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New idea for the drugging system


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Anyway lets go to the main subject of this topic which is none other than supplies-drugs.

I have been in many games where my team drug like hell and make all the enemy tankers leave the map and i have been in games where the enemy team drug like hell and make all my team members leave the map, leaving me alone to sing Communist songs.
I think so most of the players have seen similar situations that make all the fun of this game dissapear.
I personally use drugs only in the last mins if the scores are close and my team need it to win.I won't drug when the enemy are only 3 people or the score are 100-0 but many people do it and humiliate the enemy team with big losses.
I think everyone that has play other online games know very well that there is always possible to put money in the game so u can have more advantages from players that does not put money in games.
Money are necessary for the online games to continue grow and evolve because otherwise they would cease to exist.
In my opinion i think the supplies are necessary for this game to continue exist and they are big weapon for everyone.
Thus prohibit to buy crystals supplies or tanks is not an option for tank
ionline.

So I've thought about a solution that I believe will be good for the druggers and the non-druggers
if someone else have post a same solution as me please write it below and i will delete this post

So here we go:
The idea is simple when a team is winning a game with a certain number of flags or points they will not be able to use drugs anymore.


FOR EXAMPLE:
EXAMPLE 1: rio map CTF game 15 min

when one team reach the difference to 5 flag from the enemy team(5-0,6-1 etc)the system will disable the drugs for them and only the losing team could use drugs.When the losing team reach the difference in 2 flags both teams can drug again.If one team reach the difference again to 5 flags this team can not drug again until the game go to 2 flags difference and so on.

EXAMPLE 2: polygon map CP 30 min
when on team reach the difference to 30 points from the enemy team(30-0,40-10 etc)the system will disable the drugs for them and only the losing team could use drugs.When the losing team reach the difference in 15 points both teams can drug again.If one team reach the difference again to 30 points this team can not drug again until the game go to 15 points difference and so on.

I think with this new rule will solve many problems with the druggers and non drugger players and we will see more fun games and less bad games in tankionline.

So here are my proposal for all the battle formats:

DM GAMES
In this battle format i do not think this rule can apply because deaths are happening to quickly and the system will be crazy.

TDM
The same applies in this battle format too.

CTF
15MIN GAME MODE
5 flags difference the winning team can not drug until the difference go to 2 flags.

30MIN GAME MODE
10 flags diffence the winning team can not drug until the difference go to 3 flags.

60MIN GAME MODE
20 flags difference the winning team can not drug until the difference go to 5 flags.

CP
15MIN GAME MODE
20 point difference the winning team can not drug until the difference go to 10 points.

30MIN GAME MODE
30 point difference the winning team can not drug until the difference go to 15 points.

60MIN GAME MODE
60 point difference the winning team can not drug until the difference go to 20 points.

Ok this is all guys sorry for all the mistakes, english is not my native language i hope google translation did his job.

Feel free to like/dislike, agree/disagree, share/do not share, kiss me/do not kiss me.

If u want bring a beer with u and write your comment below if u want to discuss this idea with me.

CHEERS!!!

 

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Rules are not a joking matter. Don't post stuff that breaks the rules even if you're joking.

 

As for the idea, it's good, totally fine and would solve much, but, if presented to the Devs I am pretty sure you're going to get the "Play Pro battles" response right off the bat, and it's partially right...

I play a lot of Pro-battles without drugs for both teams, and thus both are equal. Having such system will make the winning team rage because they don't have supplies while the other team does.

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Rules are not a joking matter. Don't post stuff that breaks the rules even if you're joking.

 

As for the idea, it's good, totally fine and would solve much, but, if presented to the Devs I am pretty sure you're going to get the "Play Pro battles" response right off the bat, and it's partially right...

I play a lot of Pro-battles without drugs for both teams, and thus both are equal. Having such system will make the winning team rage because they don't have supplies while the other team does.

First of all i do not know how u find pro battles in english servers the most pro battles i have see in big ranks are 3 so i do not think the pro system work.

 

So the the pro battle system do not work as we can all see and in the free games from the 15 games the 10 end in the first 5 min and leave both teams unhappy.

 

I really think this idea must go to the devs of course with some modifications from them and maybe we will seen better days in tanki some day

 

I really like the way that the tanki devs can make jokes in vlog with girls where 100k people watch it and players can not make it.

 

Keep the hard work.

 

the battle finish timer will be added soon so i dont think that this is  necessary

The battle finish time the only thing it will do is finish the games early.Where is the fun to that?

 

With this idea all the games finally can end with no humiliation for the losing team and the winning team can earn more battle funds.

 

I believe it is fair compromise for the druggers and non druggers players.

