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Ideas for Missions!


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There should be missions that ask you to get experience using a specific turret or a hull. The mission should not ask you to use any turret or hull you dont have. :D   

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Catching the gold box is your reward. No need to encourage non-participating gold hunters.

the problem about that is that the goldboxes, as we all know, are too rare so it's 70% impossible to complete it

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Re Daily mission chains:

There should be an option for taking a 'holiday' from building your chain by which I mean pausing it.

If you take a holiday, a break from routine, there is a good chance that through travel or being in a different location playing tanki is not possible. 

Mission chains take effort to keep going and through no fault of your own they have to be stopped and so, broken.

We all know when our holidays are in advance so I'm not talking you fouled up one day and want an excuse to pause your chain, I'm talking a mechanism for requesting a pause in the chain ahead of the time. 

Also we only get so many days holiday a year, typically 4 weeks a year if you're working in Europe so there could be a cap on the number of, lets call them Tanki Holidays, a year.

So let's say that now you know that you are going to be away for Easter. So at least 7 or 15 days before, you book four days break from daily mission chains from 25th to 29th March. Then after the booked time you continue as before.

What do you think??

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EginCenolli123, on 19 Mar 2016 - 19:23, said:snapback.png

What about a mission that contains to earn experience with a turret,hull or paint  :) .

What if a guy gets earn exp with titan but his titan is m0. He would be called a mult. Your idea has many flaws

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I think there should be a "move around" mission. It would have a very high amount to move. You would win the mission by moving around. It would promote the use of Wasps and Hornets.

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What about giving us the ability to "store" the 3 hours premium which the mission gives us after we complete the mission, so we can use it later whenever we want?

It'll be helpful as if we leave it to use it later, we'll get a mission less the next day.

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Hello , I find your interesting idea to store hours of premium . But I think we should have a period of storage and limited .

Yeah! Certainly.

I guess the period can be like 2 weeks and allowing us to store like 5,  3 hour premiums?

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What about giving us the ability to "store" the 3 hours premium which the mission gives us after we complete the mission, so we can use it later whenever we want?

It'll be helpful as if we leave it to use it later, we'll get a mission less the next day.

Developers said that there is no point having such a feature, since you can just keep the mission hanging there and use it whenever you want. Yes, it takes up a mission slot, but that's just the inconvenience that you have to live with if you want to activate your premium at a more suitable time. I doubt that developers will spend time adding a whole new system of "storing" premium hours and activating them.

 

Also, this has been suggested before.

Topic merged.

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When you want to change a mission, a new 'window' should pop up that shows something like: 'Are you sure you want to change this mission?'. This way players won't change missions by accident or even lose crystals by accidentally changing a mission.

I have done this quite a few times.  It is really annoying.  Your suggestion is a good idea.

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Posted 21 Mar 2016 - 15:14

I find that 2 week its would be a little long 2 days would be sufficient because if we store missionsone would need a malus example: << I store 1mission Premium, I will lose a mission thefollowing day because system encourages us hasto use them very rapidement.>>

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Mission: Survive 3 mines.  Reward: over 9000 crystals. ​Mission Name: ​I don't care.

 

Mission: Tip/push an enemy off the map. Reward: buttloads of crystals. Mission name: Cow Tipper.

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Mission: Survive 3 mines. Reward: over 9000 crystals. ​Mission Name: ​I don't care.

 

Mission: Tip/push an enemy off the map. Reward: buttloads of crystals. Mission name: Cow Tipper.

 

1) . Its called using mammoth and/or a repair kit as you run over the mine.

 

2) very easy to do in maps like Island and Monte Carlo (plus its also called using Titan)

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Hi,

 

As promised by the Tanki Onlie completing 28 days missions there will be a big surprise.  On completion, there is nothing....... still we are hanging in the third week.  Hope to get the prizes on next log in tomorrow......................

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I am currently on the 4th week of my "Daily Mission Chains" progress.

 

I want to know if on week 5 my "Daily Mission Chains" reward would continue to grow?

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That is not fair. The "Daily Mission Chain" should continue to grow as long as you don't break the chain.

 

There is no point at all on having "Daily Mission Chains" if after 28 days the reward in crystals and supplies does not grow.

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