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You should make a mission where you have to catch a gold box, and you get crystals. How many crystals you get would depend on your rank. And how many golds you have to catch would be a random number between 1-5.

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I have not read through all the posts so this may or may not have been mentioned, so here goes....

 

My personal opinion is that Daily Missions, as they stand today, can and sometimes and often do spoil team battles. Why? Because so many supplies are handed out. I appreciate although the distribution of DM's are reasonably fair or as far as they perhaps can be, I am seeing too many battles where a team is swamped by the opposition because of the near constant use of supplies. I never used to see such one sided battles so often prior to the introduction of these Missions. Maybe that is in part down to me wanting crystals more than I want supplies through the missions and mostly rely on "pick ups" in the battles.

 

Another side effect is that team battles are much shorter than they were and in many cases well under the time limit for the battle, as players leave the battle early having been swamped by the opponents using endless supplies.

 

How could the DM's be bettered? Not sure and as I am not paid to provide solutions I am not busting a gut to find one or more, so will have to grin and bare what we have for as long as I can and take part in more "Pro" battles. 

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   Hey!  I had a cool thought for a new type of mission.  It is as follows:

 

The mission would be "earn experience with_____", either a turret or hull.  The reward would be "_ micro-upgrades on 'parameter' of 'weapon/hull being used.' "  The game would randomly choose a piece of equipment you already own and then randomly choose a parameter to Micro-Upgrade.  The mission would vary in difficulty based on the price of the Micro-Upgrade or Upgrades.  The mission when completed, would pay the price for the Micro-Upgrade/s, but not speed them up.

 

I know this could be considered over-powered, so here might be some suggestions to change for balance.

 

1.  Rarity

 

Make this mission harder to obtain.  Not as rare as XT missions, but still less chance than the typical ones.  Also, since many people have a lot of rusty M0s in their garage, this might already be balanced.  (on that note, if you don't want to use that specific equipment, you can just change the mission.

 

2.  Difficulty

 

Make the mission type even more diverse with missions like "win battles with ____" or "earn experience with ____ on ____ map."

 

3.  Training

 

Change missions so that Hull missions are earn experience and Turret missions are kills/win.  This would give the mission the feel of training up your weapons.

 

This suggestion could be used for Tanki Online or Tanki X, depending what the Devs think.  What do you think?  Comment below! 

 

 

 

 

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   Hey!  I had a cool thought for a new type of mission.  It is as follows:

 

The mission would be "earn experience with_____", either a turret or hull.  The reward would be "_ micro-upgrades on 'parameter' of 'weapon/hull being used.' "  The game would randomly choose a piece of equipment you already own and then randomly choose a parameter to Micro-Upgrade.  The mission would vary in difficulty based on the price of the Micro-Upgrade or Upgrades.  The mission when completed, would pay the price for the Micro-Upgrade/s, but not speed them up.

 

I know this could be considered over-powered, so here might be some suggestions to change for balance.

 

1.  Rarity

 

Make this mission harder to obtain.  Not as rare as XT missions, but still less chance than the typical ones.  Also, since many people have a lot of rusty M0s in their garage, this might already be balanced.  (on that note, if you don't want to use that specific equipment, you can just change the mission.

 

2.  Difficulty

 

Make the mission type even more diverse with missions like "win battles with ____" or "earn experience with ____ on ____ map."

 

3.  Training

 

Change missions so that Hull missions are earn experience and Turret missions are kills/win.  This would give the mission the feel of training up your weapons.

 

This suggestion could be used for Tanki Online or Tanki X, depending what the Devs think.  What do you think?  Comment below! 

I think... Im only using wasp+railgun :D

So what i should do about equipment missions?

Just skip them all time?

http://ratings.tankionline.com/en/user/speedyrailgun/

 

(i bought mamoth+hammer only for 1 battle :D im not gonna use it anymore. DONT WATCH ON IT! only wasp+railgun)

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" Heal 10/more allies " and " Heal 10/more allies in Stadium/other maps "

" Earn 3 000 experiences with Railgun/other turrets and hulls "

 

the rarest one " Get an Isida M3/other turrets or hulls  " reward : half of the modififcation price

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what i would like to see is the missions changed 

 

 

new maps i`m finding that all i`am seeing is the same old battle fields given to the ranks and would like to have others so it can be mixed up every day

 

 turrets/ or hulls  i also would like to see battles saying for players to use certain turrets / or hulls in battles so its mixed up also

 

also players are asking for the paints to be added into the mix so we can try out a different paint on random ..

