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Nerf to Repair Kit, and Isida


  

13 members have voted

  1. 1. Should the first suggestion be taken into consideration?

    • Yes
      5
    • No
      8
  2. 2. Should the second suggestion be taken into consideration?

    • Yes
      6
    • No
      7


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Repair kit used to be a supply that was meant to heal 75% of your heal. Today its used as something to heal all of your health. Its basically pointless attacking any tank while they are using Repair kit because they regenerate health as you attack them. That is unless you are using Twins.

 

Suggestion:

  1. Nerf the rate of the healing and make it slower than it is now.
  2. Isida should not be able to use the Repair kit unless its a drop because it heals itself by attacking and and it can be healed by other Isidas.

 

Isida used to be a turret that gave you more of an advantage in healing your teammates. Now it is a turret that has the same damage as its healing.

 

Suggestion: Make the self- healing increase and decrease the damage.

 

 

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1) Repair kits just got nerfed

 

2) They were never healing by percentage, its a fix amount of 400 ;)

 

3) a powerful turret can destroy you even after you activate Repair, happens a lot ;)

  1. Thats the reload time, that barely has an effect unless you have a heavy hull. It does however have the same effect considering it heals the same way. We have isidas healing for a reason.
  2. What do you mean?
  3. Thats when you activate it, as its going you will revive all damage taken. Plus the main reason i brought that to attention is because of double armor.

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Repair kit used to be a supply that was meant to heal 75% of your heal. Today its used as something to heal all of your health. Its basically pointless attacking any tank while they are using Repair kit because they regenerate health as you attack them. That is unless you are using Twins.

 

Suggestion:

  1. Nerf the rate of the healing and make it slower than it is now.
  2. Isida should not be able to use the Repair kit unless its a drop because it heals itself by attacking and and it can be healed by other Isidas.

 

Isida used to be a turret that gave you more of an advantage in healing your teammates. Now it is a turret that has the same damage as its healing.

 

Suggestion: Make the self- healing increase and decrease the damage.

Well, It is pointless... but that just means you will have to wait the 2 seconds until he/she is done "Repairing",

It's what supplies are for.  ;) 

 

Developers are always looking into the balance of the game, as soon as they make changes to one Turret/Hull, it affects all the others as well... as of now, the Developers have announced that the game is pretty well balanced, but could see changes in the future since Tanki Online is developing :)

 

This is an interesting suggestion, but kind of goes against the "Laws of the Game"; Isida is just another Turret which has some abnormal features to it, that might make it unfair in this case (since it can gain health through a total of 3 ways). :)

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Okay, I admit, I don't believe that the Repair kit should be nerfed. Call me a drugger if you want ;).

 

 

However I DO think that Isida needs a nerf. Its range AND damage have been at least doubled over the last 2 months.

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First you want to nerf turrets and now you are asking to nerf the same turrets/supplies that were already nerfed, isida is not good on long range maps, if you hate it so much just play those

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First you want to nerf turrets and now you are asking to nerf the same turrets/supplies that were already nerfed, isida is not good on long range maps, if you hate it so much just play those

:o Drugging Isidas own Serpuhov.

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Hell yes! Please nerf Isida!

 

It seems every time Tanki does something for that poor gun, it's just buffing it.  It has no balance, too much energy, too much damage-per-second, too much range, and the fact that it can hands-down beat Firebird or Freeze is really not cool man.

 

Health kit though, I don't know, it's pretty accurate I think.  It can barely heal M3 Mammoth, and if you take damage during the heal, it won't heal you 100%, so no to nerfing the Health.

 

 

~Maestro

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Isida got nerfed enough with the change to its aiming mechanism. It's difficult enough to use now as it is - nerfing it more will just make it excessively weak.

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Isida got nerfed enough with the change to its aiming mechanism. It's difficult enough to use now as it is - nerfing it more will just make it excessively weak.

You do realize that a simple speed boost, or micro upgrades defeat those changes to the aiming mechanism right.

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Hell yes! Please nerf Isida!

 

It seems every time Tanki does something for that poor gun, it's just buffing it.  It has no balance, too much energy, too much damage-per-second, too much range, and the fact that it can hands-down beat Firebird or Freeze is really not cool man.

 

Health kit though, I don't know, it's pretty accurate I think.  It can barely heal M3 Mammoth, and if you take damage during the heal, it won't heal you 100%, so no to nerfing the Health.

 

 

~Maestro

Its pointless even trying to kill them eith my M3 freeze which has 73 damage fyi

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1) if the heal rate oof the repair kit is reduced, it would be even harder to kill enemy...coz they will heal too long then..so u have to wait much more until the repairing is finished, so u can attack him..

 

2) if ur idea about isida is applied, almost 80% of isida users will leave it coz u just cant use the repair...

I myself being an isida user, very well know that the self-healing is not a VERY big advantage...its just like specific advantage granted to each and every turret..each of them have their own different...

 

3) if self healing is increased in isida, what about players who are moving around with full health? They want to kill the flag stealer asap..they try to do damge and dont care for their life..they dont need heal..just need damage...


If u actually try using isida, u'll find that its not a over-powered turret...it just seems so when others are using it...

Like earlier i used to think that fire and freeze are extremely dangerous..coz at that time, those killed me too much coz of freezing me and heating me...but when i myself bought and use it, i got to know that it was not so simple to freeze or heat anyone soo much..so, u shall also try using isida once and u will understand...^_^

 

Edit-

I agree to what MAFIOS0 said..

Try aiming at a tank when u use isida...u cant just do it simply ..u need precise aiming and stability for it...

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:o Drugging Isidas own Serpuhov.

When they use speeds plus hornet, if there are more railguns and long range weapons than the opposing team then isida's are nothing, seperhov has become a map for drugging hammers and thunders, im hoping supplies will be vetoed soon as a whole

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You do realize that a simple speed boost, or micro upgrades defeat those changes to the aiming mechanism right.

Not really. Compared to the previous version, which grabbed a tank and stuck onto it with ridiculous autoaim angles, the new Isida actually requires skill to aim and simple increase in turret rotation speed does not help it that much. Trust me, I played with Isida a lot before and after the update.

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Not really. Compared to the previous version, which grabbed a tank and stuck onto it with ridiculous autoaim angles, the new Isida actually requires skill to aim and simple increase in turret rotation speed does not help it that much. Trust me, I played with Isida a lot before and after the update.

Isida to me has always been a vampire. Didnt tznki just make the cone more slim

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