 

Plus, the New CP mode is coming. We'll see how it work out then.

The new CP mode is not doing anything to stop the druggers it won't solve anything in my opinion.

 

If 3-4 people drug how can u ever go and cap the point first of all?

 

and if u cap it how long can u keep it 5-10 seconds?

 

with this we solve the prb with the bigs difference in the games?

 

I do not think so

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I agree to help the game balance the leading teams need to be 'restrained' by some automated mechanism.

 

Woeful imbalance:

There are many tankers and even some of the Devs who accept your description of the woeful imbalance caused by just 2 or 3 druggers in the Standard Mode game.

By 'druggers' we mean those players who are willing to spend more in crystals using garage drugs than they can earn in the battle.

This imbalance is causing many players to quit the game and not recommend it to others.

 

As you know may already know we already have a huge thread started by Brubook - on the imbalance caused by drugging - and many solutions offered (including yours) summed up on Page 71.

see: ideas and suggestions > Drugs - The only today Tanki strategy to win a battle:

 

Air drops:

You may have also noticed that the drugging team will also 'own' most of the air drop zones and this helps them become 'christmas trees' - while the losing team cannot do this.

This tips the balance very fast - like being on a knife edge.

In the Hardstyle games right now (with unlimited drugs) you will notice the air drops are soon 'owned' by the leading team and this prevents the losing team from getting back on level terms - making the game very unbalanced and boring to watch.

This is why I think it's enough to automatically prevent the 'leading team' from using Air drops - this dramatically helps the losing team and the druggers can continue to use large amounts of drugs, keeping them happy too!

Also in the standard mode game very few tankers on the losing side will use any garage drugs - it's a waste - as the number of crystals earned for being on the losing side is very few.  This adds to the imbalance.  Tanki has 'fostered' many (good) 'Ruthless' and 'cynical' players who will ONLY join leading sides and will quit losing sides - this adds to the imbalance.  Thus automatically boosting the losing side helps counter this.

 

My experience:

Last night I did manage to play 2 games of Kungur on my Pro Pass with no 'garage' drugging.  The result is a much better balance and a better game ('gg' as we call it).

(Please note, I would like to be able to use a few mines for self defence (max 3 per 15 minutes) and to be able to use health packs only at gold box time).

I encourage all sportsman players to buy a Pro Pass - the more we have the more likely we can use this mode.  At present it's very hard to find 'suitable' Pro Mode battles.

If Tanki really wanted, they could make Pro Mode more popular - but I think they have reasons not to.

 

I reckon that over 70% of players are 'sportsmen' players and do not support the 'drugging mentality' - we want a 'sport' - not a 'shoot-em up'.

Sadly many of these sportsmen have simply left the game.

The dwindling numbers of players (Tanki appear to have lost 50% of the active players!) - means Tanki are less likely to 'fragment' the population of players remaining - thus keeping them on Standard Mode keeps the number of available battles higher.  I.e. as the number of players goes down, the choice of battles will go down and number of servers has to go down.

It may be that in order to encourage players to make a 'new start' on 'Unity' - they have deliberately left problems in the old game.  Hence, the quality of game play we get in Unity will be make or break time.

Sadly Unity will take a year to get the bugs out - so we are all in for a rough patch as far as I can see.

On the positive side - I can still find so many fun opportunities in Tanki - using different maps and different accounts at different rank levels - this keeps me active.

With a few simple tweaks Standard Mode could be so much better for me - Tanki can once again be the best game in the world.

 

Pro Mode:

Tanki know very well that if Pro Mode was 'free' then over 80% of games would be Pro Mode!

This gives you a clue that standard mode (as it is at present) is not liked by the majority of players.

So far the only response from Tanki is to slightly nerf the health packs (which has helped me a little to kill the 'invincible' tanks) - this is proof Tanki can adjust the game balance if they have a will to do so - they just need to try out more of our suggestions to try and win back more of the sportsman players.  Tanki must be made to see that game balance is very important to our enjoyment of the game.

With good game balance there is much less need to have an early end mechanism, which by the way we used to have when we could set a 'flag limit' AND a 'time limit' (I always do this in Pro Mode).

I.e. a Wasp on nitro can quickly run flags to end a one sided match.

 

To help identify 'sportsmen players' in the game - I'm suggesting we all use Red paint for the first 5 minutes each day.  So far only a few of us have been doing it.

I call this my 'protest' paint!

We should always buy a Pro Pass and use a Pro Mode battle if one can be found - RU1 can be good, EN2 and EN3 should be checked.

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I agree to help the game balance the leading teams need to be 'restrained' by some automated mechanism.