 

along with mixing up the box`s for example instead of all one kind having to be picked up like 10 speed boosters

try saying like 5 speed boosters and 2 health plus 3 double shields things like this so it gives us a mixed bag of items

 

would like to see the gold mission scrapped due to its harder to get when it seldom drops in battles on certain servers

 

and the missions amount increased and get rid of speed boosters as gifts due to most players seldom use them unless for heavy hulls...

 

 

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rico can shoot across the map that`s how powerful it is ..its like a mini rail

 

its only good from viking and up smaller hulls can use it but i find i flip more when using it on certain maps

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rico can shoot across the map that`s how powerful it is ..its like a mini rail

 

its only good from viking and up smaller hulls can use it but i find i flip more when using it on certain maps

What!!? Rico ant shoot acrosst the map at least m0/m1 can't.maybe m3 but not m1

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i never said to make new turrets or hulls what i`am saying is to have players use other turrets or hulls to do there missions so it gets a mix up on missions so you don`t get board doing them...

 

and yea ricochet can shoot across the battle fields..in stadium i can get pretty far..compared to thunder ..try it out and see

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Hello Tankers.

 

Today's current Daily Missions only include 3 mission per day. It is annoying for me, and other players, for example if players only get 2 missions with supplies and 1 mission with crystals. Daily Missions are not quite balanced enough. To balance them more, Daily Missions needs to include 4 missions per day instead of the current 3.

 

Below is a list of all the changes and improvements that I expect to have in the Daily Missions.

 

1. Daily Missions needs to include 4 missions per day.

 

2. Daily Missions needs a larger crystal reward. Crystal rewards for Daily Missions are currently 600 to 1000 crystals. Crystal rewards are too low. Instead, aim for crystal rewards of 2500, 5000, 7500 and 10,000.

 

3. Daily Missions are too easy and straight forward. They must be multi-stepped as well as single-stepped.

 

4. Daily Missions need to be longer, like, for example, destroy 1000 enemies, capture 100 CP points and capture 100 flags.

 

5. For players who cannot finish a mission in one day, a new feature is needed, Add to Favourites. The Add to Favourites button adds missions to favourites so that players can continue those missions the next day. Daily Missions does not reset the next day when added to favourites.

 

6. More different types of Daily Missions.

 

7. Top 3 places: Finish a Daily Mission that requires a crystal reward bonus. 3rd place 2500, 2nd place 5000, 1st place 10000.

 

8. More supplies boxes. Every Daily Mission that has a supply of boxes needs to include 100 of each. For example 100 Double Armor, 100 Double Damage, 100 Speed Boost and 100 Repair Kit.

 

9. Heal with Isida. We need a new type of Daily Mission that allows players to earn 2000 XP points when healing allies with Isida.

 

10. The Change button should have 3 FREE Mission Change. Players have only 3 chances to change one or more of their current missions for FREE.

 

Daily_Missions.png

 

At the moment, Daily Missions lacks a lot of features. Daily Missions are too basic and too similar. We definitely need a huge amount of improvement and changes. Thank you.

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1. Daily Missions needs to include 4 missions per day.

 

2. Daily Missions needs a larger crystal reward. Crystal rewards for Daily Missions are currently 600 to 1000 crystals. Crystal rewards are too low. Instead, aim for crystal rewards of 2500, 5000, 7500 and 10,000.

 

3. Daily Missions are too easy and straight forward. They must be multi-stepped as well as single-stepped.

 

4. Daily Missions need to be longer, like, for example, destroy 1000 enemies, capture 100 CP points and capture 100 flags.

 

5. For players who cannot finish a mission in one day, a new feature is needed, Add to Favourites. The Add to Favourites button adds missions to favourites so that players can continue those missions the next day. Daily Missions does not reset the next day when added to favourites.

 

6. More different types of Daily Missions.

 

7. Top 3 places: Finish a Daily Mission that requires a crystal reward bonus. 3rd place 2500, 2nd place 5000, 1st place 10000.

 

8. More supplies boxes. Every Daily Mission that has a supply of boxes needs to include 100 of each. For example 100 Double Armor, 100 Double Damage, 100 Speed Boost and 100 Repair Kit.

 

9. Heal with Isida. We need a new type of Daily Mission that allows players to earn 2000 XP points when healing allies with Isida.

 

10. The Change button should have 3 FREE Mission Change. Players have only 3 chances to change one or more of their current missions for FREE.

 

Topic merged

 

1, 2, 4, 8, 10 - you are just asking for more rewards and reduction of prices. This will never happen, otherwise the game will go bankrupt.

5 - this is already in the game. If you don't finish a mission, it stays and will still be there on the next day.

9 - missions will never require players to buy specific equipment.

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