does not always kill a player in the same amount of time, mostly due to range issues.

 

That being said, I would not mind a Vulcan/Wasp:Hornet format, as I do think Vulcan is one of the hardest turrets to use effectively, especially when two are facing each other.

 

But Tanki will not make a new format just "because". They almost didn't include BP. We have to show Devs what kind of format we want and that people would be willing to use it.

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I never said other turrets do not require skill. I was simply stating the community's point of view, that Rail takes the most skill (which I do not agree with).

 

About Vulcan, there is a difference between counting shots and counting seconds. Rail will ALWAYS take 2 shots to kill Hornet. Vulcan does not always kill a player in the same amount of time, mostly due to range issues.

 

That being said, I would not mind a Vulcan/Wasp:Hornet format, as I do think Vulcan is one of the hardest turrets to use effectively, especially when two are facing each other.

 

But Tanki will not make a new format just "because". They almost didn't include BP. We have to show Devs what kind of format we want and that people would be willing to use it.

Okay I agree about the time frame of kills changing due to range..also I did not say that you had that "Railgun needs more skill" viewppint, I was talking about other people.

To overcome the range issue, we can have Shaft formats. I will be ready to test such a format with a volunteer.

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Railgun is way better than any other turret, but the other turrets are much easier to play, and they probably don't depend on the map that much.

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Railgun is way better than any other turret, but the other turrets are much easier to play, and they probably don't depend on the map that much.

LOL, your opinion is heavily biased.

Literally ALL GUNS depend on the map, try using Shaft in Alexandrovsk or Serpuhov, pretty favorable, but cluttered map, never. Use Vulcan in Rio, it can rule along the flanks, but try it out in Sandbox, it will fail...aren't these examples enough? Maps are always an influential factor in any gun's gameplay.

Railgun might be better and historic, but it's time to #SayNoToRacism among turrets.

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Railgun is way better than any other turret, but the other turrets are much easier to play, and they probably don't depend on the map that much.

The main point which players don't see is that railgun has pretty low DPS :)

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The main point which players don't see is that railgun has pretty low DPS :)

Not as low as you think, Thunder just has 6 more dps at M4 than Railgun, and it doesnt have unlimited range.

An M4 rail has a nice 30 dps, which is 40% of the short ranged ones, but definitely not pretty low if you consider range and extreme burst damage.

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Agreed, Railgun is overrated. As an Isida user, they should something to increase Isida's popularity. I don't know why but everyone underrates Isida. Some high rankers be like "LOL, Isida iz nub gun".

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Agreed, Railgun is overrated. As an Isida user, they should something to increase Isida's popularity. I don't know why but everyone underrates Isida. Some high rankers be like "LOL, Isida iz nub gun".

Yeah, Isida isn't so famous at certain ranks.

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Not as low as you think, Thunder just has 6 more dps at M4 than Railgun, and it doesnt have unlimited range.

An M4 rail has a nice 30 dps, which is 40% of the short ranged ones, but definitely not pretty low if you consider range and extreme burst damage.

You cannot compare DPS of short-range and long-range turrets though..

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You cannot compare DPS of short-range and long-range turrets though..

I can compare 2 long range ones with different specialities, and Thunder is definitely UnderPowered compared to Railgun.

 

And yes, 40% of a short range gun at any range+penetration is pretty powerful, not low.

Edited by Chameleos

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This gun is almost worshiped by the Deves. With all its special game modes, SL and talk about it. :LOL:

 

The funny thing is its so weak in normal gameplay without drugs.

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wait till you find someone who actually is experienced with it (1000 times rarer than gold box) and you're not wearing a paint... then you'll change idea...

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