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I know what you mean and for me too collecting supplies is super easy.

But, there are those players that are of low age / skill / in-game-time that should get something in proportion to their ability. So, I would propose removal this mission AND at the same time a free daily gift in supplies for those that the previous day have been really low on score or in-game-time. Thus, those that really need this gift would take it, and those who don't need it would get a mission worthy... ;)

Well, that kinda makes sense. It's easy for me, but harder for others. But, I don't see that mission really fun. Just running around and collecting boxes to get it done. But, yeah. Players that are low on skills need this mission.

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You know what I'm getting sick of having to every single day of every single week of every single month? 

 

Playing on the same maps. Oh my God, it's such a bore. These days, it's all Polygon, Noise and Sandbox. I try to promote the unpopular maps by sharing them in the lobby chat, but it doesn't work. People don't join.

 

So with Daily Missions recently hitting the Main Servers, I've come up with this idea to promote the unpopular maps. (which hopefully you will all like)

 

currently, you get missions like "earn 1000 XP in Polygon" or "earn 300 XP in Sandbox". 

 

Well, to promote the unpopular maps, I suggest that new Missions should come in...

 

for example: "Play CTF in Deathtrack." reward = 3000 crystals.

 

Or "play DM in Siege" reward = 2,755 crystals

 

Or "play TDM in Valley" reward = 3,350 crystals. 

 

(just a few examples)

 

Then that way, unpopular maps won't perhaps be so unpopular anymore.

 

Overall, my idea is to promote the unpopular Maps that don't get played on anymore.

 

So... what do you think?

Edited by Unthinkable
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I did not see this in this thread:

 

It would be interesting if daily missions required you to use a certain turret to complete the missions.

 

"Using Isida earn XXX XP in [map or game type]"

If I saw these types of missions in game I'd probably click Change instantly. They would be very annoying to players, like me, who are only focused on a certain type of weapon/combo for an account, and can't afford to expand to other weapons.

 

Players shouldn't be forced to buy whole garage just to complete daily missions. I understand you want to increase variety a little, like it is with "Play on X Map" missions; it's a nice thought, but think of something that wouldn't end up costing players crystals!

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Don't you think this would be more convenient than having to pause the battle every time you want to check the progress of your missions?

 

 

 

MISSION.png

Click for a larger view

 

 

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You know what I'm getting sick of having to every single day of every single week of every single month? 

 

Playing on the same maps. Oh my God, it's such a bore. These days, it's all Polygon, Noise and Sandbox. I try to promote the unpopular maps by sharing them in the lobby chat, but it doesn't work. People don't join.

 

So with Daily Missions recently hitting the Main Servers, I've come up with this idea to promote the unpopular maps. (which hopefully you will all like)

 

currently, you get missions like "earn 1000 XP in Polygon" or "earn 300 XP in Sandbox". 

 

Well, to promote the unpopular maps, I suggest that new Missions should come in...

 

for example: "Play CTF in Deathtrack." reward = 3000 crystals.

 

Or "play DM in Siege" reward = 2,755 crystals

 

Or "play TDM in Valley" reward = 3,350 crystals. 

 

(just a few examples)

 

Then that way, unpopular maps won't perhaps be so unpopular anymore.

 

Overall, my idea is to promote the unpopular Maps that don't get played on anymore.

 

So... what do you think?

But not everyone has the same daily missions. Everyone could have their own, and make their own match to fit their daily mission standards, while other players would do the same with theirs. There would just be a bunch of random matches in the lobby with about 1 person in each of them. Doing that will change absolutely nothing.

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But not everyone has the same daily missions. Everyone could have their own, and make their own match to fit their daily mission standards, while other players would do the same with theirs. There would just be a bunch of random matches in the lobby with about 1 person in each of them. Doing that will change absolutely nothing.

Then give everyone the same rare map for one day!  :D

Example:

A day:

Player A:Get 300 experience points on Zone CTF

Player B:Get 300 experience points on Zone CP

Player C:Get 300 experience points on Zone TDM

Player D:Get 300 experience points on Zone DM

Player E:Get 300 experience points on Zone CTF

Player F:Get 300 experience points on Zone CP

Player G:Get 300 experience points on Zone TDM

Player H:Get 300 experience points on Zone DM

 

Next day:

Player A:Get 300 experience points on Station CTF

Player B:Get 300 experience points on Station CP

Player C:Get 300 experience points on Station TDM

Player D:Get 300 experience points on Station DM

Player E:Get 300 experience points on Station CTF

Player F:Get 300 experience points on Station CP

Player G:Get 300 experience points on Station TDM

Player H:Get 300 experience points on Station DM

Edited by kayitsiz

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If I saw these types of missions in game I'd probably click Change instantly. They would be very annoying to players, like me, who are only focused on a certain type of weapon/combo for an account, and can't afford to expand to other weapons.

