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When crystal boxes were still in the game some players didn't pay attention to the battle they just tried to take the crystal boxes which is against the rules to join a battle just to get crystals so they were removed

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Just though of a good mission for Railgun/Shaft/Thunder users

-Destroy 2 enemies in 1 shot

 

Isida

-Heal X points of friendly tanks

-While healing a friendly tank, let that tank deal damage to an enemy or receive damage.

 

Firebird

-Destroy 2 or more enemies by using the burning effect of Firbird

 

Ricochet

-Destroy an enemy by making your projectiles bounce from a wall

 

(v JUST A JOKE v)

Forums

-post something in the Tanki Online Forums. Reward: 10 000 Crystals :D

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I agree that the idea of missions such as "get 7 double armor boxes" is overated, and I think tanki should stick to other missions that actually help support the team's goal. This way, less disruptions and more good playing. You sound like u don't have a pro pass though. I would get one and stick to battles without boxes so they disturb u less. You usually earn the crystals back real fast though, I make about 5k every 4 hours anyways.

however, I can't tell if your complaining about taking away crystal boxes or that missions are bad

Edited by thegreatleo

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Hello any admins here look you removed crystal boxes due to  ruining the battle. Player run for them and mission is the same way it works if they have boxes collector of caping players will run just to do that mission. [some grammatical mistakes sorry 'bout that]

                                                                                                   - @pro_m7md

Topic merged.

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Hello any admins here look you removed crystal boxes due to ruining the battle. Player run for them and mission is the same way it works if they have boxes collector of caping players will run just to do that mission. [some grammatical mistakes sorry 'bout that] - @pro_m7md

The crystals drop was always on, but collecting supplies are not like that, it's different. Once people collect the supplies as much as they need for the mission and then they will stop collecting it. :)

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The crystals drop was always on, but collecting supplies are not like that, it's different. Once people collect the supplies as much as they need for the mission and then they will stop collecting it. :)

But it sabotages the gameplay of many Tankers, there needs to bee less supplies collecting :)

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i have an idea for daily missions...... ultimate missions witch are diffucult to do for example kill 100 tanks and get over 2000 crystals or kill 5 tank in a row with out dieing and get 1000 xp thats my idea hope you like it

Edited by darkpower4

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When you want to change a mission, a new 'window' should pop up that shows something like: 'Are you sure you want to change this mission?'. This way players won't change missions by accident or even lose crystals by accidentally changing a mission.

Holy crap, That's what we exactly need! I changed my 99999 mission by accident, I swear I was so pissed off! I was the half way through tho, (77k/99k) but then I was gonna claim a reward from  another mission but I accidentally hit Change. I cried.. 

 

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Hey guys, I want to provide some suggestions..

 

When you removed crystals boxes, all players income were really decreased, when daily missions came over, our income was balanced with the old days! Which was perfect but unfortunately you changed that after less than a week and decreased the rewards by 50% which is way to much, change the rewards and decrease them by 25%, because now you have to play and spend time to get really low and bad rewards, i had prefer old gifts where you had to do nothing but enter the game and get at least 60 supply which was awesome, if you are not going to decrease the missions by 25%, then just return old gifts!

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i have an idea for daily missions...... ultimate missions witch are diffucult to do for example kill 100 tanks and get over 2000 crystals or kill 5 tank in a row with out dieing and get 1000 xp thats my idea hope you like it

these are too easy, i do this in my sleep

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A suggestion i have on improvement is to bring down the number of missions and basically make it simpler for everyone to see how much of a reward they actually get in total.

 

For example-

 

I would feel better if i saw something like this (approximating current reward values)-

-----> 7 RK, 30 DA & 30 DD for a 1000xp in DM mission for the day (the only mission for the day)

As opposed to seeing -

-----> 4 RK & 11 DA for 300xp on rio,

-----> 500 crystals for 5 speed boxes,

-----> 7RK & 25DA for 1000xp in DM

 

I understand that the suggested approach may take away flexibility, but there's something i wanted to point out through this - the fact that though tanki initially pledged to give you significantly more rewards through missions than the retired daily gifts system, what you are truly getting 'free' here remains the same (if not less - considering the overall expenditure incurred by you in terms of time and crystals/supplies).