 

Woeful imbalance:

There are many tankers and even some of the Devs who accept your description of the woeful imbalance caused by just 2 or 3 druggers in the Standard Mode game.

By 'druggers' we mean those players who are willing to spend more in crystals using garage drugs than they can earn in the battle.

This imbalance is causing many players to quit the game and not recommend it to others.

 

As you know may already know we already have a huge thread started by Brubook - on the imbalance caused by drugging - and many solutions offered (including yours) summed up on Page 71.

see: ideas and suggestions > Drugs - The only today Tanki strategy to win a battle:

 

Air drops:

You may have also noticed that the drugging team will also 'own' most of the air drop zones and this helps them become 'christmas trees' - while the losing team cannot do this.

This tips the balance very fast - like being on a knife edge.

In the Hardstyle games right now (with unlimited drugs) you will notice the air drops are soon 'owned' by the leading team and this prevents the losing team from getting back on level terms - making the game very unbalanced and boring to watch.

This is why I think it's enough to automatically prevent the 'leading team' from using Air drops - this dramatically helps the losing team and the druggers can continue to use large amounts of drugs, keeping them happy too!

Also in the standard mode game very few tankers on the losing side will use any garage drugs - it's a waste - as the number of crystals earned for being on the losing side is very few.  This adds to the imbalance.  Tanki has 'fostered' many (good) 'Ruthless' and 'cynical' players who will ONLY join leading sides and will quit losing sides - this adds to the imbalance.  Thus automatically boosting the losing side helps counter this.

 

My experience:

Last night I did manage to play 2 games of Kungur on my Pro Pass with no 'garage' drugging.  The result is a much better balance and a better game ('gg' as we call it).

(Please note, I would like to be able to use a few mines for self defence (max 3 per 15 minutes) and to be able to use health packs only at gold box time).

I encourage all sportsman players to buy a Pro Pass - the more we have the more likely we can use this mode.  At present it's very hard to find 'suitable' Pro Mode battles.

If Tanki really wanted, they could make Pro Mode more popular - but I think they have reasons not to.

 

I reckon that over 70% of players are 'sportsmen' players and do not support the 'drugging mentality' - we want a 'sport' - not a 'shoot-em up'.

Sadly many of these sportsmen have simply left the game.

The dwindling numbers of players (Tanki appear to have lost 50% of the active players!) - means Tanki are less likely to 'fragment' the population of players remaining - thus keeping them on Standard Mode keeps the number of available battles higher.  I.e. as the number of players goes down, the choice of battles will go down and number of servers has to go down.

It may be that in order to encourage players to make a 'new start' on 'Unity' - they have deliberately left problems in the old game.  Hence, the quality of game play we get in Unity will be make or break time.

Sadly Unity will take a year to get the bugs out - so we are all in for a rough patch as far as I can see.

On the positive side - I can still find so many fun opportunities in Tanki - using different maps and different accounts at different rank levels - this keeps me active.

With a few simple tweaks Standard Mode could be so much better for me - Tanki can once again be the best game in the world.

 

Pro Mode:

Tanki know very well that if Pro Mode was 'free' then over 80% of games would be Pro Mode!

This gives you a clue that standard mode (as it is at present) is not liked by the majority of players.

So far the only response from Tanki is to slightly nerf the health packs (which has helped me a little to kill the 'invincible' tanks) - this is proof Tanki can adjust the game balance if they have a will to do so - they just need to try out more of our suggestions to try and win back more of the sportsman players.  Tanki must be made to see that game balance is very important to our enjoyment of the game.

With good game balance there is much less need to have an early end mechanism, which by the way we used to have when we could set a 'flag limit' AND a 'time limit' (I always do this in Pro Mode).

I.e. a Wasp on nitro can quickly run flags to end a one sided match.

 

To help identify 'sportsmen players' in the game - I'm suggesting we all use Red paint for the first 5 minutes each day.  So far only a few of us have been doing it.

I call this my 'protest' paint!

We should always buy a Pro Pass and use a Pro Mode battle if one can be found - RU1 can be good, EN2 and EN3 should be checked.

Sadly the pro battle system do not work when in 2000 thousand battles in tanki every day only 200 are pros battles u can undestard that this system is false.

 

We can not stop players put money in the game because the game will cease to exist.

 

The restictions are one good way to make the game more competitive for evereyone.I do not say that this will solve alll the prbs of tanki but it is a good way to put a stop to this farce:

 

2zpjgv9.jpg

 

 

If even when we put restrictions to players to not drug after some point in the game and still the non-druggers players can not take the control of the game and the control of the air drops we can not make anything else to help them.

 

We can not make the players more skillful we can make the game more competitive for everyone and all the players have their chances for the win.