 

Players shouldn't be forced to buy whole garage just to complete daily missions. I understand you want to increase variety a little, like it is with "Play on X Map" missions; it's a nice thought, but think of something that wouldn't end up costing players crystals!

The thought behind it was to get people to try different turrets if they already had them in their garage and to increase variety on the battlefield.

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Then give everyone the same rare map for one day!  :D

Example:

A day:

Player A:Get 300 experience points on Zone CTF

Player B:Get 300 experience points on Zone CP

Player C:Get 300 experience points on Zone TDM

Player D:Get 300 experience points on Zone DM

Player E:Get 300 experience points on Zone CTF

Player F:Get 300 experience points on Zone CP

Player G:Get 300 experience points on Zone TDM

Player H:Get 300 experience points on Zone DM

 

Next day:

Player A:Get 300 experience points on Station CTF

Player B:Get 300 experience points on Station CP

Player C:Get 300 experience points on Station TDM

Player D:Get 300 experience points on Station DM

Player E:Get 300 experience points on Station CTF

Player F:Get 300 experience points on Station CP

Player G:Get 300 experience points on Station TDM

Player H:Get 300 experience points on Station DM

See, now that would work. Just the way that the other fellow had it, wouldn't work out. Your way does. :)

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There should be a mission for collecting crystals, so once you collect, say, 1500 crystals, you would get, like, 2000 crystals. That way people wouldn't be moulting in battles, they would be playing hard to get there crystals at the end. Please upvote if you like my idea, and downvote if you don't, it would be much appreciated!!

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Catching the gold box is your reward. No need to encourage non-participating gold hunters.

define non-participating.... are you referring too people who dont normally go after gold boxes? or that this mission will only encourage there too be more gold hunters?

 

(im not questioning your opinion or anything at the moment, im just wondering what you mean exactly)

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What about buying a ticket (like pro battle) which gives us a right to get more missions than 3 per day for a time? :)

I thought about the ability to buy more missions, and at first I thought it was a splendid idea (for players who like plenty of challenges) but after a while I realized, this would give the big buyers yet another advantage...the ability to quickly and effectively earn far more supplies and crystals than a normal player would get with just 3 missions a day. If everybody is on the same boat with missions, that's great.

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mission

1.kill 10 mammoths(or any other hull and any no of time)

2.play in a map with a particular combo

3.finish 2 or 3 in a battle

 

reward

just crystals and drugs are boring so

1.get a hull ( tier acc to ur level)-very hard missions

2.get a turrent ( tier acc to ur level)-very hard missions

3.get a paint ( tier acc to ur level)-very hard missions

4.get few microupgrades on one of ur paint hull or turrent

Edited by dkchamp

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There should be five missions instead of three. Also two missions should be crytals. Others  supplies. It would still be random when you change it though.

Edited by GrenLantern
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New Missions :

 

Destroy Enemies With Firebird (Any turret name possible)

Goal : Player need to destroy enemies with Firebird (Any turret Possible)

Description : ''Destroy enemies with Firebird'' (Any Turret name possible)

 

Silver Battle

Goal : Player need to finish second in team (winning or losing one) in any battle mode or map

Description : ''Finish 2nd in a Battle''

 

Capture Flags with Wasp (Any Hull name Possible)

Goal : Player Need to Capture flag with Wasp (Any Hull Possible)

Description : ''Capture flags with Wasp'' (Any Hull possible)

 

New Rewards :

 

Pro Pass

Bronze 30% Multiplier Pass

Rare : Africa Paint (Any Paint possible)

 

Thank You ...

Edited by r_Adnan_30
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Reach a new milestone of Crystals - Reward : 100k

Play 60 Minutes Battle - Reward 10k

Complete missions in less than 20 minutes - Reward - 200 Double Armor

Destroy 10 mamoths - Reward 5k

 

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I think that there should be days where there are unlimited amount of daily missions. For example, when you finish a mission, a new one will take its place for a whole day. Maybe on a holiday or something. I think this would be very useful and great.

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I support this idea! If people won't be playing in the other maps , what is the use of them ?

Player could play whatever maps they like but Tanki devs should bring player's attentions to these underrated maps. in this case, all maps will be equal and would be useful to players.

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I think that there should be days where there are unlimited amount of daily missions. For example, when you finish a mission, a new one will take its place for a whole day. Maybe on a holiday or something. I think this would be very useful and great.

Ya the missions for me are to easy. In 30 minutes I'm done all missions. I wish we could have more than 3 missions. Or make the missions harder 

and more rewarding. 

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Reach a new milestone of Crystals - Reward : 100k

Play 60 Minutes Battle - Reward 10k

Complete missions in less than 20 minutes - Reward - 200 Double Armor

Destroy 10 mamoths - Reward 5k

My milestone is about 420k, more than half of the Gsimmo players..

I think it should be half of the milestone :)

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