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When you want to change a mission, a new 'window' should pop up that shows something like: 'Are you sure you want to change this mission?'. This way players won't change missions by accident or even lose crystals by accidentally changing a mission.

Something that should have been implemented since the first release of the missions, is only being implemented after it's been 2 - 3 weeks in action.

 

That's +1 sin on the Daily Mission Update sin counter!

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UPJmNAq.png

 

Do you have something challenging to suggest as a mission?

Why should WE do the thinking for the devs? They are already trying to prevent us from thinking by giving excuses for updates that we sincerely hate, and for a fact, that works on so many people; WAAAY too many people!

Or a way to improve the system?

Yes, I do, and the people who you work for won't like it; Bring back daily gifts, whilst keeping daily missions. That way, both the players who play occasionally and players who play basically every day will benefit from the mechanics without the need to become buyers. Too much to ask? Okay, in that case there was no point suggesting in the first place.

This is the place for you!

Or the place for the developers to grab some more cash whilst doing less thinking, because Capitalism.

The only rule to follow regarding the type of missions is that the mission itself should not require any

rule-breaking action while performing it.

*sarcasm* Ahh, damn it. And I really wanted t suggest a mission that will require people to hold on to the enemy's flag for 10 minutes, whilst standing in a corner where nobody can push you out of. But no, seriously, couldn't you just ignore ideas that you don't like instead of giving a rule for it? I mean, devs have already been ignoring countless responses on the daily mission reward cut! This isn't a contest that it needs rules, is it?

 

Edited by AntaresXT

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Hey Guys I don't know if you agree or not, I think Daily Mission was not Cool as we expected, because of reduction of rewards.

Reasons;

  •   Even completing 3 missions will not increase our assets like they did in Daily Bonus. (That is Bad)
  •   Some Players just come to game only to collect supplies. (But it alright)
  •   We don't get any reward for playing Tanki Every day (We just get New Assignments)

 

So I think

  • They should Increase the Reward by little more (Its alright if they make it harder)

                                                        OR

  • They should give Daily Bonus back without replacing Daily Mission (In here Daily Bonus should be much less Valuable than before)

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Why should WE do the thinking for the devs? They are already trying to prevent us from thinking by giving excuses for updates that we sincerely hate, and for a fact, that works on so many people; WAAAY too many people!

The system is perfect as is, and it works very well. If you have some way to improve it, this is the place to suggest it. You're not thinking for the Devs, you're thinking for the community.

 

 

Yes, I do, and the people who you work for won't like it; Bring back daily gifts, whilst keeping daily missions. That way, both the players who play occasionally and players who play basically every day will benefit from the mechanics without the need to become buyers. Too much to ask? Okay, in that case there was no point suggesting in the first place.

Daily Missions and Daily Rewards at the same time? How would that make sense? Players will be getting double and probably triple the rewards, which will destroy the economy. 

 

 

 

Or the place for the developers to grab some more cash whilst doing less thinking, because Capitalism.

I explained this above.

 

 

*sarcasm* Ahh, damn it. And I really wanted t suggest a mission that will require people to hold on to the enemy's flag for 10 minutes, whilst standing in a corner where nobody can push you out of. But no, seriously, couldn't you just ignore ideas that you don't like instead of giving a rule for it? I mean, devs have already been ignoring countless responses on the daily mission reward cut! This isn't a contest that it needs rules, is it?

It's not about ideas we don't like, it's about ideas that would require someone to break the rules, which we don't want.

 

Please, if you have ideas, post them, if not - leave this thread or just read what people post.

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i have an idea for daily missions...... ultimate missions witch are diffucult to do for example kill 100 tanks and get over 2000 crystals or kill 5 tank in a row with out dieing and get 1000 xp thats my idea hope you like it

dude is killing 5 tanks in a row without dieing really that hard?

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