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+

 

Also if only there's a system to prevent tankers hiding in garages for long periods of time.

This is to easy to happen in my  opinion but i do not know why the devs do not do it.

 

If one player do not have 3 kills in 5 min they are gonna kick him out of the game.

 

With this we can make finally all the players that are waiting only for gold to drop to play and help the team.

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Instead of the winning team cannot drug, why not NOBODY can drug?

Cause we all know how OP drugs are, and if winning team can't drug, they're just going to get steamrolled by drugging, losing team. Not fun.

 

If NOBODY drugs, then it's just skill + equipment vs. skill + equipment. And skill can actually win against equipment, unlike against drugs.

 

Just what I was thinking . . .

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Instead of the winning team cannot drug, why not NOBODY can drug?

Cause we all know how OP drugs are, and if winning team can't drug, they're just going to get steamrolled by drugging, losing team. Not fun.

 

If NOBODY drugs, then it's just skill + equipment vs. skill + equipment. And skill can actually win against equipment, unlike against drugs.

 

Just what I was thinking . . .

Many people want this but this a online game and it has employees

 

how they are gonna pay them if they do not take money from players?

 

how the game can exist if no one put money in it?

 

That's why the druggers and the buyes keep this game alive for us that  do not pay and thats why i think my idea for this limited drugging system maybe can help the game and the players have more fun.

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First of all i do not know how u find pro battles in english servers the most pro battles i have see in big ranks are 3 so i do not think the pro system work.

 

So the the pro battle system do not work as we can all see and in the free games from the 15 games the 10 end in the first 5 min and leave both teams unhappy.

 

I really think this idea must go to the devs of course with some modifications from them and maybe we will seen better days in tanki some day

 

I really like the way that the tanki devs can make jokes in vlog with girls where 100k people watch it and players can not make it.

 

Keep the hard work.

 

The battle finish time the only thing it will do is finish the games early.Where is the fun to that?

 

With this idea all the games finally can end with no humiliation for the losing team and the winning team can earn more battle funds.

 

I believe it is fair compromise for the druggers and non druggers players.

 

The new CP mode is not doing anything to stop the druggers it won't solve anything in my opinion.

 

If 3-4 people drug how can u ever go and cap the point first of all?

 

and if u cap it how long can u keep it 5-10 seconds?

 

with this we solve the prb with the bigs difference in the games?

 

I do not think so

Hmm, I see. Your right. Probably the new CP mode is better for Non-Supply Battles. Well, if 3-4 people drug, then more team members must do the same to play catch up.

 

 

This is to easy to happen in my  opinion but i do not know why the devs do not do it.

 

If one player do not have 3 kills in 5 min they are gonna kick him out of the game.

 

With this we can make finally all the players that are waiting only for gold to drop to play and help the team.

I agree. Maybe this would levitate the problem somewhat by forcing players to play. They have attempted it with the question popup of whether to go to lobby when you enter garage. But probably few care about that if they want to just camp in the garage for some reason.

 

Maybe gold should be added to battle fund instead, but that is probably another topic.

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I have 2 obvious ideas, so maybe they've been tried.

 

Why not add some points to the battle fund each time supplies are used. Not that many, maybe a different amount for each type, but something to make people stop complaining about it.

 

Second Idea: make them less effective.

 

 

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Hmm, I see. Your right. Probably the new CP mode is better for Non-Supply Battles. Well, if 3-4 people drug, then more team members must do the same to play catch up.

 

 

I agree. Maybe this would levitate the problem somewhat by forcing players to play. They have attempted it with the question popup of whether to go to lobby when you enter garage. But probably few care about that if they want to just camp in the garage for some reason.

 

Maybe gold should be added to battle fund instead, but that is probably another topic.

But if they put that new rule even if the player just want to wait for the gold in 5 min  they are gonna kick him so a better player come to the game

 

i believe it is an effective solution so i can not undestard how the devs still keep the old fashion system and the player can stay in a battle even if just push the right mouse click

 

I do not agree with the gold go to the funds but this is for another topic :)

 

I have 2 obvious ideas, so maybe they've been tried.

 

Why not add some points to the battle fund each time supplies are used. Not that many, maybe a different amount for each type, but something to make people stop complaining about it.

 

Second Idea: make them less effective.

If they put more points in the battle funds with every drug that someone use then the druggers will just make more excuses to use them.

 

I think every player want (except the win that everyone want it) a fun game and with one team simple overwhelming the game with drugs just destroy it.

 

they need to put some limits to druggers but devs just close their eyes to this prbs.

 

The second idea is good but the devs do not want to spoil the favor of druggers/buyers and they just keep that false system.

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